mirror of
https://github.com/superseriousbusiness/gotosocial.git
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98263a7de6
* start fixing up tests * fix up tests + automate with drone * fiddle with linting * messing about with drone.yml * some more fiddling * hmmm * add cache * add vendor directory * verbose * ci updates * update some little things * update sig
107 lines
2.3 KiB
Go
107 lines
2.3 KiB
Go
package cli
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import (
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"flag"
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"fmt"
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"strconv"
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)
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// Float64Flag is a flag with type float64
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type Float64Flag struct {
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Name string
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Aliases []string
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Usage string
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EnvVars []string
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FilePath string
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Required bool
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Hidden bool
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Value float64
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DefaultText string
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Destination *float64
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HasBeenSet bool
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}
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// IsSet returns whether or not the flag has been set through env or file
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func (f *Float64Flag) IsSet() bool {
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return f.HasBeenSet
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}
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// String returns a readable representation of this value
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// (for usage defaults)
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func (f *Float64Flag) String() string {
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return FlagStringer(f)
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}
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// Names returns the names of the flag
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func (f *Float64Flag) Names() []string {
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return flagNames(f.Name, f.Aliases)
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}
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// IsRequired returns whether or not the flag is required
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func (f *Float64Flag) IsRequired() bool {
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return f.Required
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}
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// TakesValue returns true of the flag takes a value, otherwise false
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func (f *Float64Flag) TakesValue() bool {
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return true
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}
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// GetUsage returns the usage string for the flag
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func (f *Float64Flag) GetUsage() string {
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return f.Usage
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}
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// GetValue returns the flags value as string representation and an empty
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// string if the flag takes no value at all.
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func (f *Float64Flag) GetValue() string {
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return fmt.Sprintf("%f", f.Value)
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}
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// Apply populates the flag given the flag set and environment
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func (f *Float64Flag) Apply(set *flag.FlagSet) error {
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if val, ok := flagFromEnvOrFile(f.EnvVars, f.FilePath); ok {
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if val != "" {
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valFloat, err := strconv.ParseFloat(val, 10)
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if err != nil {
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return fmt.Errorf("could not parse %q as float64 value for flag %s: %s", val, f.Name, err)
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}
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f.Value = valFloat
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f.HasBeenSet = true
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}
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}
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for _, name := range f.Names() {
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if f.Destination != nil {
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set.Float64Var(f.Destination, name, f.Value, f.Usage)
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continue
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}
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set.Float64(name, f.Value, f.Usage)
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}
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return nil
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}
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// Float64 looks up the value of a local Float64Flag, returns
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// 0 if not found
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func (c *Context) Float64(name string) float64 {
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if fs := lookupFlagSet(name, c); fs != nil {
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return lookupFloat64(name, fs)
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}
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return 0
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}
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func lookupFloat64(name string, set *flag.FlagSet) float64 {
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f := set.Lookup(name)
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if f != nil {
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parsed, err := strconv.ParseFloat(f.Value.String(), 64)
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if err != nil {
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return 0
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}
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return parsed
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}
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return 0
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}
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