// GoToSocial // Copyright (C) GoToSocial Authors admin@gotosocial.org // SPDX-License-Identifier: AGPL-3.0-or-later // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . package workers import ( "context" "errors" apimodel "github.com/superseriousbusiness/gotosocial/internal/api/model" "github.com/superseriousbusiness/gotosocial/internal/db" "github.com/superseriousbusiness/gotosocial/internal/gtscontext" "github.com/superseriousbusiness/gotosocial/internal/gtserror" "github.com/superseriousbusiness/gotosocial/internal/gtsmodel" "github.com/superseriousbusiness/gotosocial/internal/id" "github.com/superseriousbusiness/gotosocial/internal/log" "github.com/superseriousbusiness/gotosocial/internal/processing/account" "github.com/superseriousbusiness/gotosocial/internal/processing/media" "github.com/superseriousbusiness/gotosocial/internal/state" "github.com/superseriousbusiness/gotosocial/internal/uris" "github.com/superseriousbusiness/gotosocial/internal/util" ) // util provides util functions used by both // the fromClientAPI and fromFediAPI functions. type utils struct { state *state.State media *media.Processor account *account.Processor surface *Surface } // wipeStatus encapsulates common logic // used to totally delete a status + all // its attachments, notifications, boosts, // and timeline entries. func (u *utils) wipeStatus( ctx context.Context, statusToDelete *gtsmodel.Status, deleteAttachments bool, ) error { var errs gtserror.MultiError // Either delete all attachments for this status, // or simply unattach + clean them separately later. // // Reason to unattach rather than delete is that // the poster might want to reattach them to another // status immediately (in case of delete + redraft) if deleteAttachments { // todo:u.state.DB.DeleteAttachmentsForStatus for _, id := range statusToDelete.AttachmentIDs { if err := u.media.Delete(ctx, id); err != nil { errs.Appendf("error deleting media: %w", err) } } } else { // todo:u.state.DB.UnattachAttachmentsForStatus for _, id := range statusToDelete.AttachmentIDs { if _, err := u.media.Unattach(ctx, statusToDelete.Account, id); err != nil { errs.Appendf("error unattaching media: %w", err) } } } // delete all mention entries generated by this status // todo:u.state.DB.DeleteMentionsForStatus for _, id := range statusToDelete.MentionIDs { if err := u.state.DB.DeleteMentionByID(ctx, id); err != nil { errs.Appendf("error deleting status mention: %w", err) } } // delete all notification entries generated by this status if err := u.state.DB.DeleteNotificationsForStatus(ctx, statusToDelete.ID); err != nil { errs.Appendf("error deleting status notifications: %w", err) } // delete all bookmarks that point to this status if err := u.state.DB.DeleteStatusBookmarksForStatus(ctx, statusToDelete.ID); err != nil { errs.Appendf("error deleting status bookmarks: %w", err) } // delete all faves of this status if err := u.state.DB.DeleteStatusFavesForStatus(ctx, statusToDelete.ID); err != nil { errs.Appendf("error deleting status faves: %w", err) } if pollID := statusToDelete.PollID; pollID != "" { // Delete this poll by ID from the database. if err := u.state.DB.DeletePollByID(ctx, pollID); err != nil { errs.Appendf("error deleting status poll: %w", err) } // Delete any poll votes pointing to this poll ID. if err := u.state.DB.DeletePollVotes(ctx, pollID); err != nil { errs.Appendf("error deleting status poll votes: %w", err) } // Cancel any scheduled expiry task for poll. _ = u.state.Workers.Scheduler.Cancel(pollID) } // delete all boosts for this status + remove them from timelines boosts, err := u.state.DB.GetStatusBoosts( // we MUST set a barebones context here, // as depending on where it came from the // original BoostOf may already be gone. gtscontext.SetBarebones(ctx), statusToDelete.ID) if err != nil { errs.Appendf("error fetching status boosts: %w", err) } for _, boost := range boosts { if err := u.surface.deleteStatusFromTimelines(ctx, boost.ID); err != nil { errs.Appendf("error deleting boost from timelines: %w", err) } if err := u.state.DB.DeleteStatusByID(ctx, boost.ID); err != nil { errs.Appendf("error deleting boost: %w", err) } } // delete this status from any and all timelines if err := u.surface.deleteStatusFromTimelines(ctx, statusToDelete.ID); err != nil { errs.Appendf("error deleting status from timelines: %w", err) } // delete this status from any conversations that it's part of if err := u.state.DB.DeleteStatusFromConversations(ctx, statusToDelete.ID); err != nil { errs.Appendf("error deleting status from conversations: %w", err) } // finally, delete the status itself if err := u.state.DB.DeleteStatusByID(ctx, statusToDelete.ID); err != nil { errs.Appendf("error deleting status: %w", err) } return errs.Combine() } // redirectFollowers redirects all local // followers of originAcct to targetAcct. // // Both accounts must be fully dereferenced // already, and the Move must be valid. // // Return bool will be true if all goes OK. func (u *utils) redirectFollowers( ctx context.Context, originAcct *gtsmodel.Account, targetAcct *gtsmodel.Account, ) bool { // Any local followers of originAcct should // send follow requests to targetAcct instead, // and have followers of originAcct removed. // // Select local followers with barebones, since // we only need follow.Account and we can get // that ourselves. followers, err := u.state.DB.GetAccountLocalFollowers( gtscontext.SetBarebones(ctx), originAcct.ID, ) if err != nil && !errors.Is(err, db.ErrNoEntries) { log.Errorf(ctx, "db error getting follows targeting originAcct: %v", err, ) return false } for _, follow := range followers { // Fetch the local account that // owns the follow targeting originAcct. if follow.Account, err = u.state.DB.GetAccountByID( gtscontext.SetBarebones(ctx), follow.AccountID, ); err != nil { log.Errorf(ctx, "db error getting follow account %s: %v", follow.AccountID, err, ) return false } // Use the account processor FollowCreate // function to send off the new follow, // carrying over the Reblogs and Notify // values from the old follow to the new. // // This will also handle cases where our // account has already followed the target // account, by just updating the existing // follow of target account. // // Also, ensure new follow wouldn't be a // self follow, since that will error. if follow.AccountID != targetAcct.ID { if _, err := u.account.FollowCreate( ctx, follow.Account, &apimodel.AccountFollowRequest{ ID: targetAcct.ID, Reblogs: follow.ShowReblogs, Notify: follow.Notify, }, ); err != nil { log.Errorf(ctx, "error creating new follow for account %s: %v", follow.AccountID, err, ) return false } } // New follow is in the process of // sending, remove the existing follow. // This will send out an Undo Activity for each Follow. if _, err := u.account.FollowRemove( ctx, follow.Account, follow.TargetAccountID, ); err != nil { log.Errorf(ctx, "error removing old follow for account %s: %v", follow.AccountID, err, ) return false } } return true } func (u *utils) incrementStatusesCount( ctx context.Context, account *gtsmodel.Account, status *gtsmodel.Status, ) error { // Lock on this account since we're changing stats. unlock := u.state.ProcessingLocks.Lock(account.URI) defer unlock() // Populate stats. if account.Stats == nil { if err := u.state.DB.PopulateAccountStats(ctx, account); err != nil { return gtserror.Newf("db error getting account stats: %w", err) } } // Update stats by incrementing status // count by one and setting last posted. *account.Stats.StatusesCount++ account.Stats.LastStatusAt = status.CreatedAt if err := u.state.DB.UpdateAccountStats( ctx, account.Stats, "statuses_count", "last_status_at", ); err != nil { return gtserror.Newf("db error updating account stats: %w", err) } return nil } func (u *utils) decrementStatusesCount( ctx context.Context, account *gtsmodel.Account, ) error { // Lock on this account since we're changing stats. unlock := u.state.ProcessingLocks.Lock(account.URI) defer unlock() // Populate stats. if account.Stats == nil { if err := u.state.DB.PopulateAccountStats(ctx, account); err != nil { return gtserror.Newf("db error getting account stats: %w", err) } } // Update stats by decrementing // status count by one. // // Clamp to 0 to avoid funny business. *account.Stats.StatusesCount-- if *account.Stats.StatusesCount < 0 { *account.Stats.StatusesCount = 0 } if err := u.state.DB.UpdateAccountStats( ctx, account.Stats, "statuses_count", ); err != nil { return gtserror.Newf("db error updating account stats: %w", err) } return nil } func (u *utils) incrementFollowersCount( ctx context.Context, account *gtsmodel.Account, ) error { // Lock on this account since we're changing stats. unlock := u.state.ProcessingLocks.Lock(account.URI) defer unlock() // Populate stats. if account.Stats == nil { if err := u.state.DB.PopulateAccountStats(ctx, account); err != nil { return gtserror.Newf("db error getting account stats: %w", err) } } // Update stats by incrementing followers // count by one and setting last posted. *account.Stats.FollowersCount++ if err := u.state.DB.UpdateAccountStats( ctx, account.Stats, "followers_count", ); err != nil { return gtserror.Newf("db error updating account stats: %w", err) } return nil } func (u *utils) decrementFollowersCount( ctx context.Context, account *gtsmodel.Account, ) error { // Lock on this account since we're changing stats. unlock := u.state.ProcessingLocks.Lock(account.URI) defer unlock() // Populate stats. if account.Stats == nil { if err := u.state.DB.PopulateAccountStats(ctx, account); err != nil { return gtserror.Newf("db error getting account stats: %w", err) } } // Update stats by decrementing // followers count by one. // // Clamp to 0 to avoid funny business. *account.Stats.FollowersCount-- if *account.Stats.FollowersCount < 0 { *account.Stats.FollowersCount = 0 } if err := u.state.DB.UpdateAccountStats( ctx, account.Stats, "followers_count", ); err != nil { return gtserror.Newf("db error updating account stats: %w", err) } return nil } func (u *utils) incrementFollowingCount( ctx context.Context, account *gtsmodel.Account, ) error { // Lock on this account since we're changing stats. unlock := u.state.ProcessingLocks.Lock(account.URI) defer unlock() // Populate stats. if account.Stats == nil { if err := u.state.DB.PopulateAccountStats(ctx, account); err != nil { return gtserror.Newf("db error getting account stats: %w", err) } } // Update stats by incrementing // followers count by one. *account.Stats.FollowingCount++ if err := u.state.DB.UpdateAccountStats( ctx, account.Stats, "following_count", ); err != nil { return gtserror.Newf("db error updating account stats: %w", err) } return nil } func (u *utils) decrementFollowingCount( ctx context.Context, account *gtsmodel.Account, ) error { // Lock on this account since we're changing stats. unlock := u.state.ProcessingLocks.Lock(account.URI) defer unlock() // Populate stats. if account.Stats == nil { if err := u.state.DB.PopulateAccountStats(ctx, account); err != nil { return gtserror.Newf("db error getting account stats: %w", err) } } // Update stats by decrementing // following count by one. // // Clamp to 0 to avoid funny business. *account.Stats.FollowingCount-- if *account.Stats.FollowingCount < 0 { *account.Stats.FollowingCount = 0 } if err := u.state.DB.UpdateAccountStats( ctx, account.Stats, "following_count", ); err != nil { return gtserror.Newf("db error updating account stats: %w", err) } return nil } func (u *utils) incrementFollowRequestsCount( ctx context.Context, account *gtsmodel.Account, ) error { // Lock on this account since we're changing stats. unlock := u.state.ProcessingLocks.Lock(account.URI) defer unlock() // Populate stats. if account.Stats == nil { if err := u.state.DB.PopulateAccountStats(ctx, account); err != nil { return gtserror.Newf("db error getting account stats: %w", err) } } // Update stats by incrementing // follow requests count by one. *account.Stats.FollowRequestsCount++ if err := u.state.DB.UpdateAccountStats( ctx, account.Stats, "follow_requests_count", ); err != nil { return gtserror.Newf("db error updating account stats: %w", err) } return nil } func (u *utils) decrementFollowRequestsCount( ctx context.Context, account *gtsmodel.Account, ) error { // Lock on this account since we're changing stats. unlock := u.state.ProcessingLocks.Lock(account.URI) defer unlock() // Populate stats. if account.Stats == nil { if err := u.state.DB.PopulateAccountStats(ctx, account); err != nil { return gtserror.Newf("db error getting account stats: %w", err) } } // Update stats by decrementing // follow requests count by one. // // Clamp to 0 to avoid funny business. *account.Stats.FollowRequestsCount-- if *account.Stats.FollowRequestsCount < 0 { *account.Stats.FollowRequestsCount = 0 } if err := u.state.DB.UpdateAccountStats( ctx, account.Stats, "follow_requests_count", ); err != nil { return gtserror.Newf("db error updating account stats: %w", err) } return nil } // approveFave stores + returns an // interactionApproval for a fave. func (u *utils) approveFave( ctx context.Context, fave *gtsmodel.StatusFave, ) (*gtsmodel.InteractionApproval, error) { id := id.NewULID() approval := >smodel.InteractionApproval{ ID: id, AccountID: fave.TargetAccountID, Account: fave.TargetAccount, InteractingAccountID: fave.AccountID, InteractingAccount: fave.Account, InteractionURI: fave.URI, InteractionType: gtsmodel.InteractionLike, URI: uris.GenerateURIForAccept(fave.TargetAccount.Username, id), } if err := u.state.DB.PutInteractionApproval(ctx, approval); err != nil { err := gtserror.Newf("db error inserting interaction approval: %w", err) return nil, err } // Mark the fave itself as now approved. fave.PendingApproval = util.Ptr(false) fave.PreApproved = false fave.ApprovedByURI = approval.URI if err := u.state.DB.UpdateStatusFave( ctx, fave, "pending_approval", "approved_by_uri", ); err != nil { err := gtserror.Newf("db error updating status fave: %w", err) return nil, err } return approval, nil } // approveReply stores + returns an // interactionApproval for a reply. func (u *utils) approveReply( ctx context.Context, status *gtsmodel.Status, ) (*gtsmodel.InteractionApproval, error) { id := id.NewULID() approval := >smodel.InteractionApproval{ ID: id, AccountID: status.InReplyToAccountID, Account: status.InReplyToAccount, InteractingAccountID: status.AccountID, InteractingAccount: status.Account, InteractionURI: status.URI, InteractionType: gtsmodel.InteractionReply, URI: uris.GenerateURIForAccept(status.InReplyToAccount.Username, id), } if err := u.state.DB.PutInteractionApproval(ctx, approval); err != nil { err := gtserror.Newf("db error inserting interaction approval: %w", err) return nil, err } // Mark the status itself as now approved. status.PendingApproval = util.Ptr(false) status.PreApproved = false status.ApprovedByURI = approval.URI if err := u.state.DB.UpdateStatus( ctx, status, "pending_approval", "approved_by_uri", ); err != nil { err := gtserror.Newf("db error updating status: %w", err) return nil, err } return approval, nil } // approveAnnounce stores + returns an // interactionApproval for an announce. func (u *utils) approveAnnounce( ctx context.Context, boost *gtsmodel.Status, ) (*gtsmodel.InteractionApproval, error) { id := id.NewULID() approval := >smodel.InteractionApproval{ ID: id, AccountID: boost.BoostOfAccountID, Account: boost.BoostOfAccount, InteractingAccountID: boost.AccountID, InteractingAccount: boost.Account, InteractionURI: boost.URI, InteractionType: gtsmodel.InteractionReply, URI: uris.GenerateURIForAccept(boost.BoostOfAccount.Username, id), } if err := u.state.DB.PutInteractionApproval(ctx, approval); err != nil { err := gtserror.Newf("db error inserting interaction approval: %w", err) return nil, err } // Mark the status itself as now approved. boost.PendingApproval = util.Ptr(false) boost.PreApproved = false boost.ApprovedByURI = approval.URI if err := u.state.DB.UpdateStatus( ctx, boost, "pending_approval", "approved_by_uri", ); err != nil { err := gtserror.Newf("db error updating boost wrapper status: %w", err) return nil, err } return approval, nil }