2023-01-18 13:45:14 +00:00
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/*
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GoToSocial
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Copyright (C) 2021-2023 GoToSocial Authors admin@gotosocial.org
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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"use strict";
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const React = require("react");
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const syncpipe = require("syncpipe");
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2023-02-03 11:07:40 +00:00
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const { createSlice } = require("@reduxjs/toolkit");
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const { enableMapSet } = require("immer");
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enableMapSet(); // for use in reducers
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const { reducer, actions } = createSlice({
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name: "checklist",
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initialState: {}, // not handled by slice itself
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reducers: {
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updateAll: (state, { payload: checked }) => {
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const selectedEntries = new Set();
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return {
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entries: syncpipe(state.entries, [
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(_) => Object.values(_),
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(_) => _.map((entry) => {
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if (checked) {
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selectedEntries.add(entry.key);
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}
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return [entry.key, {
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...entry,
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checked
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}];
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}),
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(_) => Object.fromEntries(_)
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]),
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selectedEntries
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};
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},
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update: (state, { payload: { key, value } }) => {
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if (value.checked !== undefined) {
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if (value.checked === true) {
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state.selectedEntries.add(key);
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} else {
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state.selectedEntries.delete(key);
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}
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}
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state.entries[key] = {
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...state.entries[key],
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...value
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};
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},
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updateMultiple: (state, { payload }) => {
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payload.forEach(([key, value]) => {
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if (value.checked !== undefined) {
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if (value.checked === true) {
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state.selectedEntries.add(key);
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} else {
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state.selectedEntries.delete(key);
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}
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}
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2023-02-03 11:07:40 +00:00
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state.entries[key] = {
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...state.entries[key],
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...value
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};
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});
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}
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}
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});
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2023-02-06 08:19:56 +00:00
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function initialState({ entries, uniqueKey, initialValue }) {
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const selectedEntries = new Set();
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return {
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entries: syncpipe(entries, [
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(_) => _.map((entry) => {
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let key = entry[uniqueKey];
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let checked = entry.checked ?? initialValue;
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if (checked) {
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selectedEntries.add(key);
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} else {
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selectedEntries.delete(key);
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}
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return [
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key,
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{
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...entry,
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key,
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checked
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}
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];
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}),
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(_) => Object.fromEntries(_)
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]),
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selectedEntries
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};
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}
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module.exports = function useCheckListInput({ name }, { entries, uniqueKey = "key", initialValue = false }) {
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const [state, dispatch] = React.useReducer(reducer, null,
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() => initialState({ entries, uniqueKey, initialValue }) // initial state
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);
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const toggleAllRef = React.useRef(null);
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React.useEffect(() => {
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if (toggleAllRef.current != null) {
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let some = state.selectedEntries.size > 0;
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let all = false;
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if (some) {
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all = state.selectedEntries.size == Object.values(state.entries).length;
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}
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toggleAllRef.current.checked = all;
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toggleAllRef.current.indeterminate = some && !all;
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}
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// only needs to update when state.selectedEntries changes, not state.entries
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// eslint-disable-next-line react-hooks/exhaustive-deps
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}, [state.selectedEntries]);
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const reset = React.useCallback(
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() => dispatch(actions.updateAll(initialValue)),
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[initialValue]
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);
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const onChange = React.useCallback(
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(key, value) => dispatch(actions.update({ key, value })),
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[]
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);
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const updateMultiple = React.useCallback(
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(entries) => dispatch(actions.updateMultiple(entries)),
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[]
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);
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return React.useMemo(() => {
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function toggleAll(e) {
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let checked = e.target.checked;
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if (e.target.indeterminate) {
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checked = false;
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}
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dispatch(actions.updateAll(checked));
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}
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function selectedValues() {
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return Array.from((state.selectedEntries)).map((key) => ({
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...state.entries[key] // returned as new object, because reducer state is immutable
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}));
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}
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return Object.assign([
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state,
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reset,
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{ name }
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], {
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name,
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value: state.entries,
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onChange,
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selectedValues,
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reset,
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someSelected: state.selectedEntries.size > 0,
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updateMultiple,
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toggleAll: {
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ref: toggleAllRef,
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onChange: toggleAll
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}
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});
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}, [state, reset, name, onChange, updateMultiple]);
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};
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