// +build go1.17,!go1.22 /* * Copyright 2021 ByteDance Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package encoder import ( `fmt` `os` `runtime` `strings` `unsafe` `github.com/bytedance/sonic/internal/jit` `github.com/twitchyliquid64/golang-asm/obj` ) const _FP_debug = 128 var ( debugSyncGC = os.Getenv("SONIC_SYNC_GC") != "" debugAsyncGC = os.Getenv("SONIC_NO_ASYNC_GC") == "" debugCheckPtr = os.Getenv("SONIC_CHECK_POINTER") != "" ) var ( _Instr_End = newInsOp(_OP_is_nil) _F_gc = jit.Func(gc) _F_println = jit.Func(println_wrapper) _F_print = jit.Func(print) ) func (self *_Assembler) dsave(r ...obj.Addr) { for i, v := range r { if i > _FP_debug / 8 - 1 { panic("too many registers to save") } else { self.Emit("MOVQ", v, jit.Ptr(_SP, _FP_fargs + _FP_saves + _FP_locals + int64(i) * 8)) } } } func (self *_Assembler) dload(r ...obj.Addr) { for i, v := range r { if i > _FP_debug / 8 - 1 { panic("too many registers to load") } else { self.Emit("MOVQ", jit.Ptr(_SP, _FP_fargs + _FP_saves + _FP_locals + int64(i) * 8), v) } } } func println_wrapper(i int, op1 int, op2 int){ println(i, " Intrs ", op1, _OpNames[op1], "next: ", op2, _OpNames[op2]) } func print(i int){ println(i) } func gc() { if !debugSyncGC { return } runtime.GC() // debug.FreeOSMemory() } func (self *_Assembler) dcall(fn obj.Addr) { self.Emit("MOVQ", fn, _R10) // MOVQ ${fn}, R10 self.Rjmp("CALL", _R10) // CALL R10 } func (self *_Assembler) debug_gc() { if !debugSyncGC { return } self.dsave(_REG_debug...) self.dcall(_F_gc) self.dload(_REG_debug...) } func (self *_Assembler) debug_instr(i int, v *_Instr) { if debugSyncGC { if i+1 == len(self.p) { self.print_gc(i, v, &_Instr_End) } else { next := &(self.p[i+1]) self.print_gc(i, v, next) name := _OpNames[next.op()] if strings.Contains(name, "save") { return } } // self.debug_gc() } } //go:noescape //go:linkname checkptrBase runtime.checkptrBase func checkptrBase(p unsafe.Pointer) uintptr //go:noescape //go:linkname findObject runtime.findObject func findObject(p, refBase, refOff uintptr) (base uintptr, s unsafe.Pointer, objIndex uintptr) var ( _F_checkptr = jit.Func(checkptr) _F_printptr = jit.Func(printptr) ) var ( _R10 = jit.Reg("R10") ) var _REG_debug = []obj.Addr { jit.Reg("AX"), jit.Reg("BX"), jit.Reg("CX"), jit.Reg("DX"), jit.Reg("DI"), jit.Reg("SI"), jit.Reg("BP"), jit.Reg("SP"), jit.Reg("R8"), jit.Reg("R9"), jit.Reg("R10"), jit.Reg("R11"), jit.Reg("R12"), jit.Reg("R13"), jit.Reg("R14"), jit.Reg("R15"), } func checkptr(ptr uintptr) { if ptr == 0 { return } fmt.Printf("pointer: %x\n", ptr) f := checkptrBase(unsafe.Pointer(uintptr(ptr))) if f == 0 { fmt.Printf("! unknown-based pointer: %x\n", ptr) } else if f == 1 { fmt.Printf("! stack pointer: %x\n", ptr) } else { fmt.Printf("base: %x\n", f) } findobj(ptr) } func findobj(ptr uintptr) { base, s, objIndex := findObject(ptr, 0, 0) if s != nil && base == 0 { fmt.Printf("! invalid pointer: %x\n", ptr) } fmt.Printf("objIndex: %d\n", objIndex) } func (self *_Assembler) check_ptr(ptr obj.Addr, lea bool) { if !debugCheckPtr { return } self.dsave(_REG_debug...) if lea { self.Emit("LEAQ", ptr, _R10) } else { self.Emit("MOVQ", ptr, _R10) } self.Emit("MOVQ", _R10, jit.Ptr(_SP, 0)) self.dcall(_F_checkptr) self.dload(_REG_debug...) } func printptr(i int, ptr uintptr) { fmt.Printf("[%d] ptr: %x\n", i, ptr) } func (self *_Assembler) print_ptr(i int, ptr obj.Addr, lea bool) { self.dsave(_REG_debug...) if lea { self.Emit("LEAQ", ptr, _R10) } else { self.Emit("MOVQ", ptr, _R10) } self.Emit("MOVQ", jit.Imm(int64(i)), _AX) self.Emit("MOVQ", _R10, _BX) self.dcall(_F_printptr) self.dload(_REG_debug...) }