gotosocial/vendor/github.com/puzpuzpuz/xsync/v3/mpmcqueueof.go

151 lines
3.6 KiB
Go
Raw Permalink Normal View History

//go:build go1.19
// +build go1.19
package xsync
import (
"runtime"
"sync/atomic"
"unsafe"
)
// A MPMCQueueOf is a bounded multi-producer multi-consumer concurrent
// queue. It's a generic version of MPMCQueue.
//
// MPMCQueue instances must be created with NewMPMCQueueOf function.
// A MPMCQueueOf must not be copied after first use.
//
// Based on the data structure from the following C++ library:
// https://github.com/rigtorp/MPMCQueue
type MPMCQueueOf[I any] struct {
cap uint64
head uint64
//lint:ignore U1000 prevents false sharing
hpad [cacheLineSize - 8]byte
tail uint64
//lint:ignore U1000 prevents false sharing
tpad [cacheLineSize - 8]byte
slots []slotOfPadded[I]
}
type slotOfPadded[I any] struct {
slotOf[I]
// Unfortunately, proper padding like the below one:
//
// pad [cacheLineSize - (unsafe.Sizeof(slotOf[I]{}) % cacheLineSize)]byte
//
// won't compile, so here we add a best-effort padding for items up to
// 56 bytes size.
//lint:ignore U1000 prevents false sharing
pad [cacheLineSize - unsafe.Sizeof(atomic.Uint64{})]byte
}
type slotOf[I any] struct {
// atomic.Uint64 is used here to get proper 8 byte alignment on
// 32-bit archs.
turn atomic.Uint64
item I
}
// NewMPMCQueueOf creates a new MPMCQueueOf instance with the given
// capacity.
func NewMPMCQueueOf[I any](capacity int) *MPMCQueueOf[I] {
if capacity < 1 {
panic("capacity must be positive number")
}
return &MPMCQueueOf[I]{
cap: uint64(capacity),
slots: make([]slotOfPadded[I], capacity),
}
}
// Enqueue inserts the given item into the queue.
// Blocks, if the queue is full.
func (q *MPMCQueueOf[I]) Enqueue(item I) {
head := atomic.AddUint64(&q.head, 1) - 1
slot := &q.slots[q.idx(head)]
turn := q.turn(head) * 2
for slot.turn.Load() != turn {
runtime.Gosched()
}
slot.item = item
slot.turn.Store(turn + 1)
}
// Dequeue retrieves and removes the item from the head of the queue.
// Blocks, if the queue is empty.
func (q *MPMCQueueOf[I]) Dequeue() I {
var zeroedI I
tail := atomic.AddUint64(&q.tail, 1) - 1
slot := &q.slots[q.idx(tail)]
turn := q.turn(tail)*2 + 1
for slot.turn.Load() != turn {
runtime.Gosched()
}
item := slot.item
slot.item = zeroedI
slot.turn.Store(turn + 1)
return item
}
// TryEnqueue inserts the given item into the queue. Does not block
// and returns immediately. The result indicates that the queue isn't
// full and the item was inserted.
func (q *MPMCQueueOf[I]) TryEnqueue(item I) bool {
head := atomic.LoadUint64(&q.head)
for {
slot := &q.slots[q.idx(head)]
turn := q.turn(head) * 2
if slot.turn.Load() == turn {
if atomic.CompareAndSwapUint64(&q.head, head, head+1) {
slot.item = item
slot.turn.Store(turn + 1)
return true
}
} else {
prevHead := head
head = atomic.LoadUint64(&q.head)
if head == prevHead {
return false
}
}
runtime.Gosched()
}
}
// TryDequeue retrieves and removes the item from the head of the
// queue. Does not block and returns immediately. The ok result
// indicates that the queue isn't empty and an item was retrieved.
func (q *MPMCQueueOf[I]) TryDequeue() (item I, ok bool) {
tail := atomic.LoadUint64(&q.tail)
for {
slot := &q.slots[q.idx(tail)]
turn := q.turn(tail)*2 + 1
if slot.turn.Load() == turn {
if atomic.CompareAndSwapUint64(&q.tail, tail, tail+1) {
var zeroedI I
item = slot.item
ok = true
slot.item = zeroedI
slot.turn.Store(turn + 1)
return
}
} else {
prevTail := tail
tail = atomic.LoadUint64(&q.tail)
if tail == prevTail {
return
}
}
runtime.Gosched()
}
}
func (q *MPMCQueueOf[I]) idx(i uint64) uint64 {
return i % q.cap
}
func (q *MPMCQueueOf[I]) turn(i uint64) uint64 {
return i / q.cap
}