package bufpool import ( "log" "sync" ) var thePool bufPool // Get retrieves a buffer of the appropriate length from the buffer pool or // allocates a new one. Get may choose to ignore the pool and treat it as empty. // Callers should not assume any relation between values passed to Put and the // values returned by Get. // // If no suitable buffer exists in the pool, Get creates one. func Get(length int) *Buffer { return thePool.Get(length) } // Put returns a buffer to the buffer pool. func Put(buf *Buffer) { thePool.Put(buf) } type bufPool struct { pools [steps]sync.Pool } func (p *bufPool) Get(length int) *Buffer { if length > maxPoolSize { return NewBuffer(make([]byte, length)) } idx := index(length) if bufIface := p.pools[idx].Get(); bufIface != nil { buf := bufIface.(*Buffer) unlock(buf) if length > buf.Cap() { log.Println(idx, buf.Len(), buf.Cap(), buf.String()) } buf.buf = buf.buf[:length] return buf } b := make([]byte, length, indexSize(idx)) return NewBuffer(b) } func (p *bufPool) Put(buf *Buffer) { length := buf.Cap() if length > maxPoolSize || length < minSize { return // drop it } idx := prevIndex(length) lock(buf) p.pools[idx].Put(buf) } func lock(buf *Buffer) { buf.buf = buf.buf[:cap(buf.buf)] buf.off = cap(buf.buf) + 1 } func unlock(buf *Buffer) { buf.off = 0 }