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https://github.com/superseriousbusiness/gotosocial.git
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117 lines
3.3 KiB
Go
117 lines
3.3 KiB
Go
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// Copyright 2017 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package ipv6
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import (
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"net"
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"runtime"
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"golang.org/x/net/internal/socket"
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)
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// BUG(mikio): On Windows, the ReadBatch and WriteBatch methods of
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// PacketConn are not implemented.
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// A Message represents an IO message.
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//
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// type Message struct {
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// Buffers [][]byte
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// OOB []byte
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// Addr net.Addr
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// N int
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// NN int
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// Flags int
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// }
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//
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// The Buffers fields represents a list of contiguous buffers, which
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// can be used for vectored IO, for example, putting a header and a
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// payload in each slice.
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// When writing, the Buffers field must contain at least one byte to
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// write.
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// When reading, the Buffers field will always contain a byte to read.
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//
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// The OOB field contains protocol-specific control or miscellaneous
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// ancillary data known as out-of-band data.
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// It can be nil when not required.
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//
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// The Addr field specifies a destination address when writing.
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// It can be nil when the underlying protocol of the endpoint uses
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// connection-oriented communication.
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// After a successful read, it may contain the source address on the
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// received packet.
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//
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// The N field indicates the number of bytes read or written from/to
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// Buffers.
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//
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// The NN field indicates the number of bytes read or written from/to
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// OOB.
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//
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// The Flags field contains protocol-specific information on the
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// received message.
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type Message = socket.Message
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// ReadBatch reads a batch of messages.
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//
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// The provided flags is a set of platform-dependent flags, such as
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// syscall.MSG_PEEK.
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//
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// On a successful read it returns the number of messages received, up
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// to len(ms).
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//
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// On Linux, a batch read will be optimized.
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// On other platforms, this method will read only a single message.
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func (c *payloadHandler) ReadBatch(ms []Message, flags int) (int, error) {
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if !c.ok() {
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return 0, errInvalidConn
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}
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switch runtime.GOOS {
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case "linux":
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n, err := c.RecvMsgs([]socket.Message(ms), flags)
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if err != nil {
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err = &net.OpError{Op: "read", Net: c.PacketConn.LocalAddr().Network(), Source: c.PacketConn.LocalAddr(), Err: err}
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}
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return n, err
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default:
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n := 1
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err := c.RecvMsg(&ms[0], flags)
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if err != nil {
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n = 0
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err = &net.OpError{Op: "read", Net: c.PacketConn.LocalAddr().Network(), Source: c.PacketConn.LocalAddr(), Err: err}
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}
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return n, err
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}
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}
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// WriteBatch writes a batch of messages.
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//
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// The provided flags is a set of platform-dependent flags, such as
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// syscall.MSG_DONTROUTE.
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//
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// It returns the number of messages written on a successful write.
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//
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// On Linux, a batch write will be optimized.
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// On other platforms, this method will write only a single message.
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func (c *payloadHandler) WriteBatch(ms []Message, flags int) (int, error) {
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if !c.ok() {
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return 0, errInvalidConn
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}
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switch runtime.GOOS {
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case "linux":
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n, err := c.SendMsgs([]socket.Message(ms), flags)
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if err != nil {
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err = &net.OpError{Op: "write", Net: c.PacketConn.LocalAddr().Network(), Source: c.PacketConn.LocalAddr(), Err: err}
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}
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return n, err
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default:
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n := 1
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err := c.SendMsg(&ms[0], flags)
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if err != nil {
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n = 0
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err = &net.OpError{Op: "write", Net: c.PacketConn.LocalAddr().Network(), Source: c.PacketConn.LocalAddr(), Err: err}
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}
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return n, err
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}
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}
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