// Copyright 2011 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package windows import ( "sync" "sync/atomic" "syscall" "unsafe" ) // We need to use LoadLibrary and GetProcAddress from the Go runtime, because // the these symbols are loaded by the system linker and are required to // dynamically load additional symbols. Note that in the Go runtime, these // return syscall.Handle and syscall.Errno, but these are the same, in fact, // as windows.Handle and windows.Errno, and we intend to keep these the same. //go:linkname syscall_loadlibrary syscall.loadlibrary func syscall_loadlibrary(filename *uint16) (handle Handle, err Errno) //go:linkname syscall_getprocaddress syscall.getprocaddress func syscall_getprocaddress(handle Handle, procname *uint8) (proc uintptr, err Errno) // DLLError describes reasons for DLL load failures. type DLLError struct { Err error ObjName string Msg string } func (e *DLLError) Error() string { return e.Msg } func (e *DLLError) Unwrap() error { return e.Err } // A DLL implements access to a single DLL. type DLL struct { Name string Handle Handle } // LoadDLL loads DLL file into memory. // // Warning: using LoadDLL without an absolute path name is subject to // DLL preloading attacks. To safely load a system DLL, use LazyDLL // with System set to true, or use LoadLibraryEx directly. func LoadDLL(name string) (dll *DLL, err error) { namep, err := UTF16PtrFromString(name) if err != nil { return nil, err } h, e := syscall_loadlibrary(namep) if e != 0 { return nil, &DLLError{ Err: e, ObjName: name, Msg: "Failed to load " + name + ": " + e.Error(), } } d := &DLL{ Name: name, Handle: h, } return d, nil } // MustLoadDLL is like LoadDLL but panics if load operation fails. func MustLoadDLL(name string) *DLL { d, e := LoadDLL(name) if e != nil { panic(e) } return d } // FindProc searches DLL d for procedure named name and returns *Proc // if found. It returns an error if search fails. func (d *DLL) FindProc(name string) (proc *Proc, err error) { namep, err := BytePtrFromString(name) if err != nil { return nil, err } a, e := syscall_getprocaddress(d.Handle, namep) if e != 0 { return nil, &DLLError{ Err: e, ObjName: name, Msg: "Failed to find " + name + " procedure in " + d.Name + ": " + e.Error(), } } p := &Proc{ Dll: d, Name: name, addr: a, } return p, nil } // MustFindProc is like FindProc but panics if search fails. func (d *DLL) MustFindProc(name string) *Proc { p, e := d.FindProc(name) if e != nil { panic(e) } return p } // FindProcByOrdinal searches DLL d for procedure by ordinal and returns *Proc // if found. It returns an error if search fails. func (d *DLL) FindProcByOrdinal(ordinal uintptr) (proc *Proc, err error) { a, e := GetProcAddressByOrdinal(d.Handle, ordinal) name := "#" + itoa(int(ordinal)) if e != nil { return nil, &DLLError{ Err: e, ObjName: name, Msg: "Failed to find " + name + " procedure in " + d.Name + ": " + e.Error(), } } p := &Proc{ Dll: d, Name: name, addr: a, } return p, nil } // MustFindProcByOrdinal is like FindProcByOrdinal but panics if search fails. func (d *DLL) MustFindProcByOrdinal(ordinal uintptr) *Proc { p, e := d.FindProcByOrdinal(ordinal) if e != nil { panic(e) } return p } // Release unloads DLL d from memory. func (d *DLL) Release() (err error) { return FreeLibrary(d.Handle) } // A Proc implements access to a procedure inside a DLL. type Proc struct { Dll *DLL Name string addr uintptr } // Addr returns the address of the procedure represented by p. // The return value can be passed to Syscall to run the procedure. func (p *Proc) Addr() uintptr { return p.addr } //go:uintptrescapes // Call executes procedure p with arguments a. It will panic, if more than 15 arguments // are supplied. // // The returned error is always non-nil, constructed from the result of GetLastError. // Callers must inspect the primary return value to decide whether an error occurred // (according to the semantics of the specific function being called) before consulting // the error. The error will be guaranteed to contain windows.Errno. func (p *Proc) Call(a ...uintptr) (r1, r2 uintptr, lastErr error) { switch len(a) { case 0: return syscall.Syscall(p.Addr(), uintptr(len(a)), 0, 0, 0) case 1: return syscall.Syscall(p.Addr(), uintptr(len(a)), a[0], 0, 0) case 2: return syscall.Syscall(p.Addr(), uintptr(len(a)), a[0], a[1], 0) case 3: return syscall.Syscall(p.Addr(), uintptr(len(a)), a[0], a[1], a[2]) case 4: return syscall.Syscall6(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], 0, 0) case 5: return syscall.Syscall6(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], 0) case 6: return syscall.Syscall6(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5]) case 7: return syscall.Syscall9(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], 0, 0) case 8: return syscall.Syscall9(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], 0) case 9: return syscall.Syscall9(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8]) case 10: return syscall.Syscall12(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8], a[9], 0, 0) case 11: return syscall.Syscall12(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8], a[9], a[10], 0) case 12: return syscall.Syscall12(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8], a[9], a[10], a[11]) case 13: return syscall.Syscall15(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8], a[9], a[10], a[11], a[12], 0, 0) case 14: return syscall.Syscall15(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8], a[9], a[10], a[11], a[12], a[13], 0) case 15: return syscall.Syscall15(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8], a[9], a[10], a[11], a[12], a[13], a[14]) default: panic("Call " + p.Name + " with too many arguments " + itoa(len(a)) + ".") } } // A LazyDLL implements access to a single DLL. // It will delay the load of the DLL until the first // call to its Handle method or to one of its // LazyProc's Addr method. type LazyDLL struct { Name string // System determines whether the DLL must be loaded from the // Windows System directory, bypassing the normal DLL search // path. System bool mu sync.Mutex dll *DLL // non nil once DLL is loaded } // Load loads DLL file d.Name into memory. It returns an error if fails. // Load will not try to load DLL, if it is already loaded into memory. func (d *LazyDLL) Load() error { // Non-racy version of: // if d.dll != nil { if atomic.LoadPointer((*unsafe.Pointer)(unsafe.Pointer(&d.dll))) != nil { return nil } d.mu.Lock() defer d.mu.Unlock() if d.dll != nil { return nil } // kernel32.dll is special, since it's where LoadLibraryEx comes from. // The kernel already special-cases its name, so it's always // loaded from system32. var dll *DLL var err error if d.Name == "kernel32.dll" { dll, err = LoadDLL(d.Name) } else { dll, err = loadLibraryEx(d.Name, d.System) } if err != nil { return err } // Non-racy version of: // d.dll = dll atomic.StorePointer((*unsafe.Pointer)(unsafe.Pointer(&d.dll)), unsafe.Pointer(dll)) return nil } // mustLoad is like Load but panics if search fails. func (d *LazyDLL) mustLoad() { e := d.Load() if e != nil { panic(e) } } // Handle returns d's module handle. func (d *LazyDLL) Handle() uintptr { d.mustLoad() return uintptr(d.dll.Handle) } // NewProc returns a LazyProc for accessing the named procedure in the DLL d. func (d *LazyDLL) NewProc(name string) *LazyProc { return &LazyProc{l: d, Name: name} } // NewLazyDLL creates new LazyDLL associated with DLL file. func NewLazyDLL(name string) *LazyDLL { return &LazyDLL{Name: name} } // NewLazySystemDLL is like NewLazyDLL, but will only // search Windows System directory for the DLL if name is // a base name (like "advapi32.dll"). func NewLazySystemDLL(name string) *LazyDLL { return &LazyDLL{Name: name, System: true} } // A LazyProc implements access to a procedure inside a LazyDLL. // It delays the lookup until the Addr method is called. type LazyProc struct { Name string mu sync.Mutex l *LazyDLL proc *Proc } // Find searches DLL for procedure named p.Name. It returns // an error if search fails. Find will not search procedure, // if it is already found and loaded into memory. func (p *LazyProc) Find() error { // Non-racy version of: // if p.proc == nil { if atomic.LoadPointer((*unsafe.Pointer)(unsafe.Pointer(&p.proc))) == nil { p.mu.Lock() defer p.mu.Unlock() if p.proc == nil { e := p.l.Load() if e != nil { return e } proc, e := p.l.dll.FindProc(p.Name) if e != nil { return e } // Non-racy version of: // p.proc = proc atomic.StorePointer((*unsafe.Pointer)(unsafe.Pointer(&p.proc)), unsafe.Pointer(proc)) } } return nil } // mustFind is like Find but panics if search fails. func (p *LazyProc) mustFind() { e := p.Find() if e != nil { panic(e) } } // Addr returns the address of the procedure represented by p. // The return value can be passed to Syscall to run the procedure. // It will panic if the procedure cannot be found. func (p *LazyProc) Addr() uintptr { p.mustFind() return p.proc.Addr() } //go:uintptrescapes // Call executes procedure p with arguments a. It will panic, if more than 15 arguments // are supplied. It will also panic if the procedure cannot be found. // // The returned error is always non-nil, constructed from the result of GetLastError. // Callers must inspect the primary return value to decide whether an error occurred // (according to the semantics of the specific function being called) before consulting // the error. The error will be guaranteed to contain windows.Errno. func (p *LazyProc) Call(a ...uintptr) (r1, r2 uintptr, lastErr error) { p.mustFind() return p.proc.Call(a...) } var canDoSearchSystem32Once struct { sync.Once v bool } func initCanDoSearchSystem32() { // https://msdn.microsoft.com/en-us/library/ms684179(v=vs.85).aspx says: // "Windows 7, Windows Server 2008 R2, Windows Vista, and Windows // Server 2008: The LOAD_LIBRARY_SEARCH_* flags are available on // systems that have KB2533623 installed. To determine whether the // flags are available, use GetProcAddress to get the address of the // AddDllDirectory, RemoveDllDirectory, or SetDefaultDllDirectories // function. If GetProcAddress succeeds, the LOAD_LIBRARY_SEARCH_* // flags can be used with LoadLibraryEx." canDoSearchSystem32Once.v = (modkernel32.NewProc("AddDllDirectory").Find() == nil) } func canDoSearchSystem32() bool { canDoSearchSystem32Once.Do(initCanDoSearchSystem32) return canDoSearchSystem32Once.v } func isBaseName(name string) bool { for _, c := range name { if c == ':' || c == '/' || c == '\\' { return false } } return true } // loadLibraryEx wraps the Windows LoadLibraryEx function. // // See https://msdn.microsoft.com/en-us/library/windows/desktop/ms684179(v=vs.85).aspx // // If name is not an absolute path, LoadLibraryEx searches for the DLL // in a variety of automatic locations unless constrained by flags. // See: https://msdn.microsoft.com/en-us/library/ff919712%28VS.85%29.aspx func loadLibraryEx(name string, system bool) (*DLL, error) { loadDLL := name var flags uintptr if system { if canDoSearchSystem32() { flags = LOAD_LIBRARY_SEARCH_SYSTEM32 } else if isBaseName(name) { // WindowsXP or unpatched Windows machine // trying to load "foo.dll" out of the system // folder, but LoadLibraryEx doesn't support // that yet on their system, so emulate it. systemdir, err := GetSystemDirectory() if err != nil { return nil, err } loadDLL = systemdir + "\\" + name } } h, err := LoadLibraryEx(loadDLL, 0, flags) if err != nil { return nil, err } return &DLL{Name: name, Handle: h}, nil } type errString string func (s errString) Error() string { return string(s) }