* refactor file handling a tiny bit
* whoops
* make processing media / emoji defers a bit clear to see that it's the "on finished processing" path
* some wording
* add some debug logging
* add mutex locks for processing remote media
* try removing freshness check
* fix derefMedia not being allocated
* fix log format string
* handle case of empty file paths (i.e. not stored)
* remove media / emoji once finished processing from dereferencer maps
* whoops, fix the cached / force checks
* move url parsing outside of 'process___Safely()' funcs to prevalidate url
* use emoji.ShortcodeDomain()
* update RefreshEmoji() to also match RefreshMedia() changes
---------
Co-authored-by: tobi <tobi.smethurst@protonmail.com>
* initial work replacing our media decoding / encoding pipeline with ffprobe + ffmpeg
* specify the video codec to use when generating static image from emoji
* update go-storage library (fixes incompatibility after updating go-iotools)
* maintain image aspect ratio when generating a thumbnail for it
* update readme to show go-ffmpreg
* fix a bunch of media tests, move filesize checking to callers of media manager for more flexibility
* remove extra debug from error message
* fix up incorrect function signatures
* update PutFile to just use regular file copy, as changes are file is on separate partition
* fix remaining tests, remove some unneeded tests now we're working with ffmpeg/ffprobe
* update more tests, add more code comments
* add utilities to generate processed emoji / media outputs
* fix remaining tests
* add test for opus media file, add license header to utility cmds
* limit the number of concurrently available ffmpeg / ffprobe instances
* reduce number of instances
* further reduce number of instances
* fix envparsing test with configuration variables
* update docs and configuration with new media-{local,remote}-max-size variables
* start updating media manager interface ready for storing attachments / emoji right away
* store emoji and media as uncached immediately, then (re-)cache on Processing{}.Load()
* remove now unused media workers
* fix tests and issues
* fix another test!
* fix emoji activitypub uri setting behaviour, fix remainder of test compilation issues
* fix more tests
* fix (most of) remaining tests, add debouncing to repeatedly failing media / emojis
* whoops, rebase issue
* remove kim's whacky experiments
* do some reshuffling, ensure emoji uri gets set
* ensure marked as not cached on cleanup
* tweaks to media / emoji processing to handle context canceled better
* ensure newly fetched emojis actually get set in returned slice
* use different varnames to be a bit more obvious
* move emoji refresh rate limiting to dereferencer
* add exported dereferencer functions for remote media, use these for recaching in processor
* add check for nil attachment in updateAttachment()
* remove unused emoji and media fields + columns
* see previous commit
* fix old migrations expecting image_updated_at to exists (from copies of old models)
* remove freshness checking code (seems to be broken...)
* fix error arg causing nil ptr exception
* finish documentating functions with comments, slight tweaks to media / emoji deref error logic
* remove some extra unneeded boolean checking
* finish writing documentation (code comments) for exported media manager methods
* undo changes to migration snapshot gtsmodels, updated failing migration to have its own snapshot
* move doesColumnExist() to util.go in migrations package
* media manager tidy-up: de-interface and remove unused PostDataFunc
Signed-off-by: kim <grufwub@gmail.com>
* remove last traces of media.Manager being an interface
Signed-off-by: kim <grufwub@gmail.com>
* update error to provide caller, allow tuneable via build tags
Signed-off-by: kim <grufwub@gmail.com>
* remove kim-specific build script changes
Signed-off-by: kim <grufwub@gmail.com>
* fix merge conflicts
Signed-off-by: kim <grufwub@gmail.com>
* update build-script to support externally setting build variables
Signed-off-by: kim <grufwub@gmail.com>
---------
Signed-off-by: kim <grufwub@gmail.com>
* [chore] Remove years from all license headers
Years or year ranges aren't required in license headers. Many projects
have removed them in recent years and it avoids a bit of yearly toil.
In many cases our copyright claim was also a bit dodgy since we added
the 2021-2023 header to files created after 2021 but you can't claim
copyright into the past that way.
* [chore] Add license header check
This ensures a license header is always added to any new file. This
avoids maintainers/reviewers needing to remember to check for and ask
for it in case a contribution doesn't include it.
* [chore] Add missing license headers
* [chore] Further updates to license header
* Use the more common // indentend comment format
* Remove the hack we had for the linter now that we use the // format
* Add SPDX license identifier
* use readcloser for content.Content
* call media postdata function no matter what
* return a readcloser from data func
* tidy of logic of readertostore
* fix whoopsie