gotosocial/vendor/github.com/bytedance/sonic/internal/encoder/vars/stack.go

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/**
* Copyright 2024 ByteDance Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package vars
import (
"bytes"
"sync"
"unsafe"
"github.com/bytedance/sonic/internal/caching"
"github.com/bytedance/sonic/internal/rt"
"github.com/bytedance/sonic/option"
)
type State struct {
x int
f uint64
p unsafe.Pointer
q unsafe.Pointer
}
type Stack struct {
sp uintptr
sb [MaxStack]State
}
var (
bytesPool = sync.Pool{}
stackPool = sync.Pool{
New: func() interface{} {
return &Stack{}
},
}
bufferPool = sync.Pool{}
programCache = caching.CreateProgramCache()
)
func NewBytes() *[]byte {
if ret := bytesPool.Get(); ret != nil {
return ret.(*[]byte)
} else {
ret := make([]byte, 0, option.DefaultEncoderBufferSize)
return &ret
}
}
func NewStack() *Stack {
ret := stackPool.Get().(*Stack)
ret.sp = 0
return ret
}
func ResetStack(p *Stack) {
rt.MemclrNoHeapPointers(unsafe.Pointer(p), StackSize)
}
func (s *Stack) Top() *State {
return (*State)(rt.Add(unsafe.Pointer(&s.sb[0]), s.sp))
}
func (s *Stack) Cur() *State {
return (*State)(rt.Add(unsafe.Pointer(&s.sb[0]), s.sp - uintptr(StateSize)))
}
const _MaxStackSP = uintptr(MaxStack * StateSize)
func (s *Stack) Push(v State) bool {
if uintptr(s.sp) >= _MaxStackSP {
return false
}
st := s.Top()
*st = v
s.sp += uintptr(StateSize)
return true
}
func (s *Stack) Pop() State {
s.sp -= uintptr(StateSize)
st := s.Top()
ret := *st
*st = State{}
return ret
}
func (s *Stack) Load() (int, uint64, unsafe.Pointer, unsafe.Pointer) {
st := s.Cur()
return st.x, st.f, st.p, st.q
}
func (s *Stack) Save(x int, f uint64, p unsafe.Pointer, q unsafe.Pointer) bool {
return s.Push(State{x: x, f:f, p: p, q: q})
}
func (s *Stack) Drop() (int, uint64, unsafe.Pointer, unsafe.Pointer) {
st := s.Pop()
return st.x, st.f, st.p, st.q
}
func NewBuffer() *bytes.Buffer {
if ret := bufferPool.Get(); ret != nil {
return ret.(*bytes.Buffer)
} else {
return bytes.NewBuffer(make([]byte, 0, option.DefaultEncoderBufferSize))
}
}
func FreeBytes(p *[]byte) {
if rt.CanSizeResue(cap(*p)) {
(*p) = (*p)[:0]
bytesPool.Put(p)
}
}
func FreeStack(p *Stack) {
p.sp = 0
stackPool.Put(p)
}
func FreeBuffer(p *bytes.Buffer) {
if rt.CanSizeResue(cap(p.Bytes())) {
p.Reset()
bufferPool.Put(p)
}
}
var (
ArgPtrs = []bool{true, true, true, false}
LocalPtrs = []bool{}
ArgPtrs_generic = []bool{true}
LocalPtrs_generic = []bool{}
)