2022-05-02 13:05:18 +00:00
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package ast
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import (
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"fmt"
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"unsafe"
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"github.com/pelletier/go-toml/v2/internal/danger"
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)
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// Iterator starts uninitialized, you need to call Next() first.
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//
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// For example:
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//
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2022-09-28 17:30:40 +00:00
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// it := n.Children()
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// for it.Next() {
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// it.Node()
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// }
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2022-05-02 13:05:18 +00:00
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type Iterator struct {
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started bool
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node *Node
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}
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// Next moves the iterator forward and returns true if points to a
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// node, false otherwise.
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func (c *Iterator) Next() bool {
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if !c.started {
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c.started = true
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} else if c.node.Valid() {
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c.node = c.node.Next()
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}
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return c.node.Valid()
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}
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// IsLast returns true if the current node of the iterator is the last
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// one. Subsequent call to Next() will return false.
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func (c *Iterator) IsLast() bool {
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return c.node.next == 0
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}
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// Node returns a copy of the node pointed at by the iterator.
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func (c *Iterator) Node() *Node {
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return c.node
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}
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// Root contains a full AST.
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//
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// It is immutable once constructed with Builder.
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type Root struct {
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nodes []Node
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}
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// Iterator over the top level nodes.
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func (r *Root) Iterator() Iterator {
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it := Iterator{}
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if len(r.nodes) > 0 {
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it.node = &r.nodes[0]
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}
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return it
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}
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func (r *Root) at(idx Reference) *Node {
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return &r.nodes[idx]
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}
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// Arrays have one child per element in the array. InlineTables have
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// one child per key-value pair in the table. KeyValues have at least
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// two children. The first one is the value. The rest make a
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// potentially dotted key. Table and Array table have one child per
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// element of the key they represent (same as KeyValue, but without
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// the last node being the value).
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type Node struct {
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Kind Kind
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Raw Range // Raw bytes from the input.
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Data []byte // Node value (either allocated or referencing the input).
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// References to other nodes, as offsets in the backing array
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// from this node. References can go backward, so those can be
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// negative.
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next int // 0 if last element
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child int // 0 if no child
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}
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type Range struct {
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Offset uint32
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Length uint32
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}
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// Next returns a copy of the next node, or an invalid Node if there
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// is no next node.
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func (n *Node) Next() *Node {
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if n.next == 0 {
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return nil
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}
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ptr := unsafe.Pointer(n)
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size := unsafe.Sizeof(Node{})
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return (*Node)(danger.Stride(ptr, size, n.next))
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}
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// Child returns a copy of the first child node of this node. Other
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// children can be accessed calling Next on the first child. Returns
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// an invalid Node if there is none.
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func (n *Node) Child() *Node {
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if n.child == 0 {
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return nil
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}
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ptr := unsafe.Pointer(n)
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size := unsafe.Sizeof(Node{})
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return (*Node)(danger.Stride(ptr, size, n.child))
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}
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// Valid returns true if the node's kind is set (not to Invalid).
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func (n *Node) Valid() bool {
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return n != nil
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}
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// Key returns the child nodes making the Key on a supported
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// node. Panics otherwise. They are guaranteed to be all be of the
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// Kind Key. A simple key would return just one element.
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func (n *Node) Key() Iterator {
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switch n.Kind {
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case KeyValue:
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value := n.Child()
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if !value.Valid() {
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panic(fmt.Errorf("KeyValue should have at least two children"))
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}
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return Iterator{node: value.Next()}
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case Table, ArrayTable:
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return Iterator{node: n.Child()}
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default:
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panic(fmt.Errorf("Key() is not supported on a %s", n.Kind))
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}
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}
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// Value returns a pointer to the value node of a KeyValue.
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// Guaranteed to be non-nil. Panics if not called on a KeyValue node,
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// or if the Children are malformed.
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func (n *Node) Value() *Node {
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return n.Child()
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}
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// Children returns an iterator over a node's children.
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func (n *Node) Children() Iterator {
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return Iterator{node: n.Child()}
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}
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