gotosocial/internal/media/refetch.go

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// GoToSocial
// Copyright (C) GoToSocial Authors admin@gotosocial.org
// SPDX-License-Identifier: AGPL-3.0-or-later
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
package media
import (
"context"
"errors"
"fmt"
"io"
"net/url"
"github.com/superseriousbusiness/gotosocial/internal/config"
"github.com/superseriousbusiness/gotosocial/internal/db"
"github.com/superseriousbusiness/gotosocial/internal/gtsmodel"
"github.com/superseriousbusiness/gotosocial/internal/log"
)
type DereferenceMedia func(ctx context.Context, iri *url.URL, maxsz int64) (io.ReadCloser, error)
// RefetchEmojis iterates through remote emojis (for the given domain, or all if domain is empty string).
//
// For each emoji, the manager will check whether both the full size and static images are present in storage.
// If not, the manager will refetch and reprocess full size and static images for the emoji.
//
// The provided DereferenceMedia function will be used when it's necessary to refetch something this way.
func (m *Manager) RefetchEmojis(ctx context.Context, domain string, dereferenceMedia DereferenceMedia) (int, error) {
// normalize domain
if domain == "" {
domain = db.EmojiAllDomains
}
var (
maxShortcodeDomain string
refetchIDs []string
)
// Get max supported remote emoji media size.
maxsz := config.GetMediaEmojiRemoteMaxSize()
// page through emojis 20 at a time, looking for those with missing images
for {
// Fetch next block of emojis from database
emojis, err := m.state.DB.GetEmojisBy(ctx, domain, false, true, "", maxShortcodeDomain, "", 20)
if err != nil {
if !errors.Is(err, db.ErrNoEntries) {
log.Errorf(ctx, "error fetching emojis from database: %s", err)
}
break
}
for _, emoji := range emojis {
if emoji.IsLocal() {
// never try to refetch local emojis
continue
}
if refetch, err := m.emojiRequiresRefetch(ctx, emoji); err != nil {
// an error here indicates something is wrong with storage, so we should stop
return 0, fmt.Errorf("error checking refetch requirement for emoji %s: %w", emoji.ShortcodeDomain(), err)
} else if !refetch {
continue
}
refetchIDs = append(refetchIDs, emoji.ID)
}
// Update next maxShortcodeDomain from last emoji
maxShortcodeDomain = emojis[len(emojis)-1].ShortcodeDomain()
}
// bail early if we've got nothing to do
toRefetchCount := len(refetchIDs)
if toRefetchCount == 0 {
log.Debug(ctx, "no remote emojis require a refetch")
return 0, nil
}
log.Debugf(ctx, "%d remote emoji(s) require a refetch, doing that now...", toRefetchCount)
var totalRefetched int
for _, emojiID := range refetchIDs {
emoji, err := m.state.DB.GetEmojiByID(ctx, emojiID)
if err != nil {
// this shouldn't happen--since we know we have the emoji--so return if it does
return 0, fmt.Errorf("error getting emoji %s: %w", emojiID, err)
}
shortcodeDomain := emoji.ShortcodeDomain()
if emoji.ImageRemoteURL == "" {
log.Errorf(ctx, "remote emoji %s could not be refreshed because it has no ImageRemoteURL set", shortcodeDomain)
continue
}
emojiImageIRI, err := url.Parse(emoji.ImageRemoteURL)
if err != nil {
log.Errorf(ctx, "remote emoji %s could not be refreshed because its ImageRemoteURL (%s) is not a valid uri: %s", shortcodeDomain, emoji.ImageRemoteURL, err)
continue
}
dataFunc := func(ctx context.Context) (reader io.ReadCloser, err error) {
return dereferenceMedia(ctx, emojiImageIRI, int64(maxsz)) //nolint:gosec
}
processingEmoji, err := m.UpdateEmoji(ctx, emoji, dataFunc, AdditionalEmojiInfo{
Domain: &emoji.Domain,
ImageRemoteURL: &emoji.ImageRemoteURL,
ImageStaticRemoteURL: &emoji.ImageStaticRemoteURL,
Disabled: emoji.Disabled,
VisibleInPicker: emoji.VisibleInPicker,
[chore] media and emoji refactoring (#3000) * start updating media manager interface ready for storing attachments / emoji right away * store emoji and media as uncached immediately, then (re-)cache on Processing{}.Load() * remove now unused media workers * fix tests and issues * fix another test! * fix emoji activitypub uri setting behaviour, fix remainder of test compilation issues * fix more tests * fix (most of) remaining tests, add debouncing to repeatedly failing media / emojis * whoops, rebase issue * remove kim's whacky experiments * do some reshuffling, ensure emoji uri gets set * ensure marked as not cached on cleanup * tweaks to media / emoji processing to handle context canceled better * ensure newly fetched emojis actually get set in returned slice * use different varnames to be a bit more obvious * move emoji refresh rate limiting to dereferencer * add exported dereferencer functions for remote media, use these for recaching in processor * add check for nil attachment in updateAttachment() * remove unused emoji and media fields + columns * see previous commit * fix old migrations expecting image_updated_at to exists (from copies of old models) * remove freshness checking code (seems to be broken...) * fix error arg causing nil ptr exception * finish documentating functions with comments, slight tweaks to media / emoji deref error logic * remove some extra unneeded boolean checking * finish writing documentation (code comments) for exported media manager methods * undo changes to migration snapshot gtsmodels, updated failing migration to have its own snapshot * move doesColumnExist() to util.go in migrations package
2024-06-26 15:01:16 +00:00
})
if err != nil {
log.Errorf(ctx, "emoji %s could not be updated because of an error during processing: %s", shortcodeDomain, err)
continue
}
[chore] media and emoji refactoring (#3000) * start updating media manager interface ready for storing attachments / emoji right away * store emoji and media as uncached immediately, then (re-)cache on Processing{}.Load() * remove now unused media workers * fix tests and issues * fix another test! * fix emoji activitypub uri setting behaviour, fix remainder of test compilation issues * fix more tests * fix (most of) remaining tests, add debouncing to repeatedly failing media / emojis * whoops, rebase issue * remove kim's whacky experiments * do some reshuffling, ensure emoji uri gets set * ensure marked as not cached on cleanup * tweaks to media / emoji processing to handle context canceled better * ensure newly fetched emojis actually get set in returned slice * use different varnames to be a bit more obvious * move emoji refresh rate limiting to dereferencer * add exported dereferencer functions for remote media, use these for recaching in processor * add check for nil attachment in updateAttachment() * remove unused emoji and media fields + columns * see previous commit * fix old migrations expecting image_updated_at to exists (from copies of old models) * remove freshness checking code (seems to be broken...) * fix error arg causing nil ptr exception * finish documentating functions with comments, slight tweaks to media / emoji deref error logic * remove some extra unneeded boolean checking * finish writing documentation (code comments) for exported media manager methods * undo changes to migration snapshot gtsmodels, updated failing migration to have its own snapshot * move doesColumnExist() to util.go in migrations package
2024-06-26 15:01:16 +00:00
if _, err := processingEmoji.Load(ctx); err != nil {
log.Errorf(ctx, "emoji %s could not be updated because of an error during loading: %s", shortcodeDomain, err)
continue
}
log.Tracef(ctx, "refetched + updated emoji %s successfully from remote", shortcodeDomain)
totalRefetched++
}
return totalRefetched, nil
}
func (m *Manager) emojiRequiresRefetch(ctx context.Context, emoji *gtsmodel.Emoji) (bool, error) {
if has, err := m.state.Storage.Has(ctx, emoji.ImagePath); err != nil {
return false, err
} else if !has {
return true, nil
}
if has, err := m.state.Storage.Has(ctx, emoji.ImageStaticPath); err != nil {
return false, err
} else if !has {
return true, nil
}
return false, nil
}