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https://github.com/superseriousbusiness/gotosocial.git
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98263a7de6
* start fixing up tests * fix up tests + automate with drone * fiddle with linting * messing about with drone.yml * some more fiddling * hmmm * add cache * add vendor directory * verbose * ci updates * update some little things * update sig
114 lines
2.8 KiB
Go
114 lines
2.8 KiB
Go
package ut
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import (
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"strings"
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"github.com/go-playground/locales"
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)
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// UniversalTranslator holds all locale & translation data
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type UniversalTranslator struct {
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translators map[string]Translator
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fallback Translator
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}
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// New returns a new UniversalTranslator instance set with
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// the fallback locale and locales it should support
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func New(fallback locales.Translator, supportedLocales ...locales.Translator) *UniversalTranslator {
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t := &UniversalTranslator{
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translators: make(map[string]Translator),
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}
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for _, v := range supportedLocales {
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trans := newTranslator(v)
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t.translators[strings.ToLower(trans.Locale())] = trans
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if fallback.Locale() == v.Locale() {
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t.fallback = trans
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}
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}
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if t.fallback == nil && fallback != nil {
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t.fallback = newTranslator(fallback)
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}
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return t
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}
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// FindTranslator trys to find a Translator based on an array of locales
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// and returns the first one it can find, otherwise returns the
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// fallback translator.
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func (t *UniversalTranslator) FindTranslator(locales ...string) (trans Translator, found bool) {
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for _, locale := range locales {
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if trans, found = t.translators[strings.ToLower(locale)]; found {
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return
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}
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}
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return t.fallback, false
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}
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// GetTranslator returns the specified translator for the given locale,
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// or fallback if not found
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func (t *UniversalTranslator) GetTranslator(locale string) (trans Translator, found bool) {
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if trans, found = t.translators[strings.ToLower(locale)]; found {
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return
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}
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return t.fallback, false
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}
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// GetFallback returns the fallback locale
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func (t *UniversalTranslator) GetFallback() Translator {
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return t.fallback
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}
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// AddTranslator adds the supplied translator, if it already exists the override param
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// will be checked and if false an error will be returned, otherwise the translator will be
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// overridden; if the fallback matches the supplied translator it will be overridden as well
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// NOTE: this is normally only used when translator is embedded within a library
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func (t *UniversalTranslator) AddTranslator(translator locales.Translator, override bool) error {
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lc := strings.ToLower(translator.Locale())
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_, ok := t.translators[lc]
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if ok && !override {
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return &ErrExistingTranslator{locale: translator.Locale()}
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}
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trans := newTranslator(translator)
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if t.fallback.Locale() == translator.Locale() {
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// because it's optional to have a fallback, I don't impose that limitation
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// don't know why you wouldn't but...
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if !override {
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return &ErrExistingTranslator{locale: translator.Locale()}
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}
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t.fallback = trans
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}
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t.translators[lc] = trans
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return nil
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}
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// VerifyTranslations runs through all locales and identifies any issues
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// eg. missing plural rules for a locale
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func (t *UniversalTranslator) VerifyTranslations() (err error) {
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for _, trans := range t.translators {
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err = trans.VerifyTranslations()
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if err != nil {
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return
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}
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}
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return
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}
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