mirror of
https://github.com/superseriousbusiness/gotosocial.git
synced 2024-12-21 09:42:11 +00:00
340 lines
11 KiB
Go
340 lines
11 KiB
Go
|
package zstd
|
||
|
|
||
|
import (
|
||
|
"errors"
|
||
|
"fmt"
|
||
|
"math"
|
||
|
"math/bits"
|
||
|
"runtime"
|
||
|
"strings"
|
||
|
)
|
||
|
|
||
|
// EOption is an option for creating a encoder.
|
||
|
type EOption func(*encoderOptions) error
|
||
|
|
||
|
// options retains accumulated state of multiple options.
|
||
|
type encoderOptions struct {
|
||
|
concurrent int
|
||
|
level EncoderLevel
|
||
|
single *bool
|
||
|
pad int
|
||
|
blockSize int
|
||
|
windowSize int
|
||
|
crc bool
|
||
|
fullZero bool
|
||
|
noEntropy bool
|
||
|
allLitEntropy bool
|
||
|
customWindow bool
|
||
|
customALEntropy bool
|
||
|
customBlockSize bool
|
||
|
lowMem bool
|
||
|
dict *dict
|
||
|
}
|
||
|
|
||
|
func (o *encoderOptions) setDefault() {
|
||
|
*o = encoderOptions{
|
||
|
concurrent: runtime.GOMAXPROCS(0),
|
||
|
crc: true,
|
||
|
single: nil,
|
||
|
blockSize: maxCompressedBlockSize,
|
||
|
windowSize: 8 << 20,
|
||
|
level: SpeedDefault,
|
||
|
allLitEntropy: false,
|
||
|
lowMem: false,
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// encoder returns an encoder with the selected options.
|
||
|
func (o encoderOptions) encoder() encoder {
|
||
|
switch o.level {
|
||
|
case SpeedFastest:
|
||
|
if o.dict != nil {
|
||
|
return &fastEncoderDict{fastEncoder: fastEncoder{fastBase: fastBase{maxMatchOff: int32(o.windowSize), bufferReset: math.MaxInt32 - int32(o.windowSize*2), lowMem: o.lowMem}}}
|
||
|
}
|
||
|
return &fastEncoder{fastBase: fastBase{maxMatchOff: int32(o.windowSize), bufferReset: math.MaxInt32 - int32(o.windowSize*2), lowMem: o.lowMem}}
|
||
|
|
||
|
case SpeedDefault:
|
||
|
if o.dict != nil {
|
||
|
return &doubleFastEncoderDict{fastEncoderDict: fastEncoderDict{fastEncoder: fastEncoder{fastBase: fastBase{maxMatchOff: int32(o.windowSize), bufferReset: math.MaxInt32 - int32(o.windowSize*2), lowMem: o.lowMem}}}}
|
||
|
}
|
||
|
return &doubleFastEncoder{fastEncoder: fastEncoder{fastBase: fastBase{maxMatchOff: int32(o.windowSize), bufferReset: math.MaxInt32 - int32(o.windowSize*2), lowMem: o.lowMem}}}
|
||
|
case SpeedBetterCompression:
|
||
|
if o.dict != nil {
|
||
|
return &betterFastEncoderDict{betterFastEncoder: betterFastEncoder{fastBase: fastBase{maxMatchOff: int32(o.windowSize), bufferReset: math.MaxInt32 - int32(o.windowSize*2), lowMem: o.lowMem}}}
|
||
|
}
|
||
|
return &betterFastEncoder{fastBase: fastBase{maxMatchOff: int32(o.windowSize), bufferReset: math.MaxInt32 - int32(o.windowSize*2), lowMem: o.lowMem}}
|
||
|
case SpeedBestCompression:
|
||
|
return &bestFastEncoder{fastBase: fastBase{maxMatchOff: int32(o.windowSize), bufferReset: math.MaxInt32 - int32(o.windowSize*2), lowMem: o.lowMem}}
|
||
|
}
|
||
|
panic("unknown compression level")
|
||
|
}
|
||
|
|
||
|
// WithEncoderCRC will add CRC value to output.
|
||
|
// Output will be 4 bytes larger.
|
||
|
func WithEncoderCRC(b bool) EOption {
|
||
|
return func(o *encoderOptions) error { o.crc = b; return nil }
|
||
|
}
|
||
|
|
||
|
// WithEncoderConcurrency will set the concurrency,
|
||
|
// meaning the maximum number of encoders to run concurrently.
|
||
|
// The value supplied must be at least 1.
|
||
|
// For streams, setting a value of 1 will disable async compression.
|
||
|
// By default this will be set to GOMAXPROCS.
|
||
|
func WithEncoderConcurrency(n int) EOption {
|
||
|
return func(o *encoderOptions) error {
|
||
|
if n <= 0 {
|
||
|
return fmt.Errorf("concurrency must be at least 1")
|
||
|
}
|
||
|
o.concurrent = n
|
||
|
return nil
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// WithWindowSize will set the maximum allowed back-reference distance.
|
||
|
// The value must be a power of two between MinWindowSize and MaxWindowSize.
|
||
|
// A larger value will enable better compression but allocate more memory and,
|
||
|
// for above-default values, take considerably longer.
|
||
|
// The default value is determined by the compression level and max 8MB.
|
||
|
func WithWindowSize(n int) EOption {
|
||
|
return func(o *encoderOptions) error {
|
||
|
switch {
|
||
|
case n < MinWindowSize:
|
||
|
return fmt.Errorf("window size must be at least %d", MinWindowSize)
|
||
|
case n > MaxWindowSize:
|
||
|
return fmt.Errorf("window size must be at most %d", MaxWindowSize)
|
||
|
case (n & (n - 1)) != 0:
|
||
|
return errors.New("window size must be a power of 2")
|
||
|
}
|
||
|
|
||
|
o.windowSize = n
|
||
|
o.customWindow = true
|
||
|
if o.blockSize > o.windowSize {
|
||
|
o.blockSize = o.windowSize
|
||
|
o.customBlockSize = true
|
||
|
}
|
||
|
return nil
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// WithEncoderPadding will add padding to all output so the size will be a multiple of n.
|
||
|
// This can be used to obfuscate the exact output size or make blocks of a certain size.
|
||
|
// The contents will be a skippable frame, so it will be invisible by the decoder.
|
||
|
// n must be > 0 and <= 1GB, 1<<30 bytes.
|
||
|
// The padded area will be filled with data from crypto/rand.Reader.
|
||
|
// If `EncodeAll` is used with data already in the destination, the total size will be multiple of this.
|
||
|
func WithEncoderPadding(n int) EOption {
|
||
|
return func(o *encoderOptions) error {
|
||
|
if n <= 0 {
|
||
|
return fmt.Errorf("padding must be at least 1")
|
||
|
}
|
||
|
// No need to waste our time.
|
||
|
if n == 1 {
|
||
|
n = 0
|
||
|
}
|
||
|
if n > 1<<30 {
|
||
|
return fmt.Errorf("padding must less than 1GB (1<<30 bytes) ")
|
||
|
}
|
||
|
o.pad = n
|
||
|
return nil
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// EncoderLevel predefines encoder compression levels.
|
||
|
// Only use the constants made available, since the actual mapping
|
||
|
// of these values are very likely to change and your compression could change
|
||
|
// unpredictably when upgrading the library.
|
||
|
type EncoderLevel int
|
||
|
|
||
|
const (
|
||
|
speedNotSet EncoderLevel = iota
|
||
|
|
||
|
// SpeedFastest will choose the fastest reasonable compression.
|
||
|
// This is roughly equivalent to the fastest Zstandard mode.
|
||
|
SpeedFastest
|
||
|
|
||
|
// SpeedDefault is the default "pretty fast" compression option.
|
||
|
// This is roughly equivalent to the default Zstandard mode (level 3).
|
||
|
SpeedDefault
|
||
|
|
||
|
// SpeedBetterCompression will yield better compression than the default.
|
||
|
// Currently it is about zstd level 7-8 with ~ 2x-3x the default CPU usage.
|
||
|
// By using this, notice that CPU usage may go up in the future.
|
||
|
SpeedBetterCompression
|
||
|
|
||
|
// SpeedBestCompression will choose the best available compression option.
|
||
|
// This will offer the best compression no matter the CPU cost.
|
||
|
SpeedBestCompression
|
||
|
|
||
|
// speedLast should be kept as the last actual compression option.
|
||
|
// The is not for external usage, but is used to keep track of the valid options.
|
||
|
speedLast
|
||
|
)
|
||
|
|
||
|
// EncoderLevelFromString will convert a string representation of an encoding level back
|
||
|
// to a compression level. The compare is not case sensitive.
|
||
|
// If the string wasn't recognized, (false, SpeedDefault) will be returned.
|
||
|
func EncoderLevelFromString(s string) (bool, EncoderLevel) {
|
||
|
for l := speedNotSet + 1; l < speedLast; l++ {
|
||
|
if strings.EqualFold(s, l.String()) {
|
||
|
return true, l
|
||
|
}
|
||
|
}
|
||
|
return false, SpeedDefault
|
||
|
}
|
||
|
|
||
|
// EncoderLevelFromZstd will return an encoder level that closest matches the compression
|
||
|
// ratio of a specific zstd compression level.
|
||
|
// Many input values will provide the same compression level.
|
||
|
func EncoderLevelFromZstd(level int) EncoderLevel {
|
||
|
switch {
|
||
|
case level < 3:
|
||
|
return SpeedFastest
|
||
|
case level >= 3 && level < 6:
|
||
|
return SpeedDefault
|
||
|
case level >= 6 && level < 10:
|
||
|
return SpeedBetterCompression
|
||
|
default:
|
||
|
return SpeedBestCompression
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// String provides a string representation of the compression level.
|
||
|
func (e EncoderLevel) String() string {
|
||
|
switch e {
|
||
|
case SpeedFastest:
|
||
|
return "fastest"
|
||
|
case SpeedDefault:
|
||
|
return "default"
|
||
|
case SpeedBetterCompression:
|
||
|
return "better"
|
||
|
case SpeedBestCompression:
|
||
|
return "best"
|
||
|
default:
|
||
|
return "invalid"
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// WithEncoderLevel specifies a predefined compression level.
|
||
|
func WithEncoderLevel(l EncoderLevel) EOption {
|
||
|
return func(o *encoderOptions) error {
|
||
|
switch {
|
||
|
case l <= speedNotSet || l >= speedLast:
|
||
|
return fmt.Errorf("unknown encoder level")
|
||
|
}
|
||
|
o.level = l
|
||
|
if !o.customWindow {
|
||
|
switch o.level {
|
||
|
case SpeedFastest:
|
||
|
o.windowSize = 4 << 20
|
||
|
if !o.customBlockSize {
|
||
|
o.blockSize = 1 << 16
|
||
|
}
|
||
|
case SpeedDefault:
|
||
|
o.windowSize = 8 << 20
|
||
|
case SpeedBetterCompression:
|
||
|
o.windowSize = 8 << 20
|
||
|
case SpeedBestCompression:
|
||
|
o.windowSize = 8 << 20
|
||
|
}
|
||
|
}
|
||
|
if !o.customALEntropy {
|
||
|
o.allLitEntropy = l > SpeedDefault
|
||
|
}
|
||
|
|
||
|
return nil
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// WithZeroFrames will encode 0 length input as full frames.
|
||
|
// This can be needed for compatibility with zstandard usage,
|
||
|
// but is not needed for this package.
|
||
|
func WithZeroFrames(b bool) EOption {
|
||
|
return func(o *encoderOptions) error {
|
||
|
o.fullZero = b
|
||
|
return nil
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// WithAllLitEntropyCompression will apply entropy compression if no matches are found.
|
||
|
// Disabling this will skip incompressible data faster, but in cases with no matches but
|
||
|
// skewed character distribution compression is lost.
|
||
|
// Default value depends on the compression level selected.
|
||
|
func WithAllLitEntropyCompression(b bool) EOption {
|
||
|
return func(o *encoderOptions) error {
|
||
|
o.customALEntropy = true
|
||
|
o.allLitEntropy = b
|
||
|
return nil
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// WithNoEntropyCompression will always skip entropy compression of literals.
|
||
|
// This can be useful if content has matches, but unlikely to benefit from entropy
|
||
|
// compression. Usually the slight speed improvement is not worth enabling this.
|
||
|
func WithNoEntropyCompression(b bool) EOption {
|
||
|
return func(o *encoderOptions) error {
|
||
|
o.noEntropy = b
|
||
|
return nil
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// WithSingleSegment will set the "single segment" flag when EncodeAll is used.
|
||
|
// If this flag is set, data must be regenerated within a single continuous memory segment.
|
||
|
// In this case, Window_Descriptor byte is skipped, but Frame_Content_Size is necessarily present.
|
||
|
// As a consequence, the decoder must allocate a memory segment of size equal or larger than size of your content.
|
||
|
// In order to preserve the decoder from unreasonable memory requirements,
|
||
|
// a decoder is allowed to reject a compressed frame which requests a memory size beyond decoder's authorized range.
|
||
|
// For broader compatibility, decoders are recommended to support memory sizes of at least 8 MB.
|
||
|
// This is only a recommendation, each decoder is free to support higher or lower limits, depending on local limitations.
|
||
|
// If this is not specified, block encodes will automatically choose this based on the input size and the window size.
|
||
|
// This setting has no effect on streamed encodes.
|
||
|
func WithSingleSegment(b bool) EOption {
|
||
|
return func(o *encoderOptions) error {
|
||
|
o.single = &b
|
||
|
return nil
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// WithLowerEncoderMem will trade in some memory cases trade less memory usage for
|
||
|
// slower encoding speed.
|
||
|
// This will not change the window size which is the primary function for reducing
|
||
|
// memory usage. See WithWindowSize.
|
||
|
func WithLowerEncoderMem(b bool) EOption {
|
||
|
return func(o *encoderOptions) error {
|
||
|
o.lowMem = b
|
||
|
return nil
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// WithEncoderDict allows to register a dictionary that will be used for the encode.
|
||
|
//
|
||
|
// The slice dict must be in the [dictionary format] produced by
|
||
|
// "zstd --train" from the Zstandard reference implementation.
|
||
|
//
|
||
|
// The encoder *may* choose to use no dictionary instead for certain payloads.
|
||
|
//
|
||
|
// [dictionary format]: https://github.com/facebook/zstd/blob/dev/doc/zstd_compression_format.md#dictionary-format
|
||
|
func WithEncoderDict(dict []byte) EOption {
|
||
|
return func(o *encoderOptions) error {
|
||
|
d, err := loadDict(dict)
|
||
|
if err != nil {
|
||
|
return err
|
||
|
}
|
||
|
o.dict = d
|
||
|
return nil
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// WithEncoderDictRaw registers a dictionary that may be used by the encoder.
|
||
|
//
|
||
|
// The slice content may contain arbitrary data. It will be used as an initial
|
||
|
// history.
|
||
|
func WithEncoderDictRaw(id uint32, content []byte) EOption {
|
||
|
return func(o *encoderOptions) error {
|
||
|
if bits.UintSize > 32 && uint(len(content)) > dictMaxLength {
|
||
|
return fmt.Errorf("dictionary of size %d > 2GiB too large", len(content))
|
||
|
}
|
||
|
o.dict = &dict{id: id, content: content, offsets: [3]int{1, 4, 8}}
|
||
|
return nil
|
||
|
}
|
||
|
}
|