mirror of
https://github.com/superseriousbusiness/gotosocial.git
synced 2024-12-05 01:52:46 +00:00
91 lines
2.3 KiB
Go
91 lines
2.3 KiB
Go
|
// Copyright 2016 Google Inc. All rights reserved.
|
||
|
// Use of this source code is governed by a BSD-style
|
||
|
// license that can be found in the LICENSE file.
|
||
|
|
||
|
package uuid
|
||
|
|
||
|
import (
|
||
|
"sync"
|
||
|
)
|
||
|
|
||
|
var (
|
||
|
nodeMu sync.Mutex
|
||
|
ifname string // name of interface being used
|
||
|
nodeID [6]byte // hardware for version 1 UUIDs
|
||
|
zeroID [6]byte // nodeID with only 0's
|
||
|
)
|
||
|
|
||
|
// NodeInterface returns the name of the interface from which the NodeID was
|
||
|
// derived. The interface "user" is returned if the NodeID was set by
|
||
|
// SetNodeID.
|
||
|
func NodeInterface() string {
|
||
|
defer nodeMu.Unlock()
|
||
|
nodeMu.Lock()
|
||
|
return ifname
|
||
|
}
|
||
|
|
||
|
// SetNodeInterface selects the hardware address to be used for Version 1 UUIDs.
|
||
|
// If name is "" then the first usable interface found will be used or a random
|
||
|
// Node ID will be generated. If a named interface cannot be found then false
|
||
|
// is returned.
|
||
|
//
|
||
|
// SetNodeInterface never fails when name is "".
|
||
|
func SetNodeInterface(name string) bool {
|
||
|
defer nodeMu.Unlock()
|
||
|
nodeMu.Lock()
|
||
|
return setNodeInterface(name)
|
||
|
}
|
||
|
|
||
|
func setNodeInterface(name string) bool {
|
||
|
iname, addr := getHardwareInterface(name) // null implementation for js
|
||
|
if iname != "" && addr != nil {
|
||
|
ifname = iname
|
||
|
copy(nodeID[:], addr)
|
||
|
return true
|
||
|
}
|
||
|
|
||
|
// We found no interfaces with a valid hardware address. If name
|
||
|
// does not specify a specific interface generate a random Node ID
|
||
|
// (section 4.1.6)
|
||
|
if name == "" {
|
||
|
ifname = "random"
|
||
|
randomBits(nodeID[:])
|
||
|
return true
|
||
|
}
|
||
|
return false
|
||
|
}
|
||
|
|
||
|
// NodeID returns a slice of a copy of the current Node ID, setting the Node ID
|
||
|
// if not already set.
|
||
|
func NodeID() []byte {
|
||
|
defer nodeMu.Unlock()
|
||
|
nodeMu.Lock()
|
||
|
if nodeID == zeroID {
|
||
|
setNodeInterface("")
|
||
|
}
|
||
|
nid := nodeID
|
||
|
return nid[:]
|
||
|
}
|
||
|
|
||
|
// SetNodeID sets the Node ID to be used for Version 1 UUIDs. The first 6 bytes
|
||
|
// of id are used. If id is less than 6 bytes then false is returned and the
|
||
|
// Node ID is not set.
|
||
|
func SetNodeID(id []byte) bool {
|
||
|
if len(id) < 6 {
|
||
|
return false
|
||
|
}
|
||
|
defer nodeMu.Unlock()
|
||
|
nodeMu.Lock()
|
||
|
copy(nodeID[:], id)
|
||
|
ifname = "user"
|
||
|
return true
|
||
|
}
|
||
|
|
||
|
// NodeID returns the 6 byte node id encoded in uuid. It returns nil if uuid is
|
||
|
// not valid. The NodeID is only well defined for version 1 and 2 UUIDs.
|
||
|
func (uuid UUID) NodeID() []byte {
|
||
|
var node [6]byte
|
||
|
copy(node[:], uuid[10:])
|
||
|
return node[:]
|
||
|
}
|