mirror of
https://github.com/superseriousbusiness/gotosocial.git
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168 lines
7.1 KiB
Go
168 lines
7.1 KiB
Go
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// Copyright 2018 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package s2
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import (
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"math"
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"github.com/golang/geo/r2"
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"github.com/golang/geo/s1"
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)
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const (
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// MinTessellationTolerance is the minimum supported tolerance (which
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// corresponds to a distance less than 1 micrometer on the Earth's
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// surface, but is still much larger than the expected projection and
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// interpolation errors).
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MinTessellationTolerance s1.Angle = 1e-13
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)
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// EdgeTessellator converts an edge in a given projection (e.g., Mercator) into
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// a chain of spherical geodesic edges such that the maximum distance between
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// the original edge and the geodesic edge chain is at most the requested
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// tolerance. Similarly, it can convert a spherical geodesic edge into a chain
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// of edges in a given 2D projection such that the maximum distance between the
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// geodesic edge and the chain of projected edges is at most the requested tolerance.
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//
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// Method | Input | Output
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// ------------|------------------------|-----------------------
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// Projected | S2 geodesics | Planar projected edges
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// Unprojected | Planar projected edges | S2 geodesics
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type EdgeTessellator struct {
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projection Projection
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tolerance s1.ChordAngle
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wrapDistance r2.Point
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}
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// NewEdgeTessellator creates a new edge tessellator for the given projection and tolerance.
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func NewEdgeTessellator(p Projection, tolerance s1.Angle) *EdgeTessellator {
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return &EdgeTessellator{
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projection: p,
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tolerance: s1.ChordAngleFromAngle(maxAngle(tolerance, MinTessellationTolerance)),
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wrapDistance: p.WrapDistance(),
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}
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}
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// AppendProjected converts the spherical geodesic edge AB to a chain of planar edges
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// in the given projection and returns the corresponding vertices.
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//
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// If the given projection has one or more coordinate axes that wrap, then
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// every vertex's coordinates will be as close as possible to the previous
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// vertex's coordinates. Note that this may yield vertices whose
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// coordinates are outside the usual range. For example, tessellating the
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// edge (0:170, 0:-170) (in lat:lng notation) yields (0:170, 0:190).
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func (e *EdgeTessellator) AppendProjected(a, b Point, vertices []r2.Point) []r2.Point {
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pa := e.projection.Project(a)
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if len(vertices) == 0 {
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vertices = []r2.Point{pa}
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} else {
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pa = e.wrapDestination(vertices[len(vertices)-1], pa)
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}
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pb := e.wrapDestination(pa, e.projection.Project(b))
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return e.appendProjected(pa, a, pb, b, vertices)
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}
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// appendProjected splits a geodesic edge AB as necessary and returns the
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// projected vertices appended to the given vertices.
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//
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// The maximum recursion depth is (math.Pi / MinTessellationTolerance) < 45
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func (e *EdgeTessellator) appendProjected(pa r2.Point, a Point, pb r2.Point, b Point, vertices []r2.Point) []r2.Point {
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// It's impossible to robustly test whether a projected edge is close enough
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// to a geodesic edge without knowing the details of the projection
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// function, but the following heuristic works well for a wide range of map
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// projections. The idea is simply to test whether the midpoint of the
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// projected edge is close enough to the midpoint of the geodesic edge.
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//
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// This measures the distance between the two edges by treating them as
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// parametric curves rather than geometric ones. The problem with
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// measuring, say, the minimum distance from the projected midpoint to the
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// geodesic edge is that this is a lower bound on the value we want, because
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// the maximum separation between the two curves is generally not attained
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// at the midpoint of the projected edge. The distance between the curve
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// midpoints is at least an upper bound on the distance from either midpoint
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// to opposite curve. It's not necessarily an upper bound on the maximum
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// distance between the two curves, but it is a powerful requirement because
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// it demands that the two curves stay parametrically close together. This
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// turns out to be much more robust with respect for projections with
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// singularities (e.g., the North and South poles in the rectangular and
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// Mercator projections) because the curve parameterization speed changes
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// rapidly near such singularities.
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mid := Point{a.Add(b.Vector).Normalize()}
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testMid := e.projection.Unproject(e.projection.Interpolate(0.5, pa, pb))
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if ChordAngleBetweenPoints(mid, testMid) < e.tolerance {
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return append(vertices, pb)
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}
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pmid := e.wrapDestination(pa, e.projection.Project(mid))
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vertices = e.appendProjected(pa, a, pmid, mid, vertices)
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return e.appendProjected(pmid, mid, pb, b, vertices)
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}
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// AppendUnprojected converts the planar edge AB in the given projection to a chain of
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// spherical geodesic edges and returns the vertices.
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//
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// Note that to construct a Loop, you must eliminate the duplicate first and last
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// vertex. Note also that if the given projection involves coordinate wrapping
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// (e.g. across the 180 degree meridian) then the first and last vertices may not
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// be exactly the same.
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func (e *EdgeTessellator) AppendUnprojected(pa, pb r2.Point, vertices []Point) []Point {
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pb2 := e.wrapDestination(pa, pb)
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a := e.projection.Unproject(pa)
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b := e.projection.Unproject(pb)
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if len(vertices) == 0 {
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vertices = []Point{a}
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}
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// Note that coordinate wrapping can create a small amount of error. For
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// example in the edge chain "0:-175, 0:179, 0:-177", the first edge is
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// transformed into "0:-175, 0:-181" while the second is transformed into
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// "0:179, 0:183". The two coordinate pairs for the middle vertex
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// ("0:-181" and "0:179") may not yield exactly the same S2Point.
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return e.appendUnprojected(pa, a, pb2, b, vertices)
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}
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// appendUnprojected interpolates a projected edge and appends the corresponding
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// points on the sphere.
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func (e *EdgeTessellator) appendUnprojected(pa r2.Point, a Point, pb r2.Point, b Point, vertices []Point) []Point {
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pmid := e.projection.Interpolate(0.5, pa, pb)
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mid := e.projection.Unproject(pmid)
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testMid := Point{a.Add(b.Vector).Normalize()}
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if ChordAngleBetweenPoints(mid, testMid) < e.tolerance {
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return append(vertices, b)
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}
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vertices = e.appendUnprojected(pa, a, pmid, mid, vertices)
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return e.appendUnprojected(pmid, mid, pb, b, vertices)
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}
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// wrapDestination returns the coordinates of the edge destination wrapped if
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// necessary to obtain the shortest edge.
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func (e *EdgeTessellator) wrapDestination(pa, pb r2.Point) r2.Point {
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x := pb.X
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y := pb.Y
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// The code below ensures that pb is unmodified unless wrapping is required.
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if e.wrapDistance.X > 0 && math.Abs(x-pa.X) > 0.5*e.wrapDistance.X {
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x = pa.X + math.Remainder(x-pa.X, e.wrapDistance.X)
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}
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if e.wrapDistance.Y > 0 && math.Abs(y-pa.Y) > 0.5*e.wrapDistance.Y {
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y = pa.Y + math.Remainder(y-pa.Y, e.wrapDistance.Y)
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}
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return r2.Point{x, y}
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}
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