gotosocial/internal/processing/interactionrequests/accept_test.go
tobi f23f04e0b1
[feature] Interaction requests client api + settings panel (#3215)
* [feature] Interaction requests client api + settings panel

* test accept / reject

* fmt

* don't pin rejected interaction

* use single db model for interaction accept, reject, and request

* swaggor

* env sharting

* append errors

* remove ErrNoEntries checks

* change intReqID to reqID

* rename "pend" to "request"

* markIntsPending -> mark interactionsPending

* use log instead of returning error when rejecting interaction

* empty migration

* jolly renaming

* make interactionURI unique again

* swag grr

* remove unnecessary locks

* invalidate as last step
2024-08-24 11:49:37 +02:00

90 lines
2.5 KiB
Go

// GoToSocial
// Copyright (C) GoToSocial Authors admin@gotosocial.org
// SPDX-License-Identifier: AGPL-3.0-or-later
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
package interactionrequests_test
import (
"context"
"testing"
"github.com/stretchr/testify/suite"
"github.com/superseriousbusiness/gotosocial/internal/gtsmodel"
"github.com/superseriousbusiness/gotosocial/internal/processing/interactionrequests"
"github.com/superseriousbusiness/gotosocial/testrig"
)
type AcceptTestSuite struct {
InteractionRequestsTestSuite
}
func (suite *AcceptTestSuite) TestAccept() {
testStructs := testrig.SetupTestStructs(rMediaPath, rTemplatePath)
defer testrig.TearDownTestStructs(testStructs)
var (
ctx = context.Background()
state = testStructs.State
acct = suite.testAccounts["local_account_2"]
intReq = suite.testInteractionRequests["admin_account_reply_turtle"]
)
// Create interaction reqs processor.
p := interactionrequests.New(
testStructs.Common,
testStructs.State,
testStructs.TypeConverter,
)
apiReq, errWithCode := p.Accept(ctx, acct, intReq.ID)
if errWithCode != nil {
suite.FailNow(errWithCode.Error())
}
// Get db interaction request.
dbReq, err := state.DB.GetInteractionRequestByID(ctx, apiReq.ID)
if err != nil {
suite.FailNow(err.Error())
}
suite.True(dbReq.IsAccepted())
// Interacting status
// should now be approved.
dbStatus, err := state.DB.GetStatusByURI(ctx, dbReq.InteractionURI)
if err != nil {
suite.FailNow(err.Error())
}
suite.False(*dbStatus.PendingApproval)
suite.Equal(dbReq.URI, dbStatus.ApprovedByURI)
// Wait for a notification
// for interacting status.
testrig.WaitFor(func() bool {
notif, err := state.DB.GetNotification(
ctx,
gtsmodel.NotificationMention,
dbStatus.InReplyToAccountID,
dbStatus.AccountID,
dbStatus.ID,
)
return notif != nil && err == nil
})
}
func TestAcceptTestSuite(t *testing.T) {
suite.Run(t, new(AcceptTestSuite))
}