// GoToSocial // Copyright (C) GoToSocial Authors admin@gotosocial.org // SPDX-License-Identifier: AGPL-3.0-or-later // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . package delivery import ( "context" "slices" "time" "codeberg.org/gruf/go-runners" "codeberg.org/gruf/go-structr" "github.com/superseriousbusiness/gotosocial/internal/gtscontext" "github.com/superseriousbusiness/gotosocial/internal/httpclient" "github.com/superseriousbusiness/gotosocial/internal/log" "github.com/superseriousbusiness/gotosocial/internal/queue" "github.com/superseriousbusiness/gotosocial/internal/util" ) // WorkerPool wraps multiple Worker{}s in // a singular struct for easy multi start/stop. type WorkerPool struct { // Client defines httpclient.Client{} // passed to each of delivery pool Worker{}s. Client *httpclient.Client // Queue is the embedded queue.StructQueue{} // passed to each of delivery pool Worker{}s. Queue queue.StructQueue[*Delivery] // internal fields. workers []*Worker } // Init will initialize the Worker{} pool // with given http client, request queue to pull // from and number of delivery workers to spawn. func (p *WorkerPool) Init(client *httpclient.Client) { p.Client = client p.Queue.Init(structr.QueueConfig[*Delivery]{ Indices: []structr.IndexConfig{ {Fields: "ActorID", Multiple: true}, {Fields: "ObjectID", Multiple: true}, {Fields: "TargetID", Multiple: true}, }, }) } // Start will attempt to start 'n' Worker{}s. func (p *WorkerPool) Start(n int) { // Check whether workers are // set (is already running). ok := (len(p.workers) > 0) if ok { return } // Allocate new workers slice. p.workers = make([]*Worker, n) for i := range p.workers { // Allocate new Worker{}. p.workers[i] = new(Worker) p.workers[i].Client = p.Client p.workers[i].Queue = &p.Queue // Attempt to start worker. // Return bool not useful // here, as true = started, // false = already running. _ = p.workers[i].Start() } } // Stop will attempt to stop contained Worker{}s. func (p *WorkerPool) Stop() { // Check whether workers are // set (is currently running). ok := (len(p.workers) == 0) if ok { return } // Stop all running workers. for i := range p.workers { // return bool not useful // here, as true = stopped, // false = never running. _ = p.workers[i].Stop() } // Unset workers slice. p.workers = p.workers[:0] } // Worker wraps an httpclient.Client{} to feed // from queue.StructQueue{} for ActivityPub reqs // to deliver. It does so while prioritizing new // queued requests over backlogged retries. type Worker struct { // Client is the httpclient.Client{} that // delivery worker will use for requests. Client *httpclient.Client // Queue is the Delivery{} message queue // that delivery worker will feed from. Queue *queue.StructQueue[*Delivery] // internal fields. backlog []*Delivery service runners.Service } // Start will attempt to start the Worker{}. func (w *Worker) Start() bool { return w.service.GoRun(w.run) } // Stop will attempt to stop the Worker{}. func (w *Worker) Stop() bool { return w.service.Stop() } // run wraps process to restart on any panic. func (w *Worker) run(ctx context.Context) { if w.Client == nil || w.Queue == nil { panic("not yet initialized") } log.Debugf(ctx, "%p: starting worker", w) defer log.Debugf(ctx, "%p: stopped worker", w) util.Must(func() { w.process(ctx) }) } // process is the main delivery worker processing routine. func (w *Worker) process(ctx context.Context) bool { if w.Client == nil || w.Queue == nil { // we perform this check here just // to ensure the compiler knows these // variables aren't nil in the loop, // even if already checked by caller. panic("not yet initialized") } loop: for { // Get next delivery. dlv, ok := w.next(ctx) if !ok { return true } // Check whether backoff required. const min = 100 * time.Millisecond if d := dlv.backoff(); d > min { // Start backoff sleep timer. backoff := time.NewTimer(d) select { case <-ctx.Done(): // Main ctx // cancelled. backoff.Stop() return true case <-w.Queue.Wait(): // A new message was // queued, re-add this // to backlog + retry. w.pushBacklog(dlv) backoff.Stop() continue loop case <-backoff.C: // success! } } // Attempt delivery of AP request. rsp, retry, err := w.Client.DoOnce( &dlv.Request, ) if err == nil { // Ensure body closed. _ = rsp.Body.Close() continue loop } if !retry { // Drop deliveries when no // retry requested, or they // reached max (either). continue loop } // Determine next delivery attempt. backoff := dlv.Request.BackOff() dlv.next = time.Now().Add(backoff) // Push to backlog. w.pushBacklog(dlv) } } // next gets the next available delivery, blocking until available if necessary. func (w *Worker) next(ctx context.Context) (*Delivery, bool) { loop: for { // Try pop next queued. dlv, ok := w.Queue.Pop() if !ok { // Check the backlog. if len(w.backlog) > 0 { // Sort by 'next' time. sortDeliveries(w.backlog) // Pop next delivery. dlv := w.popBacklog() return dlv, true } select { // Backlog is empty, we MUST // block until next enqueued. case <-w.Queue.Wait(): continue loop // Worker was stopped. case <-ctx.Done(): return nil, false } } // Replace request context for worker state canceling. ctx := gtscontext.WithValues(ctx, dlv.Request.Context()) dlv.Request.Request = dlv.Request.Request.WithContext(ctx) return dlv, true } } // popBacklog pops next available from the backlog. func (w *Worker) popBacklog() *Delivery { if len(w.backlog) == 0 { return nil } // Pop from backlog. dlv := w.backlog[0] // Shift backlog down by one. copy(w.backlog, w.backlog[1:]) w.backlog = w.backlog[:len(w.backlog)-1] return dlv } // pushBacklog pushes the given delivery to backlog. func (w *Worker) pushBacklog(dlv *Delivery) { w.backlog = append(w.backlog, dlv) } // sortDeliveries sorts deliveries according // to when is the first requiring re-attempt. func sortDeliveries(d []*Delivery) { slices.SortFunc(d, func(a, b *Delivery) int { const k = +1 switch { case a.next.Before(b.next): return +k case b.next.Before(a.next): return -k default: return 0 } }) }