Info related improvements
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@ -28,11 +28,11 @@ that block is executed with the first argument specifying which button was
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clicked (1 for left, 2 for middle and 3 for right).
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Colored output is inspired by statuscolors patch for dwm. To add colors, have
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your programs for the blocks output raw characters from '\x0b' to '\x31'. '\x0b'
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your programs for the blocks output raw characters from `\x0b` to `\x31`. `\x0b`
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in status text switches active colorscheme to the first one in the colors array
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in dwm and so on. See
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defined in dwm's config.h and so on. See
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[statuscolors patch for dwm](https://dwm.suckless.org/patches/statuscolors/)
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for more info. Keep in mind that you have to start from '\x0b' instead of '\x01'
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for more info. Keep in mind that you have to start from `\x0b` instead of `\x01`
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as instructed on the page.
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# Signaling changes
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10
blocks.h
10
blocks.h
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@ -1,14 +1,14 @@
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#define PATH(name) "/home/ashish/.local/projects/dwmblocks/blocks/"name
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/* At max, DELIMITERENDCHAR - 1 number of clickable blocks will be allowed.
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* DELIMITERENDCHAR must be less than 32.
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/* DELIMITERENDCHAR must be less than 32.
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* At max, DELIMITERENDCHAR - 1 number of clickable blocks will be allowed.
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* Raw characters larger than DELIMITERENDCHAR and smaller than ' ' in ASCII
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character set can be used for signaling color change in status.
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* The character corresponding to DELIMITERENDCHAR + 1 ('\x0b' when
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DELIMITERENDCHAR is 10) will switch the active colorscheme to the first one
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defined in colors array in dwm and so on.
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* If you change this, don't forget to update its value in dwm.c and color
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codes in your pathu programs. */
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defined in colors array in dwm's config.h and so on.
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* If you wish to change this, don't forget to update its value in dwm.c and
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color codes in your pathu programs. */
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#define DELIMITERENDCHAR 10
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