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https://github.com/superseriousbusiness/gotosocial.git
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121 lines
3.6 KiB
Go
121 lines
3.6 KiB
Go
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// Copyright 2014 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package s1
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import (
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"math"
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"strconv"
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)
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// Angle represents a 1D angle. The internal representation is a double precision
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// value in radians, so conversion to and from radians is exact.
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// Conversions between E5, E6, E7, and Degrees are not always
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// exact. For example, Degrees(3.1) is different from E6(3100000) or E7(31000000).
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//
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// The following conversions between degrees and radians are exact:
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//
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// Degree*180 == Radian*math.Pi
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// Degree*(180/n) == Radian*(math.Pi/n) for n == 0..8
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//
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// These identities hold when the arguments are scaled up or down by any power
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// of 2. Some similar identities are also true, for example,
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//
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// Degree*60 == Radian*(math.Pi/3)
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//
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// But be aware that this type of identity does not hold in general. For example,
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//
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// Degree*3 != Radian*(math.Pi/60)
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//
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// Similarly, the conversion to radians means that (Angle(x)*Degree).Degrees()
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// does not always equal x. For example,
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//
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// (Angle(45*n)*Degree).Degrees() == 45*n for n == 0..8
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//
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// but
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//
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// (60*Degree).Degrees() != 60
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//
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// When testing for equality, you should allow for numerical errors (ApproxEqual)
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// or convert to discrete E5/E6/E7 values first.
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type Angle float64
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// Angle units.
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const (
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Radian Angle = 1
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Degree = (math.Pi / 180) * Radian
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E5 = 1e-5 * Degree
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E6 = 1e-6 * Degree
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E7 = 1e-7 * Degree
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)
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// Radians returns the angle in radians.
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func (a Angle) Radians() float64 { return float64(a) }
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// Degrees returns the angle in degrees.
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func (a Angle) Degrees() float64 { return float64(a / Degree) }
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// round returns the value rounded to nearest as an int32.
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// This does not match C++ exactly for the case of x.5.
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func round(val float64) int32 {
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if val < 0 {
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return int32(val - 0.5)
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}
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return int32(val + 0.5)
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}
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// InfAngle returns an angle larger than any finite angle.
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func InfAngle() Angle {
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return Angle(math.Inf(1))
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}
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// isInf reports whether this Angle is infinite.
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func (a Angle) isInf() bool {
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return math.IsInf(float64(a), 0)
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}
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// E5 returns the angle in hundred thousandths of degrees.
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func (a Angle) E5() int32 { return round(a.Degrees() * 1e5) }
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// E6 returns the angle in millionths of degrees.
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func (a Angle) E6() int32 { return round(a.Degrees() * 1e6) }
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// E7 returns the angle in ten millionths of degrees.
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func (a Angle) E7() int32 { return round(a.Degrees() * 1e7) }
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// Abs returns the absolute value of the angle.
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func (a Angle) Abs() Angle { return Angle(math.Abs(float64(a))) }
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// Normalized returns an equivalent angle in (-π, π].
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func (a Angle) Normalized() Angle {
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rad := math.Remainder(float64(a), 2*math.Pi)
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if rad <= -math.Pi {
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rad = math.Pi
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}
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return Angle(rad)
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}
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func (a Angle) String() string {
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return strconv.FormatFloat(a.Degrees(), 'f', 7, 64) // like "%.7f"
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}
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// ApproxEqual reports whether the two angles are the same up to a small tolerance.
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func (a Angle) ApproxEqual(other Angle) bool {
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return math.Abs(float64(a)-float64(other)) <= epsilon
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}
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// BUG(dsymonds): The major differences from the C++ version are:
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// - no unsigned E5/E6/E7 methods
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