// GoToSocial // Copyright (C) GoToSocial Authors admin@gotosocial.org // SPDX-License-Identifier: AGPL-3.0-or-later // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . package gtsmodel import "time" // Status represents a user-created 'post' or 'status' in the database, either remote or local type Status struct { ID string `bun:"type:CHAR(26),pk,nullzero,notnull,unique"` // id of this item in the database CreatedAt time.Time `bun:"type:timestamptz,nullzero,notnull,default:current_timestamp"` // when was item created UpdatedAt time.Time `bun:"type:timestamptz,nullzero,notnull,default:current_timestamp"` // when was item last updated FetchedAt time.Time `bun:"type:timestamptz,nullzero"` // when was item (remote) last fetched. PinnedAt time.Time `bun:"type:timestamptz,nullzero"` // Status was pinned by owning account at this time. URI string `bun:",unique,nullzero,notnull"` // activitypub URI of this status URL string `bun:",nullzero"` // web url for viewing this status Content string `bun:""` // content of this status; likely html-formatted but not guaranteed AttachmentIDs []string `bun:"attachments,array"` // Database IDs of any media attachments associated with this status TagIDs []string `bun:"tags,array"` // Database IDs of any tags used in this status MentionIDs []string `bun:"mentions,array"` // Database IDs of any mentions in this status EmojiIDs []string `bun:"emojis,array"` // Database IDs of any emojis used in this status Local *bool `bun:",nullzero,notnull,default:false"` // is this status from a local account? AccountID string `bun:"type:CHAR(26),nullzero,notnull"` // which account posted this status? AccountURI string `bun:",nullzero,notnull"` // activitypub uri of the owner of this status InReplyToID string `bun:"type:CHAR(26),nullzero"` // id of the status this status replies to InReplyToURI string `bun:",nullzero"` // activitypub uri of the status this status is a reply to InReplyToAccountID string `bun:"type:CHAR(26),nullzero"` // id of the account that this status replies to BoostOfID string `bun:"type:CHAR(26),nullzero"` // id of the status this status is a boost of BoostOfAccountID string `bun:"type:CHAR(26),nullzero"` // id of the account that owns the boosted status ThreadID string `bun:"type:CHAR(26),nullzero"` // id of the thread to which this status belongs; only set for remote statuses if a local account is involved at some point in the thread, otherwise null PollID string `bun:"type:CHAR(26),nullzero"` // ContentWarning string `bun:",nullzero"` // cw string for this status Visibility Visibility `bun:",nullzero,notnull"` // visibility entry for this status Sensitive *bool `bun:",nullzero,notnull,default:false"` // mark the status as sensitive? Language string `bun:",nullzero"` // what language is this status written in? CreatedWithApplicationID string `bun:"type:CHAR(26),nullzero"` // Which application was used to create this status? ActivityStreamsType string `bun:",nullzero,notnull"` // What is the activitystreams type of this status? See: https://www.w3.org/TR/activitystreams-vocabulary/#object-types. Will probably almost always be Note but who knows!. Text string `bun:""` // Original text of the status without formatting Federated *bool `bun:",notnull"` // This status will be federated beyond the local timeline(s) Boostable *bool `bun:",notnull"` // This status can be boosted/reblogged Replyable *bool `bun:",notnull"` // This status can be replied to Likeable *bool `bun:",notnull"` // This status can be liked/faved } // Visibility represents the visibility granularity of a status. type Visibility string const ( // VisibilityPublic means this status will be visible to everyone on all timelines. VisibilityPublic Visibility = "public" // VisibilityUnlocked means this status will be visible to everyone, but will only show on home timeline to followers, and in lists. VisibilityUnlocked Visibility = "unlocked" // VisibilityFollowersOnly means this status is viewable to followers only. VisibilityFollowersOnly Visibility = "followers_only" // VisibilityMutualsOnly means this status is visible to mutual followers only. VisibilityMutualsOnly Visibility = "mutuals_only" // VisibilityDirect means this status is visible only to mentioned recipients. VisibilityDirect Visibility = "direct" // VisibilityDefault is used when no other setting can be found. VisibilityDefault Visibility = VisibilityUnlocked )