mirror of
https://github.com/superseriousbusiness/gotosocial.git
synced 2024-12-28 01:56:30 +00:00
c9c0773f2c
* start replacing client + federator + media workers with new worker + queue types * refactor federatingDB.Delete(), drop queued messages when deleting account / status * move all queue purging to the processor workers * undo toolchain updates * code comments, ensure dereferencer worker pool gets started * update gruf libraries in readme * start the job scheduler separately to the worker pools * reshuffle ordering or server.go + remove duplicate worker start / stop * update go-list version * fix vendoring * move queue invalidation to before wipeing / deletion, to ensure queued work not dropped * add logging to worker processing functions in testrig, don't start workers in unexpected places * update go-structr to add (+then rely on) QueueCtx{} type * ensure more worker pools get started properly in tests * fix remaining broken tests relying on worker queue logic * fix account test suite queue popping logic, ensure noop workers do not pull from queue * move back accidentally shuffled account deletion order * ensure error (non nil!!) gets passed in refactored federatingDB{}.Delete() * silently drop deletes from accounts not permitted to * don't warn log on forwarded deletes * make if else clauses easier to parse * use getFederatorMsg() * improved code comment * improved code comment re: requesting account delete checks * remove boolean result from worker start / stop since false = already running or already stopped * remove optional passed-in http.client * remove worker starting from the admin CLI commands (we don't need to handle side-effects) * update prune cli to start scheduler but not all of the workers * fix rebase issues * remove redundant return statements * i'm sorry sir linter
440 lines
11 KiB
Go
440 lines
11 KiB
Go
// GoToSocial
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// Copyright (C) GoToSocial Authors admin@gotosocial.org
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// SPDX-License-Identifier: AGPL-3.0-or-later
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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package media
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import (
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"context"
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"errors"
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"io"
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"time"
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"codeberg.org/gruf/go-iotools"
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"codeberg.org/gruf/go-store/v2/storage"
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"github.com/superseriousbusiness/gotosocial/internal/gtserror"
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"github.com/superseriousbusiness/gotosocial/internal/gtsmodel"
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"github.com/superseriousbusiness/gotosocial/internal/id"
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"github.com/superseriousbusiness/gotosocial/internal/log"
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"github.com/superseriousbusiness/gotosocial/internal/state"
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"github.com/superseriousbusiness/gotosocial/internal/uris"
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"github.com/superseriousbusiness/gotosocial/internal/util"
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)
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var SupportedMIMETypes = []string{
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mimeImageJpeg,
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mimeImageGif,
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mimeImagePng,
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mimeImageWebp,
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mimeVideoMp4,
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}
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var SupportedEmojiMIMETypes = []string{
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mimeImageGif,
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mimeImagePng,
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mimeImageWebp,
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}
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type Manager struct {
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state *state.State
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}
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// NewManager returns a media manager with given state.
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func NewManager(state *state.State) *Manager {
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return &Manager{state: state}
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}
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// PreProcessMedia begins the process of decoding
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// and storing the given data as an attachment.
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// It will return a pointer to a ProcessingMedia
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// struct upon which further actions can be performed,
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// such as getting the finished media, thumbnail,
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// attachment, etc.
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//
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// - data: a function that the media manager can call
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// to return a reader containing the media data.
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// - accountID: the account that the media belongs to.
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// - ai: optional and can be nil. Any additional information
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// about the attachment provided will be put in the database.
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//
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// Note: unlike ProcessMedia, this will NOT
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// queue the media to be asynchronously processed.
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func (m *Manager) PreProcessMedia(
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data DataFunc,
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accountID string,
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ai *AdditionalMediaInfo,
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) *ProcessingMedia {
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// Populate initial fields on the new media,
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// leaving out fields with values we don't know
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// yet. These will be overwritten as we go.
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now := time.Now()
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attachment := >smodel.MediaAttachment{
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ID: id.NewULID(),
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CreatedAt: now,
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UpdatedAt: now,
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Type: gtsmodel.FileTypeUnknown,
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FileMeta: gtsmodel.FileMeta{},
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AccountID: accountID,
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Processing: gtsmodel.ProcessingStatusReceived,
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File: gtsmodel.File{
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UpdatedAt: now,
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ContentType: "application/octet-stream",
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},
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Thumbnail: gtsmodel.Thumbnail{UpdatedAt: now},
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Avatar: util.Ptr(false),
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Header: util.Ptr(false),
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Cached: util.Ptr(false),
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}
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attachment.URL = uris.URIForAttachment(
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accountID,
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string(TypeAttachment),
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string(SizeOriginal),
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attachment.ID,
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"unknown",
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)
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attachment.File.Path = uris.StoragePathForAttachment(
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accountID,
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string(TypeAttachment),
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string(SizeOriginal),
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attachment.ID,
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"unknown",
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)
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// Check if we were provided additional info
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// to add to the attachment, and overwrite
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// some of the attachment fields if so.
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if ai != nil {
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if ai.CreatedAt != nil {
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attachment.CreatedAt = *ai.CreatedAt
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}
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if ai.StatusID != nil {
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attachment.StatusID = *ai.StatusID
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}
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if ai.RemoteURL != nil {
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attachment.RemoteURL = *ai.RemoteURL
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}
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if ai.Description != nil {
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attachment.Description = *ai.Description
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}
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if ai.ScheduledStatusID != nil {
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attachment.ScheduledStatusID = *ai.ScheduledStatusID
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}
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if ai.Blurhash != nil {
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attachment.Blurhash = *ai.Blurhash
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}
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if ai.Avatar != nil {
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attachment.Avatar = ai.Avatar
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}
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if ai.Header != nil {
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attachment.Header = ai.Header
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}
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if ai.FocusX != nil {
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attachment.FileMeta.Focus.X = *ai.FocusX
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}
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if ai.FocusY != nil {
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attachment.FileMeta.Focus.Y = *ai.FocusY
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}
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}
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processingMedia := &ProcessingMedia{
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media: attachment,
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dataFn: data,
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mgr: m,
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}
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return processingMedia
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}
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// PreProcessMediaRecache refetches, reprocesses,
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// and recaches an existing attachment that has
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// been uncached via cleaner pruning.
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//
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// Note: unlike ProcessMedia, this will NOT queue
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// the media to be asychronously processed.
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func (m *Manager) PreProcessMediaRecache(
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ctx context.Context,
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data DataFunc,
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attachmentID string,
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) (*ProcessingMedia, error) {
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// Get the existing attachment from database.
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attachment, err := m.state.DB.GetAttachmentByID(ctx, attachmentID)
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if err != nil {
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return nil, err
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}
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processingMedia := &ProcessingMedia{
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media: attachment,
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dataFn: data,
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recache: true, // Indicate it's a recache.
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mgr: m,
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}
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return processingMedia, nil
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}
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// PreProcessEmoji begins the process of decoding and storing
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// the given data as an emoji. It will return a pointer to a
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// ProcessingEmoji struct upon which further actions can be
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// performed, such as getting the finished media, thumbnail,
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// attachment, etc.
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//
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// - data: function that the media manager can call
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// to return a reader containing the emoji data.
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// - shortcode: the emoji shortcode without the ':'s around it.
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// - emojiID: database ID that should be used to store the emoji.
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// - uri: ActivityPub URI/ID of the emoji.
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// - ai: optional and can be nil. Any additional information
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// about the emoji provided will be put in the database.
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// - refresh: refetch/refresh the emoji.
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//
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// Note: unlike ProcessEmoji, this will NOT queue
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// the emoji to be asynchronously processed.
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func (m *Manager) PreProcessEmoji(
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ctx context.Context,
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data DataFunc,
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shortcode string,
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emojiID string,
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uri string,
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ai *AdditionalEmojiInfo,
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refresh bool,
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) (*ProcessingEmoji, error) {
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var (
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newPathID string
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emoji *gtsmodel.Emoji
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now = time.Now()
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)
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// Fetch the local instance account for emoji path generation.
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instanceAcc, err := m.state.DB.GetInstanceAccount(ctx, "")
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if err != nil {
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return nil, gtserror.Newf("error fetching instance account: %w", err)
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}
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if refresh {
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// Existing emoji!
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emoji, err = m.state.DB.GetEmojiByID(ctx, emojiID)
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if err != nil {
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err = gtserror.Newf("error fetching emoji to refresh from the db: %w", err)
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return nil, err
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}
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// Since this is a refresh, we will end up with
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// new images stored for this emoji, so we should
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// use an io.Closer callback to perform clean up
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// of the original images from storage.
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originalData := data
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originalImagePath := emoji.ImagePath
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originalImageStaticPath := emoji.ImageStaticPath
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data = func(ctx context.Context) (io.ReadCloser, int64, error) {
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// Call original data func.
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rc, sz, err := originalData(ctx)
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if err != nil {
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return nil, 0, err
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}
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// Wrap closer to cleanup old data.
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c := iotools.CloserCallback(rc, func() {
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if err := m.state.Storage.Delete(ctx, originalImagePath); err != nil && !errors.Is(err, storage.ErrNotFound) {
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log.Errorf(ctx, "error removing old emoji %s@%s from storage: %v", emoji.Shortcode, emoji.Domain, err)
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}
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if err := m.state.Storage.Delete(ctx, originalImageStaticPath); err != nil && !errors.Is(err, storage.ErrNotFound) {
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log.Errorf(ctx, "error removing old static emoji %s@%s from storage: %v", emoji.Shortcode, emoji.Domain, err)
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}
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})
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// Return newly wrapped readcloser and size.
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return iotools.ReadCloser(rc, c), sz, nil
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}
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// Reuse existing shortcode and URI -
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// these don't change when we refresh.
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emoji.Shortcode = shortcode
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emoji.URI = uri
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// Use a new ID to create a new path
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// for the new images, to get around
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// needing to do cache invalidation.
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newPathID, err = id.NewRandomULID()
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if err != nil {
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return nil, gtserror.Newf("error generating alternateID for emoji refresh: %s", err)
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}
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emoji.ImageStaticURL = uris.URIForAttachment(
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instanceAcc.ID,
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string(TypeEmoji),
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string(SizeStatic),
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newPathID,
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// All static emojis
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// are encoded as png.
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mimePng,
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)
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emoji.ImageStaticPath = uris.StoragePathForAttachment(
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instanceAcc.ID,
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string(TypeEmoji),
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string(SizeStatic),
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newPathID,
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// All static emojis
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// are encoded as png.
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mimePng,
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)
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} else {
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// New emoji!
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imageStaticURL := uris.URIForAttachment(
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instanceAcc.ID,
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string(TypeEmoji),
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string(SizeStatic),
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emojiID,
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// All static emojis
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// are encoded as png.
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mimePng,
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)
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imageStaticPath := uris.StoragePathForAttachment(
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instanceAcc.ID,
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string(TypeEmoji),
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string(SizeStatic),
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emojiID,
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// All static emojis
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// are encoded as png.
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mimePng,
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)
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// Populate initial fields on the new emoji,
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// leaving out fields with values we don't know
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// yet. These will be overwritten as we go.
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emoji = >smodel.Emoji{
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ID: emojiID,
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CreatedAt: now,
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UpdatedAt: now,
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Shortcode: shortcode,
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ImageStaticURL: imageStaticURL,
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ImageStaticPath: imageStaticPath,
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ImageStaticContentType: mimeImagePng,
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ImageUpdatedAt: now,
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Disabled: util.Ptr(false),
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URI: uri,
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VisibleInPicker: util.Ptr(true),
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}
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}
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// Check if we have additional info to add to the emoji,
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// and overwrite some of the emoji fields if so.
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if ai != nil {
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if ai.CreatedAt != nil {
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emoji.CreatedAt = *ai.CreatedAt
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}
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if ai.Domain != nil {
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emoji.Domain = *ai.Domain
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}
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if ai.ImageRemoteURL != nil {
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emoji.ImageRemoteURL = *ai.ImageRemoteURL
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}
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if ai.ImageStaticRemoteURL != nil {
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emoji.ImageStaticRemoteURL = *ai.ImageStaticRemoteURL
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}
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if ai.Disabled != nil {
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emoji.Disabled = ai.Disabled
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}
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if ai.VisibleInPicker != nil {
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emoji.VisibleInPicker = ai.VisibleInPicker
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}
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if ai.CategoryID != nil {
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emoji.CategoryID = *ai.CategoryID
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}
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}
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processingEmoji := &ProcessingEmoji{
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emoji: emoji,
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existing: refresh,
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newPathID: newPathID,
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dataFn: data,
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mgr: m,
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}
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return processingEmoji, nil
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}
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// PreProcessEmojiRecache refetches, reprocesses, and recaches
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// an existing emoji that has been uncached via cleaner pruning.
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//
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// Note: unlike ProcessEmoji, this will NOT queue the emoji to
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// be asychronously processed.
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func (m *Manager) PreProcessEmojiRecache(
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ctx context.Context,
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data DataFunc,
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emojiID string,
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) (*ProcessingEmoji, error) {
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// Get the existing emoji from the database.
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emoji, err := m.state.DB.GetEmojiByID(ctx, emojiID)
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if err != nil {
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return nil, err
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}
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processingEmoji := &ProcessingEmoji{
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emoji: emoji,
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dataFn: data,
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existing: true, // Indicate recache.
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mgr: m,
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}
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return processingEmoji, nil
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}
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// ProcessEmoji will call PreProcessEmoji, followed
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// by queuing the emoji in the emoji worker queue.
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func (m *Manager) ProcessEmoji(
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ctx context.Context,
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data DataFunc,
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shortcode string,
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id string,
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uri string,
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ai *AdditionalEmojiInfo,
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refresh bool,
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) (*ProcessingEmoji, error) {
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// Create a new processing emoji object for this emoji request.
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emoji, err := m.PreProcessEmoji(ctx, data, shortcode, id, uri, ai, refresh)
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if err != nil {
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return nil, err
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}
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// Attempt to add emoji item to the worker queue.
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m.state.Workers.Media.Queue.Push(emoji.Process)
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return emoji, nil
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}
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