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[chore] Fix loop issue in streaming 🤦 (#3457)
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602c858379
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@ -399,7 +399,7 @@ func (m *Module) writeToWSConn(
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// - receipt of msg
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// - timeout of pingCtx
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// - stream closed.
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msg, gotMsg := stream.Recv(pingCtx)
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msg, haveMsg := stream.Recv(pingCtx)
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// If ping context has timed
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// out, we should send a ping.
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@ -410,35 +410,38 @@ func (m *Module) writeToWSConn(
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cncl()
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switch {
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case !haveMsg && !shouldPing:
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// We have no message and we shouldn't
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// send a ping; this means the stream
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// has been closed from the client's end,
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// so there's nothing further to do here.
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l.Trace("no message and we shouldn't ping, returning...")
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return
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case haveMsg:
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// We have a message to stream.
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case gotMsg:
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l.Tracef("writing websocket message: %+v", msg)
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if err := wsConn.WriteJSON(msg); err != nil {
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// If there's an error writing then drop the
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// connection, as client may have disappeared
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// suddenly; they can reconnect if necessary.
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l.Debugf("error writing websocket message: %v", err)
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break
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return
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}
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// We have no message but we
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// need to send a keep-alive ping.
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case shouldPing:
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// We have no message but we do
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// need to send a keep-alive ping.
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l.Trace("writing websocket ping")
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if err := wsConn.WriteControl(websocket.PingMessage, pingMsg, time.Time{}); err != nil {
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// If there's an error writing then drop the
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// connection, as client may have disappeared
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// suddenly; they can reconnect if necessary.
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l.Debugf("error writing websocket ping: %v", err)
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break
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}
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// We have no message and we shouldn't
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// send a ping; this means the stream
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// has been closed from the client's end.
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default:
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return
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}
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}
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}
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}
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