mirror of
https://github.com/superseriousbusiness/gotosocial.git
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264 lines
9.5 KiB
Go
264 lines
9.5 KiB
Go
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// Copyright 2017 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package s2
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import (
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"sort"
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)
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// Edge represents a geodesic edge consisting of two vertices. Zero-length edges are
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// allowed, and can be used to represent points.
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type Edge struct {
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V0, V1 Point
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}
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// Cmp compares the two edges using the underlying Points Cmp method and returns
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//
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// -1 if e < other
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// 0 if e == other
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// +1 if e > other
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//
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// The two edges are compared by first vertex, and then by the second vertex.
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func (e Edge) Cmp(other Edge) int {
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if v0cmp := e.V0.Cmp(other.V0.Vector); v0cmp != 0 {
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return v0cmp
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}
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return e.V1.Cmp(other.V1.Vector)
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}
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// sortEdges sorts the slice of Edges in place.
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func sortEdges(e []Edge) {
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sort.Sort(edges(e))
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}
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// edges implements the Sort interface for slices of Edge.
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type edges []Edge
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func (e edges) Len() int { return len(e) }
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func (e edges) Swap(i, j int) { e[i], e[j] = e[j], e[i] }
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func (e edges) Less(i, j int) bool { return e[i].Cmp(e[j]) == -1 }
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// ShapeEdgeID is a unique identifier for an Edge within an ShapeIndex,
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// consisting of a (shapeID, edgeID) pair.
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type ShapeEdgeID struct {
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ShapeID int32
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EdgeID int32
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}
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// Cmp compares the two ShapeEdgeIDs and returns
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//
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// -1 if s < other
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// 0 if s == other
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// +1 if s > other
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//
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// The two are compared first by shape id and then by edge id.
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func (s ShapeEdgeID) Cmp(other ShapeEdgeID) int {
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switch {
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case s.ShapeID < other.ShapeID:
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return -1
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case s.ShapeID > other.ShapeID:
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return 1
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}
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switch {
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case s.EdgeID < other.EdgeID:
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return -1
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case s.EdgeID > other.EdgeID:
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return 1
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}
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return 0
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}
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// ShapeEdge represents a ShapeEdgeID with the two endpoints of that Edge.
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type ShapeEdge struct {
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ID ShapeEdgeID
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Edge Edge
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}
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// Chain represents a range of edge IDs corresponding to a chain of connected
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// edges, specified as a (start, length) pair. The chain is defined to consist of
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// edge IDs {start, start + 1, ..., start + length - 1}.
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type Chain struct {
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Start, Length int
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}
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// ChainPosition represents the position of an edge within a given edge chain,
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// specified as a (chainID, offset) pair. Chains are numbered sequentially
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// starting from zero, and offsets are measured from the start of each chain.
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type ChainPosition struct {
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ChainID, Offset int
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}
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// A ReferencePoint consists of a point and a boolean indicating whether the point
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// is contained by a particular shape.
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type ReferencePoint struct {
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Point Point
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Contained bool
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}
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// OriginReferencePoint returns a ReferencePoint with the given value for
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// contained and the origin point. It should be used when all points or no
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// points are contained.
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func OriginReferencePoint(contained bool) ReferencePoint {
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return ReferencePoint{Point: OriginPoint(), Contained: contained}
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}
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// typeTag is a 32-bit tag that can be used to identify the type of an encoded
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// Shape. All encodable types have a non-zero type tag. The tag associated with
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type typeTag uint32
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const (
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// Indicates that a given Shape type cannot be encoded.
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typeTagNone typeTag = 0
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typeTagPolygon typeTag = 1
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typeTagPolyline typeTag = 2
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typeTagPointVector typeTag = 3
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typeTagLaxPolyline typeTag = 4
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typeTagLaxPolygon typeTag = 5
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// The minimum allowable tag for future user-defined Shape types.
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typeTagMinUser typeTag = 8192
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)
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// Shape represents polygonal geometry in a flexible way. It is organized as a
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// collection of edges that optionally defines an interior. All geometry
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// represented by a given Shape must have the same dimension, which means that
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// an Shape can represent either a set of points, a set of polylines, or a set
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// of polygons.
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//
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// Shape is defined as an interface in order to give clients control over the
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// underlying data representation. Sometimes an Shape does not have any data of
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// its own, but instead wraps some other type.
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//
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// Shape operations are typically defined on a ShapeIndex rather than
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// individual shapes. An ShapeIndex is simply a collection of Shapes,
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// possibly of different dimensions (e.g. 10 points and 3 polygons), organized
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// into a data structure for efficient edge access.
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//
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// The edges of a Shape are indexed by a contiguous range of edge IDs
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// starting at 0. The edges are further subdivided into chains, where each
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// chain consists of a sequence of edges connected end-to-end (a polyline).
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// For example, a Shape representing two polylines AB and CDE would have
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// three edges (AB, CD, DE) grouped into two chains: (AB) and (CD, DE).
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// Similarly, an Shape representing 5 points would have 5 chains consisting
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// of one edge each.
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//
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// Shape has methods that allow edges to be accessed either using the global
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// numbering (edge ID) or within a particular chain. The global numbering is
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// sufficient for most purposes, but the chain representation is useful for
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// certain algorithms such as intersection (see BooleanOperation).
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type Shape interface {
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// NumEdges returns the number of edges in this shape.
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NumEdges() int
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// Edge returns the edge for the given edge index.
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Edge(i int) Edge
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// ReferencePoint returns an arbitrary reference point for the shape. (The
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// containment boolean value must be false for shapes that do not have an interior.)
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//
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// This reference point may then be used to compute the containment of other
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// points by counting edge crossings.
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ReferencePoint() ReferencePoint
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// NumChains reports the number of contiguous edge chains in the shape.
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// For example, a shape whose edges are [AB, BC, CD, AE, EF] would consist
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// of two chains (AB,BC,CD and AE,EF). Every chain is assigned a chain Id
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// numbered sequentially starting from zero.
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//
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// Note that it is always acceptable to implement this method by returning
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// NumEdges, i.e. every chain consists of a single edge, but this may
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// reduce the efficiency of some algorithms.
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NumChains() int
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// Chain returns the range of edge IDs corresponding to the given edge chain.
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// Edge chains must form contiguous, non-overlapping ranges that cover
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// the entire range of edge IDs. This is spelled out more formally below:
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//
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// 0 <= i < NumChains()
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// Chain(i).length > 0, for all i
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// Chain(0).start == 0
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// Chain(i).start + Chain(i).length == Chain(i+1).start, for i < NumChains()-1
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// Chain(i).start + Chain(i).length == NumEdges(), for i == NumChains()-1
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Chain(chainID int) Chain
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// ChainEdgeReturns the edge at offset "offset" within edge chain "chainID".
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// Equivalent to "shape.Edge(shape.Chain(chainID).start + offset)"
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// but more efficient.
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ChainEdge(chainID, offset int) Edge
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// ChainPosition finds the chain containing the given edge, and returns the
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// position of that edge as a ChainPosition(chainID, offset) pair.
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//
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// shape.Chain(pos.chainID).start + pos.offset == edgeID
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// shape.Chain(pos.chainID+1).start > edgeID
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//
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// where pos == shape.ChainPosition(edgeID).
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ChainPosition(edgeID int) ChainPosition
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// Dimension returns the dimension of the geometry represented by this shape,
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// either 0, 1 or 2 for point, polyline and polygon geometry respectively.
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//
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// 0 - Point geometry. Each point is represented as a degenerate edge.
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//
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// 1 - Polyline geometry. Polyline edges may be degenerate. A shape may
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// represent any number of polylines. Polylines edges may intersect.
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//
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// 2 - Polygon geometry. Edges should be oriented such that the polygon
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// interior is always on the left. In theory the edges may be returned
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// in any order, but typically the edges are organized as a collection
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// of edge chains where each chain represents one polygon loop.
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// Polygons may have degeneracies (e.g., degenerate edges or sibling
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// pairs consisting of an edge and its corresponding reversed edge).
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// A polygon loop may also be full (containing all points on the
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// sphere); by convention this is represented as a chain with no edges.
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// (See laxPolygon for details.)
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//
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// This method allows degenerate geometry of different dimensions
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// to be distinguished, e.g. it allows a point to be distinguished from a
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// polyline or polygon that has been simplified to a single point.
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Dimension() int
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// IsEmpty reports whether the Shape contains no points. (Note that the full
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// polygon is represented as a chain with zero edges.)
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IsEmpty() bool
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// IsFull reports whether the Shape contains all points on the sphere.
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IsFull() bool
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// typeTag returns a value that can be used to identify the type of an
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// encoded Shape.
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typeTag() typeTag
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// We do not support implementations of this interface outside this package.
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privateInterface()
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}
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// defaultShapeIsEmpty reports whether this shape contains no points.
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func defaultShapeIsEmpty(s Shape) bool {
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return s.NumEdges() == 0 && (s.Dimension() != 2 || s.NumChains() == 0)
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}
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// defaultShapeIsFull reports whether this shape contains all points on the sphere.
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func defaultShapeIsFull(s Shape) bool {
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return s.NumEdges() == 0 && s.Dimension() == 2 && s.NumChains() > 0
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}
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// A minimal check for types that should satisfy the Shape interface.
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var (
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_ Shape = &Loop{}
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_ Shape = &Polygon{}
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_ Shape = &Polyline{}
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)
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