gotosocial/internal/transport/delivery/worker.go

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// GoToSocial
// Copyright (C) GoToSocial Authors admin@gotosocial.org
// SPDX-License-Identifier: AGPL-3.0-or-later
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
package delivery
import (
"context"
"errors"
"slices"
"time"
"codeberg.org/gruf/go-runners"
"codeberg.org/gruf/go-structr"
"github.com/superseriousbusiness/gotosocial/internal/gtscontext"
"github.com/superseriousbusiness/gotosocial/internal/httpclient"
"github.com/superseriousbusiness/gotosocial/internal/log"
"github.com/superseriousbusiness/gotosocial/internal/queue"
"github.com/superseriousbusiness/gotosocial/internal/util"
)
// WorkerPool wraps multiple Worker{}s in
// a singular struct for easy multi start/stop.
type WorkerPool struct {
// Client defines httpclient.Client{}
// passed to each of delivery pool Worker{}s.
Client *httpclient.Client
// Queue is the embedded queue.StructQueue{}
// passed to each of delivery pool Worker{}s.
Queue queue.StructQueue[*Delivery]
// internal fields.
workers []*Worker
}
// Init will initialize the Worker{} pool
// with given http client, request queue to pull
// from and number of delivery workers to spawn.
func (p *WorkerPool) Init(client *httpclient.Client) {
p.Client = client
p.Queue.Init(structr.QueueConfig[*Delivery]{
Indices: []structr.IndexConfig{
{Fields: "ActorID", Multiple: true},
{Fields: "ObjectID", Multiple: true},
{Fields: "TargetID", Multiple: true},
},
})
}
// Start will attempt to start 'n' Worker{}s.
func (p *WorkerPool) Start(n int) {
// Check whether workers are
// set (is already running).
ok := (len(p.workers) > 0)
if ok {
return
}
// Allocate new workers slice.
p.workers = make([]*Worker, n)
for i := range p.workers {
// Allocate new Worker{}.
p.workers[i] = new(Worker)
p.workers[i].Client = p.Client
p.workers[i].Queue = &p.Queue
// Attempt to start worker.
// Return bool not useful
// here, as true = started,
// false = already running.
_ = p.workers[i].Start()
}
}
// Stop will attempt to stop contained Worker{}s.
func (p *WorkerPool) Stop() {
// Check whether workers are
// set (is currently running).
ok := (len(p.workers) == 0)
if ok {
return
}
// Stop all running workers.
for i := range p.workers {
// return bool not useful
// here, as true = stopped,
// false = never running.
_ = p.workers[i].Stop()
}
// Unset workers slice.
p.workers = p.workers[:0]
}
// Worker wraps an httpclient.Client{} to feed
// from queue.StructQueue{} for ActivityPub reqs
// to deliver. It does so while prioritizing new
// queued requests over backlogged retries.
type Worker struct {
// Client is the httpclient.Client{} that
// delivery worker will use for requests.
Client *httpclient.Client
// Queue is the Delivery{} message queue
// that delivery worker will feed from.
Queue *queue.StructQueue[*Delivery]
// internal fields.
backlog []*Delivery
service runners.Service
}
// Start will attempt to start the Worker{}.
func (w *Worker) Start() bool {
return w.service.GoRun(w.run)
}
// Stop will attempt to stop the Worker{}.
func (w *Worker) Stop() bool {
return w.service.Stop()
}
// run wraps process to restart on any panic.
func (w *Worker) run(ctx context.Context) {
if w.Client == nil || w.Queue == nil {
panic("not yet initialized")
}
log.Debugf(ctx, "%p: starting worker", w)
defer log.Debugf(ctx, "%p: stopped worker", w)
util.Must(func() { w.process(ctx) })
}
// process is the main delivery worker processing routine.
func (w *Worker) process(ctx context.Context) bool {
if w.Client == nil || w.Queue == nil {
// we perform this check here just
// to ensure the compiler knows these
// variables aren't nil in the loop,
// even if already checked by caller.
panic("not yet initialized")
}
loop:
for {
// Before trying to get
// next delivery, check
// context still valid.
if ctx.Err() != nil {
return true
}
// Get next delivery.
dlv, ok := w.next(ctx)
if !ok {
return true
}
// Check whether backoff required.
const min = 100 * time.Millisecond
if d := dlv.backoff(); d > min {
// Start backoff sleep timer.
backoff := time.NewTimer(d)
select {
case <-ctx.Done():
// Main ctx
// cancelled.
backoff.Stop()
return true
case <-w.Queue.Wait():
// A new message was
// queued, re-add this
// to backlog + retry.
w.pushBacklog(dlv)
backoff.Stop()
continue loop
case <-backoff.C:
// success!
}
}
// Attempt delivery of AP request.
rsp, retry, err := w.Client.DoOnce(
dlv.Request,
)
switch {
case err == nil:
// Ensure body closed.
_ = rsp.Body.Close()
continue loop
case errors.Is(err, context.Canceled) &&
ctx.Err() != nil:
// In the case of our own context
// being cancelled, push delivery
// back onto queue for persisting.
//
// Note we specifically check against
// context.Canceled here as it will
// be faster than the mutex lock of
// ctx.Err(), so gives an initial
// faster check in the if-clause.
w.Queue.Push(dlv)
continue loop
case !retry:
// Drop deliveries when no
// retry requested, or they
// reached max (either).
continue loop
}
// Determine next delivery attempt.
backoff := dlv.Request.BackOff()
dlv.next = time.Now().Add(backoff)
// Push to backlog.
w.pushBacklog(dlv)
}
}
// next gets the next available delivery, blocking until available if necessary.
func (w *Worker) next(ctx context.Context) (*Delivery, bool) {
// Try a fast-pop of queued
// delivery before anything.
dlv, ok := w.Queue.Pop()
if !ok {
// Check the backlog.
if len(w.backlog) > 0 {
// Sort by 'next' time.
sortDeliveries(w.backlog)
// Pop next delivery.
dlv := w.popBacklog()
return dlv, true
}
// Block on next delivery push
// OR worker context canceled.
dlv, ok = w.Queue.PopCtx(ctx)
if !ok {
return nil, false
}
}
// Replace request context for worker state canceling.
ctx = gtscontext.WithValues(ctx, dlv.Request.Context())
dlv.Request.Request = dlv.Request.Request.WithContext(ctx)
return dlv, true
}
// popBacklog pops next available from the backlog.
func (w *Worker) popBacklog() *Delivery {
if len(w.backlog) == 0 {
return nil
}
// Pop from backlog.
dlv := w.backlog[0]
// Shift backlog down by one.
copy(w.backlog, w.backlog[1:])
w.backlog = w.backlog[:len(w.backlog)-1]
return dlv
}
// pushBacklog pushes the given delivery to backlog.
func (w *Worker) pushBacklog(dlv *Delivery) {
w.backlog = append(w.backlog, dlv)
}
// sortDeliveries sorts deliveries according
// to when is the first requiring re-attempt.
func sortDeliveries(d []*Delivery) {
slices.SortFunc(d, func(a, b *Delivery) int {
const k = +1
switch {
case a.next.Before(b.next):
return +k
case b.next.Before(a.next):
return -k
default:
return 0
}
})
}