gotosocial/vendor/github.com/go-openapi/validate/pools_debug.go

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//go:build validatedebug
package validate
import (
"fmt"
"runtime"
"sync"
"testing"
"github.com/go-openapi/spec"
)
// This version of the pools is to be used for debugging and testing, with build tag "validatedebug".
//
// In this mode, the pools are tracked for allocation and redemption of borrowed objects, so we can
// verify a few behaviors of the validators. The debug pools panic when an invalid usage pattern is detected.
var pools allPools
func init() {
resetPools()
}
func resetPools() {
// NOTE: for testing purpose, we might want to reset pools after calling Validate twice.
// The pool is corrupted in that case: calling Put twice inserts a duplicate in the pool
// and further calls to Get are mishandled.
pools = allPools{
poolOfSchemaValidators: schemaValidatorsPool{
Pool: &sync.Pool{
New: func() any {
s := &SchemaValidator{}
return s
},
},
debugMap: make(map[*SchemaValidator]status),
allocMap: make(map[*SchemaValidator]string),
redeemMap: make(map[*SchemaValidator]string),
},
poolOfObjectValidators: objectValidatorsPool{
Pool: &sync.Pool{
New: func() any {
s := &objectValidator{}
return s
},
},
debugMap: make(map[*objectValidator]status),
allocMap: make(map[*objectValidator]string),
redeemMap: make(map[*objectValidator]string),
},
poolOfSliceValidators: sliceValidatorsPool{
Pool: &sync.Pool{
New: func() any {
s := &schemaSliceValidator{}
return s
},
},
debugMap: make(map[*schemaSliceValidator]status),
allocMap: make(map[*schemaSliceValidator]string),
redeemMap: make(map[*schemaSliceValidator]string),
},
poolOfItemsValidators: itemsValidatorsPool{
Pool: &sync.Pool{
New: func() any {
s := &itemsValidator{}
return s
},
},
debugMap: make(map[*itemsValidator]status),
allocMap: make(map[*itemsValidator]string),
redeemMap: make(map[*itemsValidator]string),
},
poolOfBasicCommonValidators: basicCommonValidatorsPool{
Pool: &sync.Pool{
New: func() any {
s := &basicCommonValidator{}
return s
},
},
debugMap: make(map[*basicCommonValidator]status),
allocMap: make(map[*basicCommonValidator]string),
redeemMap: make(map[*basicCommonValidator]string),
},
poolOfHeaderValidators: headerValidatorsPool{
Pool: &sync.Pool{
New: func() any {
s := &HeaderValidator{}
return s
},
},
debugMap: make(map[*HeaderValidator]status),
allocMap: make(map[*HeaderValidator]string),
redeemMap: make(map[*HeaderValidator]string),
},
poolOfParamValidators: paramValidatorsPool{
Pool: &sync.Pool{
New: func() any {
s := &ParamValidator{}
return s
},
},
debugMap: make(map[*ParamValidator]status),
allocMap: make(map[*ParamValidator]string),
redeemMap: make(map[*ParamValidator]string),
},
poolOfBasicSliceValidators: basicSliceValidatorsPool{
Pool: &sync.Pool{
New: func() any {
s := &basicSliceValidator{}
return s
},
},
debugMap: make(map[*basicSliceValidator]status),
allocMap: make(map[*basicSliceValidator]string),
redeemMap: make(map[*basicSliceValidator]string),
},
poolOfNumberValidators: numberValidatorsPool{
Pool: &sync.Pool{
New: func() any {
s := &numberValidator{}
return s
},
},
debugMap: make(map[*numberValidator]status),
allocMap: make(map[*numberValidator]string),
redeemMap: make(map[*numberValidator]string),
},
poolOfStringValidators: stringValidatorsPool{
Pool: &sync.Pool{
New: func() any {
s := &stringValidator{}
return s
},
},
debugMap: make(map[*stringValidator]status),
allocMap: make(map[*stringValidator]string),
redeemMap: make(map[*stringValidator]string),
},
poolOfSchemaPropsValidators: schemaPropsValidatorsPool{
Pool: &sync.Pool{
New: func() any {
s := &schemaPropsValidator{}
return s
},
},
debugMap: make(map[*schemaPropsValidator]status),
allocMap: make(map[*schemaPropsValidator]string),
redeemMap: make(map[*schemaPropsValidator]string),
},
poolOfFormatValidators: formatValidatorsPool{
Pool: &sync.Pool{
New: func() any {
s := &formatValidator{}
return s
},
},
debugMap: make(map[*formatValidator]status),
allocMap: make(map[*formatValidator]string),
redeemMap: make(map[*formatValidator]string),
},
poolOfTypeValidators: typeValidatorsPool{
Pool: &sync.Pool{
New: func() any {
s := &typeValidator{}
return s
},
},
debugMap: make(map[*typeValidator]status),
allocMap: make(map[*typeValidator]string),
redeemMap: make(map[*typeValidator]string),
},
poolOfSchemas: schemasPool{
Pool: &sync.Pool{
New: func() any {
s := &spec.Schema{}
return s
},
},
debugMap: make(map[*spec.Schema]status),
allocMap: make(map[*spec.Schema]string),
redeemMap: make(map[*spec.Schema]string),
},
poolOfResults: resultsPool{
Pool: &sync.Pool{
New: func() any {
s := &Result{}
return s
},
},
debugMap: make(map[*Result]status),
allocMap: make(map[*Result]string),
redeemMap: make(map[*Result]string),
},
}
}
const (
statusFresh status = iota + 1
statusRecycled
statusRedeemed
)
func (s status) String() string {
switch s {
case statusFresh:
return "fresh"
case statusRecycled:
return "recycled"
case statusRedeemed:
return "redeemed"
default:
panic(fmt.Errorf("invalid status: %d", s))
}
}
type (
// Debug
status uint8
allPools struct {
// memory pools for all validator objects.
//
// Each pool can be borrowed from and redeemed to.
poolOfSchemaValidators schemaValidatorsPool
poolOfObjectValidators objectValidatorsPool
poolOfSliceValidators sliceValidatorsPool
poolOfItemsValidators itemsValidatorsPool
poolOfBasicCommonValidators basicCommonValidatorsPool
poolOfHeaderValidators headerValidatorsPool
poolOfParamValidators paramValidatorsPool
poolOfBasicSliceValidators basicSliceValidatorsPool
poolOfNumberValidators numberValidatorsPool
poolOfStringValidators stringValidatorsPool
poolOfSchemaPropsValidators schemaPropsValidatorsPool
poolOfFormatValidators formatValidatorsPool
poolOfTypeValidators typeValidatorsPool
poolOfSchemas schemasPool
poolOfResults resultsPool
}
schemaValidatorsPool struct {
*sync.Pool
debugMap map[*SchemaValidator]status
allocMap map[*SchemaValidator]string
redeemMap map[*SchemaValidator]string
mx sync.Mutex
}
objectValidatorsPool struct {
*sync.Pool
debugMap map[*objectValidator]status
allocMap map[*objectValidator]string
redeemMap map[*objectValidator]string
mx sync.Mutex
}
sliceValidatorsPool struct {
*sync.Pool
debugMap map[*schemaSliceValidator]status
allocMap map[*schemaSliceValidator]string
redeemMap map[*schemaSliceValidator]string
mx sync.Mutex
}
itemsValidatorsPool struct {
*sync.Pool
debugMap map[*itemsValidator]status
allocMap map[*itemsValidator]string
redeemMap map[*itemsValidator]string
mx sync.Mutex
}
basicCommonValidatorsPool struct {
*sync.Pool
debugMap map[*basicCommonValidator]status
allocMap map[*basicCommonValidator]string
redeemMap map[*basicCommonValidator]string
mx sync.Mutex
}
headerValidatorsPool struct {
*sync.Pool
debugMap map[*HeaderValidator]status
allocMap map[*HeaderValidator]string
redeemMap map[*HeaderValidator]string
mx sync.Mutex
}
paramValidatorsPool struct {
*sync.Pool
debugMap map[*ParamValidator]status
allocMap map[*ParamValidator]string
redeemMap map[*ParamValidator]string
mx sync.Mutex
}
basicSliceValidatorsPool struct {
*sync.Pool
debugMap map[*basicSliceValidator]status
allocMap map[*basicSliceValidator]string
redeemMap map[*basicSliceValidator]string
mx sync.Mutex
}
numberValidatorsPool struct {
*sync.Pool
debugMap map[*numberValidator]status
allocMap map[*numberValidator]string
redeemMap map[*numberValidator]string
mx sync.Mutex
}
stringValidatorsPool struct {
*sync.Pool
debugMap map[*stringValidator]status
allocMap map[*stringValidator]string
redeemMap map[*stringValidator]string
mx sync.Mutex
}
schemaPropsValidatorsPool struct {
*sync.Pool
debugMap map[*schemaPropsValidator]status
allocMap map[*schemaPropsValidator]string
redeemMap map[*schemaPropsValidator]string
mx sync.Mutex
}
formatValidatorsPool struct {
*sync.Pool
debugMap map[*formatValidator]status
allocMap map[*formatValidator]string
redeemMap map[*formatValidator]string
mx sync.Mutex
}
typeValidatorsPool struct {
*sync.Pool
debugMap map[*typeValidator]status
allocMap map[*typeValidator]string
redeemMap map[*typeValidator]string
mx sync.Mutex
}
schemasPool struct {
*sync.Pool
debugMap map[*spec.Schema]status
allocMap map[*spec.Schema]string
redeemMap map[*spec.Schema]string
mx sync.Mutex
}
resultsPool struct {
*sync.Pool
debugMap map[*Result]status
allocMap map[*Result]string
redeemMap map[*Result]string
mx sync.Mutex
}
)
func (p *schemaValidatorsPool) BorrowValidator() *SchemaValidator {
s := p.Get().(*SchemaValidator)
p.mx.Lock()
defer p.mx.Unlock()
x, ok := p.debugMap[s]
if !ok {
p.debugMap[s] = statusFresh
} else {
if x != statusRedeemed {
panic("recycled schema should have been redeemed")
}
p.debugMap[s] = statusRecycled
}
p.allocMap[s] = caller()
return s
}
func (p *schemaValidatorsPool) RedeemValidator(s *SchemaValidator) {
// NOTE: s might be nil. In that case, Put is a noop.
p.mx.Lock()
defer p.mx.Unlock()
x, ok := p.debugMap[s]
if !ok {
panic("redeemed schema should have been allocated")
}
if x != statusRecycled && x != statusFresh {
panic("redeemed schema should have been allocated from a fresh or recycled pointer")
}
p.debugMap[s] = statusRedeemed
p.redeemMap[s] = caller()
p.Put(s)
}
func (p *objectValidatorsPool) BorrowValidator() *objectValidator {
s := p.Get().(*objectValidator)
p.mx.Lock()
defer p.mx.Unlock()
x, ok := p.debugMap[s]
if !ok {
p.debugMap[s] = statusFresh
} else {
if x != statusRedeemed {
panic("recycled object should have been redeemed")
}
p.debugMap[s] = statusRecycled
}
p.allocMap[s] = caller()
return s
}
func (p *objectValidatorsPool) RedeemValidator(s *objectValidator) {
p.mx.Lock()
defer p.mx.Unlock()
x, ok := p.debugMap[s]
if !ok {
panic("redeemed object should have been allocated")
}
if x != statusRecycled && x != statusFresh {
panic("redeemed object should have been allocated from a fresh or recycled pointer")
}
p.debugMap[s] = statusRedeemed
p.redeemMap[s] = caller()
p.Put(s)
}
func (p *sliceValidatorsPool) BorrowValidator() *schemaSliceValidator {
s := p.Get().(*schemaSliceValidator)
p.mx.Lock()
defer p.mx.Unlock()
x, ok := p.debugMap[s]
if !ok {
p.debugMap[s] = statusFresh
} else {
if x != statusRedeemed {
panic("recycled schemaSliceValidator should have been redeemed")
}
p.debugMap[s] = statusRecycled
}
p.allocMap[s] = caller()
return s
}
func (p *sliceValidatorsPool) RedeemValidator(s *schemaSliceValidator) {
p.mx.Lock()
defer p.mx.Unlock()
x, ok := p.debugMap[s]
if !ok {
panic("redeemed schemaSliceValidator should have been allocated")
}
if x != statusRecycled && x != statusFresh {
panic("redeemed schemaSliceValidator should have been allocated from a fresh or recycled pointer")
}
p.debugMap[s] = statusRedeemed
p.redeemMap[s] = caller()
p.Put(s)
}
func (p *itemsValidatorsPool) BorrowValidator() *itemsValidator {
s := p.Get().(*itemsValidator)
p.mx.Lock()
defer p.mx.Unlock()
x, ok := p.debugMap[s]
if !ok {
p.debugMap[s] = statusFresh
} else {
if x != statusRedeemed {
panic("recycled itemsValidator should have been redeemed")
}
p.debugMap[s] = statusRecycled
}
p.allocMap[s] = caller()
return s
}
func (p *itemsValidatorsPool) RedeemValidator(s *itemsValidator) {
p.mx.Lock()
defer p.mx.Unlock()
x, ok := p.debugMap[s]
if !ok {
panic("redeemed itemsValidator should have been allocated")
}
if x != statusRecycled && x != statusFresh {
panic("redeemed itemsValidator should have been allocated from a fresh or recycled pointer")
}
p.debugMap[s] = statusRedeemed
p.redeemMap[s] = caller()
p.Put(s)
}
func (p *basicCommonValidatorsPool) BorrowValidator() *basicCommonValidator {
s := p.Get().(*basicCommonValidator)
p.mx.Lock()
defer p.mx.Unlock()
x, ok := p.debugMap[s]
if !ok {
p.debugMap[s] = statusFresh
} else {
if x != statusRedeemed {
panic("recycled basicCommonValidator should have been redeemed")
}
p.debugMap[s] = statusRecycled
}
p.allocMap[s] = caller()
return s
}
func (p *basicCommonValidatorsPool) RedeemValidator(s *basicCommonValidator) {
p.mx.Lock()
defer p.mx.Unlock()
x, ok := p.debugMap[s]
if !ok {
panic("redeemed basicCommonValidator should have been allocated")
}
if x != statusRecycled && x != statusFresh {
panic("redeemed basicCommonValidator should have been allocated from a fresh or recycled pointer")
}
p.debugMap[s] = statusRedeemed
p.redeemMap[s] = caller()
p.Put(s)
}
func (p *headerValidatorsPool) BorrowValidator() *HeaderValidator {
s := p.Get().(*HeaderValidator)
p.mx.Lock()
defer p.mx.Unlock()
x, ok := p.debugMap[s]
if !ok {
p.debugMap[s] = statusFresh
} else {
if x != statusRedeemed {
panic("recycled HeaderValidator should have been redeemed")
}
p.debugMap[s] = statusRecycled
}
p.allocMap[s] = caller()
return s
}
func (p *headerValidatorsPool) RedeemValidator(s *HeaderValidator) {
p.mx.Lock()
defer p.mx.Unlock()
x, ok := p.debugMap[s]
if !ok {
panic("redeemed header should have been allocated")
}
if x != statusRecycled && x != statusFresh {
panic("redeemed header should have been allocated from a fresh or recycled pointer")
}
p.debugMap[s] = statusRedeemed
p.redeemMap[s] = caller()
p.Put(s)
}
func (p *paramValidatorsPool) BorrowValidator() *ParamValidator {
s := p.Get().(*ParamValidator)
p.mx.Lock()
defer p.mx.Unlock()
x, ok := p.debugMap[s]
if !ok {
p.debugMap[s] = statusFresh
} else {
if x != statusRedeemed {
panic("recycled param should have been redeemed")
}
p.debugMap[s] = statusRecycled
}
p.allocMap[s] = caller()
return s
}
func (p *paramValidatorsPool) RedeemValidator(s *ParamValidator) {
p.mx.Lock()
defer p.mx.Unlock()
x, ok := p.debugMap[s]
if !ok {
panic("redeemed param should have been allocated")
}
if x != statusRecycled && x != statusFresh {
panic("redeemed param should have been allocated from a fresh or recycled pointer")
}
p.debugMap[s] = statusRedeemed
p.redeemMap[s] = caller()
p.Put(s)
}
func (p *basicSliceValidatorsPool) BorrowValidator() *basicSliceValidator {
s := p.Get().(*basicSliceValidator)
p.mx.Lock()
defer p.mx.Unlock()
x, ok := p.debugMap[s]
if !ok {
p.debugMap[s] = statusFresh
} else {
if x != statusRedeemed {
panic("recycled basicSliceValidator should have been redeemed")
}
p.debugMap[s] = statusRecycled
}
p.allocMap[s] = caller()
return s
}
func (p *basicSliceValidatorsPool) RedeemValidator(s *basicSliceValidator) {
p.mx.Lock()
defer p.mx.Unlock()
x, ok := p.debugMap[s]
if !ok {
panic("redeemed basicSliceValidator should have been allocated")
}
if x != statusRecycled && x != statusFresh {
panic("redeemed basicSliceValidator should have been allocated from a fresh or recycled pointer")
}
p.debugMap[s] = statusRedeemed
p.redeemMap[s] = caller()
p.Put(s)
}
func (p *numberValidatorsPool) BorrowValidator() *numberValidator {
s := p.Get().(*numberValidator)
p.mx.Lock()
defer p.mx.Unlock()
x, ok := p.debugMap[s]
if !ok {
p.debugMap[s] = statusFresh
} else {
if x != statusRedeemed {
panic("recycled number should have been redeemed")
}
p.debugMap[s] = statusRecycled
}
p.allocMap[s] = caller()
return s
}
func (p *numberValidatorsPool) RedeemValidator(s *numberValidator) {
p.mx.Lock()
defer p.mx.Unlock()
x, ok := p.debugMap[s]
if !ok {
panic("redeemed number should have been allocated")
}
if x != statusRecycled && x != statusFresh {
panic("redeemed number should have been allocated from a fresh or recycled pointer")
}
p.debugMap[s] = statusRedeemed
p.redeemMap[s] = caller()
p.Put(s)
}
func (p *stringValidatorsPool) BorrowValidator() *stringValidator {
s := p.Get().(*stringValidator)
p.mx.Lock()
defer p.mx.Unlock()
x, ok := p.debugMap[s]
if !ok {
p.debugMap[s] = statusFresh
} else {
if x != statusRedeemed {
panic("recycled string should have been redeemed")
}
p.debugMap[s] = statusRecycled
}
p.allocMap[s] = caller()
return s
}
func (p *stringValidatorsPool) RedeemValidator(s *stringValidator) {
p.mx.Lock()
defer p.mx.Unlock()
x, ok := p.debugMap[s]
if !ok {
panic("redeemed string should have been allocated")
}
if x != statusRecycled && x != statusFresh {
panic("redeemed string should have been allocated from a fresh or recycled pointer")
}
p.debugMap[s] = statusRedeemed
p.redeemMap[s] = caller()
p.Put(s)
}
func (p *schemaPropsValidatorsPool) BorrowValidator() *schemaPropsValidator {
s := p.Get().(*schemaPropsValidator)
p.mx.Lock()
defer p.mx.Unlock()
x, ok := p.debugMap[s]
if !ok {
p.debugMap[s] = statusFresh
} else {
if x != statusRedeemed {
panic("recycled param should have been redeemed")
}
p.debugMap[s] = statusRecycled
}
p.allocMap[s] = caller()
return s
}
func (p *schemaPropsValidatorsPool) RedeemValidator(s *schemaPropsValidator) {
p.mx.Lock()
defer p.mx.Unlock()
x, ok := p.debugMap[s]
if !ok {
panic("redeemed schemaProps should have been allocated")
}
if x != statusRecycled && x != statusFresh {
panic("redeemed schemaProps should have been allocated from a fresh or recycled pointer")
}
p.debugMap[s] = statusRedeemed
p.redeemMap[s] = caller()
p.Put(s)
}
func (p *formatValidatorsPool) BorrowValidator() *formatValidator {
s := p.Get().(*formatValidator)
p.mx.Lock()
defer p.mx.Unlock()
x, ok := p.debugMap[s]
if !ok {
p.debugMap[s] = statusFresh
} else {
if x != statusRedeemed {
panic("recycled format should have been redeemed")
}
p.debugMap[s] = statusRecycled
}
p.allocMap[s] = caller()
return s
}
func (p *formatValidatorsPool) RedeemValidator(s *formatValidator) {
p.mx.Lock()
defer p.mx.Unlock()
x, ok := p.debugMap[s]
if !ok {
panic("redeemed format should have been allocated")
}
if x != statusRecycled && x != statusFresh {
panic("redeemed format should have been allocated from a fresh or recycled pointer")
}
p.debugMap[s] = statusRedeemed
p.redeemMap[s] = caller()
p.Put(s)
}
func (p *typeValidatorsPool) BorrowValidator() *typeValidator {
s := p.Get().(*typeValidator)
p.mx.Lock()
defer p.mx.Unlock()
x, ok := p.debugMap[s]
if !ok {
p.debugMap[s] = statusFresh
} else {
if x != statusRedeemed {
panic("recycled type should have been redeemed")
}
p.debugMap[s] = statusRecycled
}
p.allocMap[s] = caller()
return s
}
func (p *typeValidatorsPool) RedeemValidator(s *typeValidator) {
p.mx.Lock()
defer p.mx.Unlock()
x, ok := p.debugMap[s]
if !ok {
panic("redeemed type should have been allocated")
}
if x != statusRecycled && x != statusFresh {
panic(fmt.Errorf("redeemed type should have been allocated from a fresh or recycled pointer. Got status %s, already redeamed at: %s", x, p.redeemMap[s]))
}
p.debugMap[s] = statusRedeemed
p.redeemMap[s] = caller()
p.Put(s)
}
func (p *schemasPool) BorrowSchema() *spec.Schema {
s := p.Get().(*spec.Schema)
p.mx.Lock()
defer p.mx.Unlock()
x, ok := p.debugMap[s]
if !ok {
p.debugMap[s] = statusFresh
} else {
if x != statusRedeemed {
panic("recycled spec.Schema should have been redeemed")
}
p.debugMap[s] = statusRecycled
}
p.allocMap[s] = caller()
return s
}
func (p *schemasPool) RedeemSchema(s *spec.Schema) {
p.mx.Lock()
defer p.mx.Unlock()
x, ok := p.debugMap[s]
if !ok {
panic("redeemed spec.Schema should have been allocated")
}
if x != statusRecycled && x != statusFresh {
panic("redeemed spec.Schema should have been allocated from a fresh or recycled pointer")
}
p.debugMap[s] = statusRedeemed
p.redeemMap[s] = caller()
p.Put(s)
}
func (p *resultsPool) BorrowResult() *Result {
s := p.Get().(*Result).cleared()
p.mx.Lock()
defer p.mx.Unlock()
x, ok := p.debugMap[s]
if !ok {
p.debugMap[s] = statusFresh
} else {
if x != statusRedeemed {
panic("recycled result should have been redeemed")
}
p.debugMap[s] = statusRecycled
}
p.allocMap[s] = caller()
return s
}
func (p *resultsPool) RedeemResult(s *Result) {
if s == emptyResult {
if len(s.Errors) > 0 || len(s.Warnings) > 0 {
panic("empty result should not mutate")
}
return
}
p.mx.Lock()
defer p.mx.Unlock()
x, ok := p.debugMap[s]
if !ok {
panic("redeemed Result should have been allocated")
}
if x != statusRecycled && x != statusFresh {
panic("redeemed Result should have been allocated from a fresh or recycled pointer")
}
p.debugMap[s] = statusRedeemed
p.redeemMap[s] = caller()
p.Put(s)
}
func (p *allPools) allIsRedeemed(t testing.TB) bool {
outcome := true
for k, v := range p.poolOfSchemaValidators.debugMap {
if v == statusRedeemed {
continue
}
t.Logf("schemaValidator should be redeemed. Allocated by: %s", p.poolOfSchemaValidators.allocMap[k])
outcome = false
}
for k, v := range p.poolOfObjectValidators.debugMap {
if v == statusRedeemed {
continue
}
t.Logf("objectValidator should be redeemed. Allocated by: %s", p.poolOfObjectValidators.allocMap[k])
outcome = false
}
for k, v := range p.poolOfSliceValidators.debugMap {
if v == statusRedeemed {
continue
}
t.Logf("sliceValidator should be redeemed. Allocated by: %s", p.poolOfSliceValidators.allocMap[k])
outcome = false
}
for k, v := range p.poolOfItemsValidators.debugMap {
if v == statusRedeemed {
continue
}
t.Logf("itemsValidator should be redeemed. Allocated by: %s", p.poolOfItemsValidators.allocMap[k])
outcome = false
}
for k, v := range p.poolOfBasicCommonValidators.debugMap {
if v == statusRedeemed {
continue
}
t.Logf("basicCommonValidator should be redeemed. Allocated by: %s", p.poolOfBasicCommonValidators.allocMap[k])
outcome = false
}
for k, v := range p.poolOfHeaderValidators.debugMap {
if v == statusRedeemed {
continue
}
t.Logf("headerValidator should be redeemed. Allocated by: %s", p.poolOfHeaderValidators.allocMap[k])
outcome = false
}
for k, v := range p.poolOfParamValidators.debugMap {
if v == statusRedeemed {
continue
}
t.Logf("paramValidator should be redeemed. Allocated by: %s", p.poolOfParamValidators.allocMap[k])
outcome = false
}
for k, v := range p.poolOfBasicSliceValidators.debugMap {
if v == statusRedeemed {
continue
}
t.Logf("basicSliceValidator should be redeemed. Allocated by: %s", p.poolOfBasicSliceValidators.allocMap[k])
outcome = false
}
for k, v := range p.poolOfNumberValidators.debugMap {
if v == statusRedeemed {
continue
}
t.Logf("numberValidator should be redeemed. Allocated by: %s", p.poolOfNumberValidators.allocMap[k])
outcome = false
}
for k, v := range p.poolOfStringValidators.debugMap {
if v == statusRedeemed {
continue
}
t.Logf("stringValidator should be redeemed. Allocated by: %s", p.poolOfStringValidators.allocMap[k])
outcome = false
}
for k, v := range p.poolOfSchemaPropsValidators.debugMap {
if v == statusRedeemed {
continue
}
t.Logf("schemaPropsValidator should be redeemed. Allocated by: %s", p.poolOfSchemaPropsValidators.allocMap[k])
outcome = false
}
for k, v := range p.poolOfFormatValidators.debugMap {
if v == statusRedeemed {
continue
}
t.Logf("formatValidator should be redeemed. Allocated by: %s", p.poolOfFormatValidators.allocMap[k])
outcome = false
}
for k, v := range p.poolOfTypeValidators.debugMap {
if v == statusRedeemed {
continue
}
t.Logf("typeValidator should be redeemed. Allocated by: %s", p.poolOfTypeValidators.allocMap[k])
outcome = false
}
for k, v := range p.poolOfSchemas.debugMap {
if v == statusRedeemed {
continue
}
t.Logf("schemas should be redeemed. Allocated by: %s", p.poolOfSchemas.allocMap[k])
outcome = false
}
for k, v := range p.poolOfResults.debugMap {
if v == statusRedeemed {
continue
}
t.Logf("result should be redeemed. Allocated by: %s", p.poolOfResults.allocMap[k])
outcome = false
}
return outcome
}
func caller() string {
pc, _, _, _ := runtime.Caller(3) //nolint:dogsled
from, line := runtime.FuncForPC(pc).FileLine(pc)
return fmt.Sprintf("%s:%d", from, line)
}