mirror of
https://github.com/superseriousbusiness/gotosocial.git
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251 lines
8.8 KiB
Go
251 lines
8.8 KiB
Go
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// Copyright 2015 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package s1
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import (
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"math"
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)
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// ChordAngle represents the angle subtended by a chord (i.e., the straight
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// line segment connecting two points on the sphere). Its representation
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// makes it very efficient for computing and comparing distances, but unlike
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// Angle it is only capable of representing angles between 0 and π radians.
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// Generally, ChordAngle should only be used in loops where many angles need
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// to be calculated and compared. Otherwise it is simpler to use Angle.
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//
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// ChordAngle loses some accuracy as the angle approaches π radians.
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// Specifically, the representation of (π - x) radians has an error of about
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// (1e-15 / x), with a maximum error of about 2e-8 radians (about 13cm on the
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// Earth's surface). For comparison, for angles up to π/2 radians (10000km)
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// the worst-case representation error is about 2e-16 radians (1 nanonmeter),
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// which is about the same as Angle.
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//
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// ChordAngles are represented by the squared chord length, which can
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// range from 0 to 4. Positive infinity represents an infinite squared length.
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type ChordAngle float64
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const (
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// NegativeChordAngle represents a chord angle smaller than the zero angle.
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// The only valid operations on a NegativeChordAngle are comparisons,
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// Angle conversions, and Successor/Predecessor.
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NegativeChordAngle = ChordAngle(-1)
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// RightChordAngle represents a chord angle of 90 degrees (a "right angle").
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RightChordAngle = ChordAngle(2)
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// StraightChordAngle represents a chord angle of 180 degrees (a "straight angle").
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// This is the maximum finite chord angle.
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StraightChordAngle = ChordAngle(4)
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// maxLength2 is the square of the maximum length allowed in a ChordAngle.
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maxLength2 = 4.0
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)
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// ChordAngleFromAngle returns a ChordAngle from the given Angle.
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func ChordAngleFromAngle(a Angle) ChordAngle {
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if a < 0 {
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return NegativeChordAngle
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}
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if a.isInf() {
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return InfChordAngle()
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}
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l := 2 * math.Sin(0.5*math.Min(math.Pi, a.Radians()))
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return ChordAngle(l * l)
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}
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// ChordAngleFromSquaredLength returns a ChordAngle from the squared chord length.
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// Note that the argument is automatically clamped to a maximum of 4 to
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// handle possible roundoff errors. The argument must be non-negative.
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func ChordAngleFromSquaredLength(length2 float64) ChordAngle {
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if length2 > maxLength2 {
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return StraightChordAngle
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}
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return ChordAngle(length2)
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}
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// Expanded returns a new ChordAngle that has been adjusted by the given error
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// bound (which can be positive or negative). Error should be the value
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// returned by either MaxPointError or MaxAngleError. For example:
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// a := ChordAngleFromPoints(x, y)
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// a1 := a.Expanded(a.MaxPointError())
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func (c ChordAngle) Expanded(e float64) ChordAngle {
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// If the angle is special, don't change it. Otherwise clamp it to the valid range.
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if c.isSpecial() {
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return c
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}
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return ChordAngle(math.Max(0.0, math.Min(maxLength2, float64(c)+e)))
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}
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// Angle converts this ChordAngle to an Angle.
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func (c ChordAngle) Angle() Angle {
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if c < 0 {
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return -1 * Radian
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}
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if c.isInf() {
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return InfAngle()
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}
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return Angle(2 * math.Asin(0.5*math.Sqrt(float64(c))))
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}
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// InfChordAngle returns a chord angle larger than any finite chord angle.
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// The only valid operations on an InfChordAngle are comparisons, Angle
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// conversions, and Successor/Predecessor.
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func InfChordAngle() ChordAngle {
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return ChordAngle(math.Inf(1))
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}
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// isInf reports whether this ChordAngle is infinite.
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func (c ChordAngle) isInf() bool {
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return math.IsInf(float64(c), 1)
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}
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// isSpecial reports whether this ChordAngle is one of the special cases.
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func (c ChordAngle) isSpecial() bool {
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return c < 0 || c.isInf()
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}
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// isValid reports whether this ChordAngle is valid or not.
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func (c ChordAngle) isValid() bool {
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return (c >= 0 && c <= maxLength2) || c.isSpecial()
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}
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// Successor returns the smallest representable ChordAngle larger than this one.
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// This can be used to convert a "<" comparison to a "<=" comparison.
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//
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// Note the following special cases:
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// NegativeChordAngle.Successor == 0
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// StraightChordAngle.Successor == InfChordAngle
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// InfChordAngle.Successor == InfChordAngle
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func (c ChordAngle) Successor() ChordAngle {
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if c >= maxLength2 {
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return InfChordAngle()
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}
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if c < 0 {
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return 0
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}
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return ChordAngle(math.Nextafter(float64(c), 10.0))
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}
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// Predecessor returns the largest representable ChordAngle less than this one.
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//
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// Note the following special cases:
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// InfChordAngle.Predecessor == StraightChordAngle
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// ChordAngle(0).Predecessor == NegativeChordAngle
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// NegativeChordAngle.Predecessor == NegativeChordAngle
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func (c ChordAngle) Predecessor() ChordAngle {
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if c <= 0 {
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return NegativeChordAngle
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}
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if c > maxLength2 {
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return StraightChordAngle
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}
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return ChordAngle(math.Nextafter(float64(c), -10.0))
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}
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// MaxPointError returns the maximum error size for a ChordAngle constructed
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// from 2 Points x and y, assuming that x and y are normalized to within the
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// bounds guaranteed by s2.Point.Normalize. The error is defined with respect to
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// the true distance after the points are projected to lie exactly on the sphere.
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func (c ChordAngle) MaxPointError() float64 {
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// There is a relative error of (2.5*dblEpsilon) when computing the squared
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// distance, plus a relative error of 2 * dblEpsilon, plus an absolute error
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// of (16 * dblEpsilon**2) because the lengths of the input points may differ
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// from 1 by up to (2*dblEpsilon) each. (This is the maximum error in Normalize).
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return 4.5*dblEpsilon*float64(c) + 16*dblEpsilon*dblEpsilon
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}
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// MaxAngleError returns the maximum error for a ChordAngle constructed
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// as an Angle distance.
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func (c ChordAngle) MaxAngleError() float64 {
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return dblEpsilon * float64(c)
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}
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// Add adds the other ChordAngle to this one and returns the resulting value.
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// This method assumes the ChordAngles are not special.
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func (c ChordAngle) Add(other ChordAngle) ChordAngle {
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// Note that this method (and Sub) is much more efficient than converting
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// the ChordAngle to an Angle and adding those and converting back. It
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// requires only one square root plus a few additions and multiplications.
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// Optimization for the common case where b is an error tolerance
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// parameter that happens to be set to zero.
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if other == 0 {
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return c
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}
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// Clamp the angle sum to at most 180 degrees.
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if c+other >= maxLength2 {
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return StraightChordAngle
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}
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// Let a and b be the (non-squared) chord lengths, and let c = a+b.
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// Let A, B, and C be the corresponding half-angles (a = 2*sin(A), etc).
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// Then the formula below can be derived from c = 2 * sin(A+B) and the
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// relationships sin(A+B) = sin(A)*cos(B) + sin(B)*cos(A)
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// cos(X) = sqrt(1 - sin^2(X))
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x := float64(c * (1 - 0.25*other))
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y := float64(other * (1 - 0.25*c))
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return ChordAngle(math.Min(maxLength2, x+y+2*math.Sqrt(x*y)))
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}
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// Sub subtracts the other ChordAngle from this one and returns the resulting
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// value. This method assumes the ChordAngles are not special.
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func (c ChordAngle) Sub(other ChordAngle) ChordAngle {
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if other == 0 {
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return c
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}
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if c <= other {
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return 0
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}
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x := float64(c * (1 - 0.25*other))
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y := float64(other * (1 - 0.25*c))
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return ChordAngle(math.Max(0.0, x+y-2*math.Sqrt(x*y)))
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}
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// Sin returns the sine of this chord angle. This method is more efficient
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// than converting to Angle and performing the computation.
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func (c ChordAngle) Sin() float64 {
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return math.Sqrt(c.Sin2())
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}
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// Sin2 returns the square of the sine of this chord angle.
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// It is more efficient than Sin.
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func (c ChordAngle) Sin2() float64 {
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// Let a be the (non-squared) chord length, and let A be the corresponding
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// half-angle (a = 2*sin(A)). The formula below can be derived from:
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// sin(2*A) = 2 * sin(A) * cos(A)
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// cos^2(A) = 1 - sin^2(A)
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// This is much faster than converting to an angle and computing its sine.
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return float64(c * (1 - 0.25*c))
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}
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// Cos returns the cosine of this chord angle. This method is more efficient
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// than converting to Angle and performing the computation.
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func (c ChordAngle) Cos() float64 {
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// cos(2*A) = cos^2(A) - sin^2(A) = 1 - 2*sin^2(A)
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return float64(1 - 0.5*c)
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}
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// Tan returns the tangent of this chord angle.
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func (c ChordAngle) Tan() float64 {
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return c.Sin() / c.Cos()
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}
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// TODO(roberts): Differences from C++:
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// Helpers to/from E5/E6/E7
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// Helpers to/from degrees and radians directly.
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// FastUpperBoundFrom(angle Angle)
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