mirror of
https://github.com/superseriousbusiness/gotosocial.git
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0884f89431
* start pulling out + replacing urfave and config * replace many many instances of config * move more stuff => viper * properly remove urfave * move some flags to root command * add testrig commands to root * alias config file keys * start adding cli parsing tests * reorder viper init * remove config path alias * fmt * change config file keys to non-nested * we're more or less in business now * tidy up the common func * go fmt * get tests passing again * add note about the cliparsing tests * reorganize * update docs with changes * structure cmd dir better * rename + move some files around * fix dangling comma
730 lines
18 KiB
Go
730 lines
18 KiB
Go
package hcl
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import (
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"errors"
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"fmt"
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"reflect"
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"sort"
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"strconv"
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"strings"
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"github.com/hashicorp/hcl/hcl/ast"
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"github.com/hashicorp/hcl/hcl/parser"
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"github.com/hashicorp/hcl/hcl/token"
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)
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// This is the tag to use with structures to have settings for HCL
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const tagName = "hcl"
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var (
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// nodeType holds a reference to the type of ast.Node
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nodeType reflect.Type = findNodeType()
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)
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// Unmarshal accepts a byte slice as input and writes the
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// data to the value pointed to by v.
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func Unmarshal(bs []byte, v interface{}) error {
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root, err := parse(bs)
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if err != nil {
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return err
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}
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return DecodeObject(v, root)
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}
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// Decode reads the given input and decodes it into the structure
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// given by `out`.
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func Decode(out interface{}, in string) error {
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obj, err := Parse(in)
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if err != nil {
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return err
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}
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return DecodeObject(out, obj)
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}
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// DecodeObject is a lower-level version of Decode. It decodes a
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// raw Object into the given output.
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func DecodeObject(out interface{}, n ast.Node) error {
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val := reflect.ValueOf(out)
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if val.Kind() != reflect.Ptr {
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return errors.New("result must be a pointer")
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}
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// If we have the file, we really decode the root node
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if f, ok := n.(*ast.File); ok {
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n = f.Node
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}
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var d decoder
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return d.decode("root", n, val.Elem())
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}
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type decoder struct {
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stack []reflect.Kind
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}
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func (d *decoder) decode(name string, node ast.Node, result reflect.Value) error {
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k := result
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// If we have an interface with a valid value, we use that
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// for the check.
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if result.Kind() == reflect.Interface {
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elem := result.Elem()
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if elem.IsValid() {
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k = elem
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}
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}
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// Push current onto stack unless it is an interface.
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if k.Kind() != reflect.Interface {
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d.stack = append(d.stack, k.Kind())
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// Schedule a pop
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defer func() {
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d.stack = d.stack[:len(d.stack)-1]
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}()
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}
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switch k.Kind() {
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case reflect.Bool:
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return d.decodeBool(name, node, result)
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case reflect.Float32, reflect.Float64:
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return d.decodeFloat(name, node, result)
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case reflect.Int, reflect.Int32, reflect.Int64:
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return d.decodeInt(name, node, result)
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case reflect.Interface:
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// When we see an interface, we make our own thing
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return d.decodeInterface(name, node, result)
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case reflect.Map:
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return d.decodeMap(name, node, result)
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case reflect.Ptr:
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return d.decodePtr(name, node, result)
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case reflect.Slice:
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return d.decodeSlice(name, node, result)
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case reflect.String:
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return d.decodeString(name, node, result)
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case reflect.Struct:
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return d.decodeStruct(name, node, result)
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default:
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return &parser.PosError{
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Pos: node.Pos(),
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Err: fmt.Errorf("%s: unknown kind to decode into: %s", name, k.Kind()),
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}
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}
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}
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func (d *decoder) decodeBool(name string, node ast.Node, result reflect.Value) error {
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switch n := node.(type) {
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case *ast.LiteralType:
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if n.Token.Type == token.BOOL {
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v, err := strconv.ParseBool(n.Token.Text)
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if err != nil {
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return err
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}
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result.Set(reflect.ValueOf(v))
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return nil
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}
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}
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return &parser.PosError{
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Pos: node.Pos(),
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Err: fmt.Errorf("%s: unknown type %T", name, node),
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}
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}
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func (d *decoder) decodeFloat(name string, node ast.Node, result reflect.Value) error {
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switch n := node.(type) {
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case *ast.LiteralType:
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if n.Token.Type == token.FLOAT || n.Token.Type == token.NUMBER {
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v, err := strconv.ParseFloat(n.Token.Text, 64)
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if err != nil {
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return err
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}
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result.Set(reflect.ValueOf(v).Convert(result.Type()))
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return nil
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}
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}
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return &parser.PosError{
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Pos: node.Pos(),
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Err: fmt.Errorf("%s: unknown type %T", name, node),
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}
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}
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func (d *decoder) decodeInt(name string, node ast.Node, result reflect.Value) error {
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switch n := node.(type) {
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case *ast.LiteralType:
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switch n.Token.Type {
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case token.NUMBER:
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v, err := strconv.ParseInt(n.Token.Text, 0, 0)
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if err != nil {
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return err
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}
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if result.Kind() == reflect.Interface {
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result.Set(reflect.ValueOf(int(v)))
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} else {
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result.SetInt(v)
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}
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return nil
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case token.STRING:
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v, err := strconv.ParseInt(n.Token.Value().(string), 0, 0)
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if err != nil {
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return err
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}
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if result.Kind() == reflect.Interface {
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result.Set(reflect.ValueOf(int(v)))
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} else {
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result.SetInt(v)
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}
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return nil
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}
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}
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return &parser.PosError{
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Pos: node.Pos(),
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Err: fmt.Errorf("%s: unknown type %T", name, node),
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}
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}
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func (d *decoder) decodeInterface(name string, node ast.Node, result reflect.Value) error {
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// When we see an ast.Node, we retain the value to enable deferred decoding.
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// Very useful in situations where we want to preserve ast.Node information
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// like Pos
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if result.Type() == nodeType && result.CanSet() {
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result.Set(reflect.ValueOf(node))
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return nil
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}
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var set reflect.Value
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redecode := true
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// For testing types, ObjectType should just be treated as a list. We
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// set this to a temporary var because we want to pass in the real node.
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testNode := node
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if ot, ok := node.(*ast.ObjectType); ok {
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testNode = ot.List
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}
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switch n := testNode.(type) {
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case *ast.ObjectList:
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// If we're at the root or we're directly within a slice, then we
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// decode objects into map[string]interface{}, otherwise we decode
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// them into lists.
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if len(d.stack) == 0 || d.stack[len(d.stack)-1] == reflect.Slice {
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var temp map[string]interface{}
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tempVal := reflect.ValueOf(temp)
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result := reflect.MakeMap(
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reflect.MapOf(
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reflect.TypeOf(""),
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tempVal.Type().Elem()))
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set = result
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} else {
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var temp []map[string]interface{}
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tempVal := reflect.ValueOf(temp)
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result := reflect.MakeSlice(
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reflect.SliceOf(tempVal.Type().Elem()), 0, len(n.Items))
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set = result
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}
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case *ast.ObjectType:
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// If we're at the root or we're directly within a slice, then we
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// decode objects into map[string]interface{}, otherwise we decode
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// them into lists.
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if len(d.stack) == 0 || d.stack[len(d.stack)-1] == reflect.Slice {
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var temp map[string]interface{}
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tempVal := reflect.ValueOf(temp)
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result := reflect.MakeMap(
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reflect.MapOf(
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reflect.TypeOf(""),
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tempVal.Type().Elem()))
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set = result
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} else {
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var temp []map[string]interface{}
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tempVal := reflect.ValueOf(temp)
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result := reflect.MakeSlice(
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reflect.SliceOf(tempVal.Type().Elem()), 0, 1)
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set = result
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}
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case *ast.ListType:
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var temp []interface{}
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tempVal := reflect.ValueOf(temp)
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result := reflect.MakeSlice(
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reflect.SliceOf(tempVal.Type().Elem()), 0, 0)
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set = result
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case *ast.LiteralType:
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switch n.Token.Type {
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case token.BOOL:
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var result bool
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set = reflect.Indirect(reflect.New(reflect.TypeOf(result)))
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case token.FLOAT:
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var result float64
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set = reflect.Indirect(reflect.New(reflect.TypeOf(result)))
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case token.NUMBER:
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var result int
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set = reflect.Indirect(reflect.New(reflect.TypeOf(result)))
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case token.STRING, token.HEREDOC:
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set = reflect.Indirect(reflect.New(reflect.TypeOf("")))
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default:
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return &parser.PosError{
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Pos: node.Pos(),
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Err: fmt.Errorf("%s: cannot decode into interface: %T", name, node),
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}
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}
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default:
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return fmt.Errorf(
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"%s: cannot decode into interface: %T",
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name, node)
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}
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// Set the result to what its supposed to be, then reset
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// result so we don't reflect into this method anymore.
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result.Set(set)
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if redecode {
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// Revisit the node so that we can use the newly instantiated
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// thing and populate it.
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if err := d.decode(name, node, result); err != nil {
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return err
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}
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}
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return nil
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}
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func (d *decoder) decodeMap(name string, node ast.Node, result reflect.Value) error {
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if item, ok := node.(*ast.ObjectItem); ok {
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node = &ast.ObjectList{Items: []*ast.ObjectItem{item}}
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}
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if ot, ok := node.(*ast.ObjectType); ok {
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node = ot.List
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}
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n, ok := node.(*ast.ObjectList)
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if !ok {
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return &parser.PosError{
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Pos: node.Pos(),
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Err: fmt.Errorf("%s: not an object type for map (%T)", name, node),
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}
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}
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// If we have an interface, then we can address the interface,
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// but not the slice itself, so get the element but set the interface
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set := result
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if result.Kind() == reflect.Interface {
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result = result.Elem()
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}
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resultType := result.Type()
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resultElemType := resultType.Elem()
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resultKeyType := resultType.Key()
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if resultKeyType.Kind() != reflect.String {
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return &parser.PosError{
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Pos: node.Pos(),
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Err: fmt.Errorf("%s: map must have string keys", name),
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}
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}
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// Make a map if it is nil
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resultMap := result
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if result.IsNil() {
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resultMap = reflect.MakeMap(
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reflect.MapOf(resultKeyType, resultElemType))
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}
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// Go through each element and decode it.
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done := make(map[string]struct{})
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for _, item := range n.Items {
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if item.Val == nil {
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continue
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}
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// github.com/hashicorp/terraform/issue/5740
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if len(item.Keys) == 0 {
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return &parser.PosError{
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Pos: node.Pos(),
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Err: fmt.Errorf("%s: map must have string keys", name),
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}
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}
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// Get the key we're dealing with, which is the first item
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keyStr := item.Keys[0].Token.Value().(string)
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// If we've already processed this key, then ignore it
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if _, ok := done[keyStr]; ok {
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continue
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}
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// Determine the value. If we have more than one key, then we
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// get the objectlist of only these keys.
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itemVal := item.Val
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if len(item.Keys) > 1 {
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itemVal = n.Filter(keyStr)
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done[keyStr] = struct{}{}
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}
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// Make the field name
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fieldName := fmt.Sprintf("%s.%s", name, keyStr)
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// Get the key/value as reflection values
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key := reflect.ValueOf(keyStr)
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val := reflect.Indirect(reflect.New(resultElemType))
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// If we have a pre-existing value in the map, use that
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oldVal := resultMap.MapIndex(key)
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if oldVal.IsValid() {
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val.Set(oldVal)
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}
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// Decode!
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if err := d.decode(fieldName, itemVal, val); err != nil {
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return err
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}
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// Set the value on the map
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resultMap.SetMapIndex(key, val)
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}
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// Set the final map if we can
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set.Set(resultMap)
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return nil
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}
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func (d *decoder) decodePtr(name string, node ast.Node, result reflect.Value) error {
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// Create an element of the concrete (non pointer) type and decode
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// into that. Then set the value of the pointer to this type.
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resultType := result.Type()
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resultElemType := resultType.Elem()
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val := reflect.New(resultElemType)
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if err := d.decode(name, node, reflect.Indirect(val)); err != nil {
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return err
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}
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result.Set(val)
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return nil
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}
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func (d *decoder) decodeSlice(name string, node ast.Node, result reflect.Value) error {
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// If we have an interface, then we can address the interface,
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// but not the slice itself, so get the element but set the interface
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set := result
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if result.Kind() == reflect.Interface {
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result = result.Elem()
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}
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// Create the slice if it isn't nil
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resultType := result.Type()
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resultElemType := resultType.Elem()
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if result.IsNil() {
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resultSliceType := reflect.SliceOf(resultElemType)
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result = reflect.MakeSlice(
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resultSliceType, 0, 0)
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}
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// Figure out the items we'll be copying into the slice
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var items []ast.Node
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switch n := node.(type) {
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case *ast.ObjectList:
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items = make([]ast.Node, len(n.Items))
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for i, item := range n.Items {
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items[i] = item
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}
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case *ast.ObjectType:
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items = []ast.Node{n}
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case *ast.ListType:
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items = n.List
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default:
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return &parser.PosError{
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Pos: node.Pos(),
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Err: fmt.Errorf("unknown slice type: %T", node),
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}
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}
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for i, item := range items {
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fieldName := fmt.Sprintf("%s[%d]", name, i)
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// Decode
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val := reflect.Indirect(reflect.New(resultElemType))
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// if item is an object that was decoded from ambiguous JSON and
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// flattened, make sure it's expanded if it needs to decode into a
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// defined structure.
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item := expandObject(item, val)
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if err := d.decode(fieldName, item, val); err != nil {
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return err
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}
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// Append it onto the slice
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result = reflect.Append(result, val)
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}
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set.Set(result)
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return nil
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}
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|
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// expandObject detects if an ambiguous JSON object was flattened to a List which
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// should be decoded into a struct, and expands the ast to properly deocode.
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func expandObject(node ast.Node, result reflect.Value) ast.Node {
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item, ok := node.(*ast.ObjectItem)
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if !ok {
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return node
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}
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elemType := result.Type()
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// our target type must be a struct
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switch elemType.Kind() {
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case reflect.Ptr:
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switch elemType.Elem().Kind() {
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case reflect.Struct:
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//OK
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default:
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return node
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}
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case reflect.Struct:
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//OK
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default:
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return node
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}
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// A list value will have a key and field name. If it had more fields,
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// it wouldn't have been flattened.
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if len(item.Keys) != 2 {
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return node
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}
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keyToken := item.Keys[0].Token
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item.Keys = item.Keys[1:]
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// we need to un-flatten the ast enough to decode
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newNode := &ast.ObjectItem{
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Keys: []*ast.ObjectKey{
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&ast.ObjectKey{
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Token: keyToken,
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},
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},
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Val: &ast.ObjectType{
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List: &ast.ObjectList{
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Items: []*ast.ObjectItem{item},
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},
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},
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}
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return newNode
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}
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|
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func (d *decoder) decodeString(name string, node ast.Node, result reflect.Value) error {
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switch n := node.(type) {
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case *ast.LiteralType:
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switch n.Token.Type {
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case token.NUMBER:
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result.Set(reflect.ValueOf(n.Token.Text).Convert(result.Type()))
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return nil
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case token.STRING, token.HEREDOC:
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result.Set(reflect.ValueOf(n.Token.Value()).Convert(result.Type()))
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return nil
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}
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}
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return &parser.PosError{
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Pos: node.Pos(),
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Err: fmt.Errorf("%s: unknown type for string %T", name, node),
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}
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}
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|
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func (d *decoder) decodeStruct(name string, node ast.Node, result reflect.Value) error {
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var item *ast.ObjectItem
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if it, ok := node.(*ast.ObjectItem); ok {
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item = it
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node = it.Val
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}
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|
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if ot, ok := node.(*ast.ObjectType); ok {
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node = ot.List
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}
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|
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// Handle the special case where the object itself is a literal. Previously
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|
// the yacc parser would always ensure top-level elements were arrays. The new
|
|
// parser does not make the same guarantees, thus we need to convert any
|
|
// top-level literal elements into a list.
|
|
if _, ok := node.(*ast.LiteralType); ok && item != nil {
|
|
node = &ast.ObjectList{Items: []*ast.ObjectItem{item}}
|
|
}
|
|
|
|
list, ok := node.(*ast.ObjectList)
|
|
if !ok {
|
|
return &parser.PosError{
|
|
Pos: node.Pos(),
|
|
Err: fmt.Errorf("%s: not an object type for struct (%T)", name, node),
|
|
}
|
|
}
|
|
|
|
// This slice will keep track of all the structs we'll be decoding.
|
|
// There can be more than one struct if there are embedded structs
|
|
// that are squashed.
|
|
structs := make([]reflect.Value, 1, 5)
|
|
structs[0] = result
|
|
|
|
// Compile the list of all the fields that we're going to be decoding
|
|
// from all the structs.
|
|
type field struct {
|
|
field reflect.StructField
|
|
val reflect.Value
|
|
}
|
|
fields := []field{}
|
|
for len(structs) > 0 {
|
|
structVal := structs[0]
|
|
structs = structs[1:]
|
|
|
|
structType := structVal.Type()
|
|
for i := 0; i < structType.NumField(); i++ {
|
|
fieldType := structType.Field(i)
|
|
tagParts := strings.Split(fieldType.Tag.Get(tagName), ",")
|
|
|
|
// Ignore fields with tag name "-"
|
|
if tagParts[0] == "-" {
|
|
continue
|
|
}
|
|
|
|
if fieldType.Anonymous {
|
|
fieldKind := fieldType.Type.Kind()
|
|
if fieldKind != reflect.Struct {
|
|
return &parser.PosError{
|
|
Pos: node.Pos(),
|
|
Err: fmt.Errorf("%s: unsupported type to struct: %s",
|
|
fieldType.Name, fieldKind),
|
|
}
|
|
}
|
|
|
|
// We have an embedded field. We "squash" the fields down
|
|
// if specified in the tag.
|
|
squash := false
|
|
for _, tag := range tagParts[1:] {
|
|
if tag == "squash" {
|
|
squash = true
|
|
break
|
|
}
|
|
}
|
|
|
|
if squash {
|
|
structs = append(
|
|
structs, result.FieldByName(fieldType.Name))
|
|
continue
|
|
}
|
|
}
|
|
|
|
// Normal struct field, store it away
|
|
fields = append(fields, field{fieldType, structVal.Field(i)})
|
|
}
|
|
}
|
|
|
|
usedKeys := make(map[string]struct{})
|
|
decodedFields := make([]string, 0, len(fields))
|
|
decodedFieldsVal := make([]reflect.Value, 0)
|
|
unusedKeysVal := make([]reflect.Value, 0)
|
|
for _, f := range fields {
|
|
field, fieldValue := f.field, f.val
|
|
if !fieldValue.IsValid() {
|
|
// This should never happen
|
|
panic("field is not valid")
|
|
}
|
|
|
|
// If we can't set the field, then it is unexported or something,
|
|
// and we just continue onwards.
|
|
if !fieldValue.CanSet() {
|
|
continue
|
|
}
|
|
|
|
fieldName := field.Name
|
|
|
|
tagValue := field.Tag.Get(tagName)
|
|
tagParts := strings.SplitN(tagValue, ",", 2)
|
|
if len(tagParts) >= 2 {
|
|
switch tagParts[1] {
|
|
case "decodedFields":
|
|
decodedFieldsVal = append(decodedFieldsVal, fieldValue)
|
|
continue
|
|
case "key":
|
|
if item == nil {
|
|
return &parser.PosError{
|
|
Pos: node.Pos(),
|
|
Err: fmt.Errorf("%s: %s asked for 'key', impossible",
|
|
name, fieldName),
|
|
}
|
|
}
|
|
|
|
fieldValue.SetString(item.Keys[0].Token.Value().(string))
|
|
continue
|
|
case "unusedKeys":
|
|
unusedKeysVal = append(unusedKeysVal, fieldValue)
|
|
continue
|
|
}
|
|
}
|
|
|
|
if tagParts[0] != "" {
|
|
fieldName = tagParts[0]
|
|
}
|
|
|
|
// Determine the element we'll use to decode. If it is a single
|
|
// match (only object with the field), then we decode it exactly.
|
|
// If it is a prefix match, then we decode the matches.
|
|
filter := list.Filter(fieldName)
|
|
|
|
prefixMatches := filter.Children()
|
|
matches := filter.Elem()
|
|
if len(matches.Items) == 0 && len(prefixMatches.Items) == 0 {
|
|
continue
|
|
}
|
|
|
|
// Track the used key
|
|
usedKeys[fieldName] = struct{}{}
|
|
|
|
// Create the field name and decode. We range over the elements
|
|
// because we actually want the value.
|
|
fieldName = fmt.Sprintf("%s.%s", name, fieldName)
|
|
if len(prefixMatches.Items) > 0 {
|
|
if err := d.decode(fieldName, prefixMatches, fieldValue); err != nil {
|
|
return err
|
|
}
|
|
}
|
|
for _, match := range matches.Items {
|
|
var decodeNode ast.Node = match.Val
|
|
if ot, ok := decodeNode.(*ast.ObjectType); ok {
|
|
decodeNode = &ast.ObjectList{Items: ot.List.Items}
|
|
}
|
|
|
|
if err := d.decode(fieldName, decodeNode, fieldValue); err != nil {
|
|
return err
|
|
}
|
|
}
|
|
|
|
decodedFields = append(decodedFields, field.Name)
|
|
}
|
|
|
|
if len(decodedFieldsVal) > 0 {
|
|
// Sort it so that it is deterministic
|
|
sort.Strings(decodedFields)
|
|
|
|
for _, v := range decodedFieldsVal {
|
|
v.Set(reflect.ValueOf(decodedFields))
|
|
}
|
|
}
|
|
|
|
return nil
|
|
}
|
|
|
|
// findNodeType returns the type of ast.Node
|
|
func findNodeType() reflect.Type {
|
|
var nodeContainer struct {
|
|
Node ast.Node
|
|
}
|
|
value := reflect.ValueOf(nodeContainer).FieldByName("Node")
|
|
return value.Type()
|
|
}
|