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165 lines
6.2 KiB
Go
165 lines
6.2 KiB
Go
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// Copyright 2015 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package s2
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// This file implements functions for various S2 measurements.
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import "math"
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// A Metric is a measure for cells. It is used to describe the shape and size
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// of cells. They are useful for deciding which cell level to use in order to
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// satisfy a given condition (e.g. that cell vertices must be no further than
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// "x" apart). You can use the Value(level) method to compute the corresponding
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// length or area on the unit sphere for cells at a given level. The minimum
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// and maximum bounds are valid for cells at all levels, but they may be
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// somewhat conservative for very large cells (e.g. face cells).
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type Metric struct {
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// Dim is either 1 or 2, for a 1D or 2D metric respectively.
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Dim int
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// Deriv is the scaling factor for the metric.
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Deriv float64
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}
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// Defined metrics.
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// Of the projection methods defined in C++, Go only supports the quadratic projection.
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// Each cell is bounded by four planes passing through its four edges and
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// the center of the sphere. These metrics relate to the angle between each
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// pair of opposite bounding planes, or equivalently, between the planes
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// corresponding to two different s-values or two different t-values.
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var (
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MinAngleSpanMetric = Metric{1, 4.0 / 3}
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AvgAngleSpanMetric = Metric{1, math.Pi / 2}
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MaxAngleSpanMetric = Metric{1, 1.704897179199218452}
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)
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// The width of geometric figure is defined as the distance between two
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// parallel bounding lines in a given direction. For cells, the minimum
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// width is always attained between two opposite edges, and the maximum
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// width is attained between two opposite vertices. However, for our
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// purposes we redefine the width of a cell as the perpendicular distance
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// between a pair of opposite edges. A cell therefore has two widths, one
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// in each direction. The minimum width according to this definition agrees
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// with the classic geometric one, but the maximum width is different. (The
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// maximum geometric width corresponds to MaxDiag defined below.)
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//
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// The average width in both directions for all cells at level k is approximately
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// AvgWidthMetric.Value(k).
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//
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// The width is useful for bounding the minimum or maximum distance from a
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// point on one edge of a cell to the closest point on the opposite edge.
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// For example, this is useful when growing regions by a fixed distance.
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var (
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MinWidthMetric = Metric{1, 2 * math.Sqrt2 / 3}
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AvgWidthMetric = Metric{1, 1.434523672886099389}
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MaxWidthMetric = Metric{1, MaxAngleSpanMetric.Deriv}
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)
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// The edge length metrics can be used to bound the minimum, maximum,
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// or average distance from the center of one cell to the center of one of
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// its edge neighbors. In particular, it can be used to bound the distance
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// between adjacent cell centers along the space-filling Hilbert curve for
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// cells at any given level.
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var (
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MinEdgeMetric = Metric{1, 2 * math.Sqrt2 / 3}
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AvgEdgeMetric = Metric{1, 1.459213746386106062}
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MaxEdgeMetric = Metric{1, MaxAngleSpanMetric.Deriv}
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// MaxEdgeAspect is the maximum edge aspect ratio over all cells at any level,
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// where the edge aspect ratio of a cell is defined as the ratio of its longest
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// edge length to its shortest edge length.
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MaxEdgeAspect = 1.442615274452682920
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MinAreaMetric = Metric{2, 8 * math.Sqrt2 / 9}
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AvgAreaMetric = Metric{2, 4 * math.Pi / 6}
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MaxAreaMetric = Metric{2, 2.635799256963161491}
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)
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// The maximum diagonal is also the maximum diameter of any cell,
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// and also the maximum geometric width (see the comment for widths). For
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// example, the distance from an arbitrary point to the closest cell center
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// at a given level is at most half the maximum diagonal length.
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var (
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MinDiagMetric = Metric{1, 8 * math.Sqrt2 / 9}
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AvgDiagMetric = Metric{1, 2.060422738998471683}
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MaxDiagMetric = Metric{1, 2.438654594434021032}
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// MaxDiagAspect is the maximum diagonal aspect ratio over all cells at any
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// level, where the diagonal aspect ratio of a cell is defined as the ratio
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// of its longest diagonal length to its shortest diagonal length.
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MaxDiagAspect = math.Sqrt(3)
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)
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// Value returns the value of the metric at the given level.
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func (m Metric) Value(level int) float64 {
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return math.Ldexp(m.Deriv, -m.Dim*level)
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}
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// MinLevel returns the minimum level such that the metric is at most
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// the given value, or maxLevel (30) if there is no such level.
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//
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// For example, MinLevel(0.1) returns the minimum level such that all cell diagonal
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// lengths are 0.1 or smaller. The returned value is always a valid level.
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//
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// In C++, this is called GetLevelForMaxValue.
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func (m Metric) MinLevel(val float64) int {
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if val < 0 {
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return maxLevel
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}
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level := -(math.Ilogb(val/m.Deriv) >> uint(m.Dim-1))
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if level > maxLevel {
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level = maxLevel
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}
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if level < 0 {
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level = 0
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}
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return level
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}
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// MaxLevel returns the maximum level such that the metric is at least
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// the given value, or zero if there is no such level.
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//
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// For example, MaxLevel(0.1) returns the maximum level such that all cells have a
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// minimum width of 0.1 or larger. The returned value is always a valid level.
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//
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// In C++, this is called GetLevelForMinValue.
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func (m Metric) MaxLevel(val float64) int {
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if val <= 0 {
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return maxLevel
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}
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level := math.Ilogb(m.Deriv/val) >> uint(m.Dim-1)
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if level > maxLevel {
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level = maxLevel
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}
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if level < 0 {
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level = 0
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}
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return level
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}
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// ClosestLevel returns the level at which the metric has approximately the given
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// value. The return value is always a valid level. For example,
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// AvgEdgeMetric.ClosestLevel(0.1) returns the level at which the average cell edge
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// length is approximately 0.1.
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func (m Metric) ClosestLevel(val float64) int {
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x := math.Sqrt2
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if m.Dim == 2 {
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x = 2
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}
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return m.MinLevel(x * val)
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}
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