drawbar: Don't shadow sw global
This jarred me a bit while reading the code, since "sw" usually refers to the global screen geometry, but in drawbar() only it refers to text-related geometry. Renaming it makes it more obvious that these are not related.
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8
dwm.c
8
dwm.c
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@ -696,7 +696,7 @@ dirtomon(int dir)
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void
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drawbar(Monitor *m)
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{
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int x, w, sw = 0;
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int x, w, tw = 0;
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int boxs = drw->fonts->h / 9;
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int boxw = drw->fonts->h / 6 + 2;
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unsigned int i, occ = 0, urg = 0;
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@ -705,8 +705,8 @@ drawbar(Monitor *m)
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/* draw status first so it can be overdrawn by tags later */
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if (m == selmon) { /* status is only drawn on selected monitor */
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drw_setscheme(drw, scheme[SchemeNorm]);
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sw = TEXTW(stext) - lrpad + 2; /* 2px right padding */
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drw_text(drw, m->ww - sw, 0, sw, bh, 0, stext, 0);
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tw = TEXTW(stext) - lrpad + 2; /* 2px right padding */
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drw_text(drw, m->ww - tw, 0, tw, bh, 0, stext, 0);
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}
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for (c = m->clients; c; c = c->next) {
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@ -729,7 +729,7 @@ drawbar(Monitor *m)
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drw_setscheme(drw, scheme[SchemeNorm]);
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x = drw_text(drw, x, 0, w, bh, lrpad / 2, m->ltsymbol, 0);
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if ((w = m->ww - sw - x) > bh) {
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if ((w = m->ww - tw - x) > bh) {
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if (m->sel) {
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drw_setscheme(drw, scheme[m == selmon ? SchemeSel : SchemeNorm]);
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drw_text(drw, x, 0, w, bh, lrpad / 2, m->sel->name, 0);
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