package jitdec import ( `unsafe` `encoding/json` `reflect` `runtime` `github.com/bytedance/sonic/internal/decoder/consts` `github.com/bytedance/sonic/internal/decoder/errors` `github.com/bytedance/sonic/internal/rt` `github.com/bytedance/sonic/utf8` `github.com/bytedance/sonic/option` ) type ( MismatchTypeError = errors.MismatchTypeError SyntaxError = errors.SyntaxError ) const ( _F_allow_control = consts.F_allow_control _F_copy_string = consts.F_copy_string _F_disable_unknown = consts.F_disable_unknown _F_disable_urc = consts.F_disable_urc _F_use_int64 = consts.F_use_int64 _F_use_number = consts.F_use_number _F_no_validate_json = consts.F_no_validate_json _F_validate_string = consts.F_validate_string ) var ( error_wrap = errors.ErrorWrap error_type = errors.ErrorType error_field = errors.ErrorField error_value = errors.ErrorValue error_mismatch = errors.ErrorMismatch stackOverflow = errors.StackOverflow ) // Decode parses the JSON-encoded data from current position and stores the result // in the value pointed to by val. func Decode(s *string, i *int, f uint64, val interface{}) error { /* validate json if needed */ if (f & (1 << _F_validate_string)) != 0 && !utf8.ValidateString(*s){ dbuf := utf8.CorrectWith(nil, rt.Str2Mem(*s), "\ufffd") *s = rt.Mem2Str(dbuf) } vv := rt.UnpackEface(val) vp := vv.Value /* check for nil type */ if vv.Type == nil { return &json.InvalidUnmarshalError{} } /* must be a non-nil pointer */ if vp == nil || vv.Type.Kind() != reflect.Ptr { return &json.InvalidUnmarshalError{Type: vv.Type.Pack()} } etp := rt.PtrElem(vv.Type) /* check the defined pointer type for issue 379 */ if vv.Type.IsNamed() { newp := vp etp = vv.Type vp = unsafe.Pointer(&newp) } /* create a new stack, and call the decoder */ sb := newStack() nb, err := decodeTypedPointer(*s, *i, etp, vp, sb, f) /* return the stack back */ *i = nb freeStack(sb) /* avoid GC ahead */ runtime.KeepAlive(vv) return err } // Pretouch compiles vt ahead-of-time to avoid JIT compilation on-the-fly, in // order to reduce the first-hit latency. // // Opts are the compile options, for example, "option.WithCompileRecursiveDepth" is // a compile option to set the depth of recursive compile for the nested struct type. func Pretouch(vt reflect.Type, opts ...option.CompileOption) error { cfg := option.DefaultCompileOptions() for _, opt := range opts { opt(&cfg) } return pretouchRec(map[reflect.Type]bool{vt:true}, cfg) } func pretouchType(_vt reflect.Type, opts option.CompileOptions) (map[reflect.Type]bool, error) { /* compile function */ compiler := newCompiler().apply(opts) decoder := func(vt *rt.GoType, _ ...interface{}) (interface{}, error) { if pp, err := compiler.compile(_vt); err != nil { return nil, err } else { as := newAssembler(pp) as.name = _vt.String() return as.Load(), nil } } /* find or compile */ vt := rt.UnpackType(_vt) if val := programCache.Get(vt); val != nil { return nil, nil } else if _, err := programCache.Compute(vt, decoder); err == nil { return compiler.rec, nil } else { return nil, err } } func pretouchRec(vtm map[reflect.Type]bool, opts option.CompileOptions) error { if opts.RecursiveDepth < 0 || len(vtm) == 0 { return nil } next := make(map[reflect.Type]bool) for vt := range(vtm) { sub, err := pretouchType(vt, opts) if err != nil { return err } for svt := range(sub) { next[svt] = true } } opts.RecursiveDepth -= 1 return pretouchRec(next, opts) }