gotosocial/internal/gtsmodel/marker.go
Daenney c1375ca5c1
[chore] Remove go-playground/validator ()
* [chore] Remove go-playground/validator

It turns out we're not actually using the validator code. This is a
remnant from when we intended to use it, but the presence of it and its
struct tags creates the illusion we're validating a lot of things we're
not. It resulted in some confusion when we were trying to figure out
language valdiation.

Remove all this code, so that only the validation functions from the
validate package we actually use remain. I'm not touching the struct
tags in the migrations in order to avoid things potentially thinking
migrations need to be re-run.

* [chore] Bring back a struct tag on api

The validate on internal/api is Gin doing form validation, not the
validator from go-playground/validator.
2023-08-06 12:22:40 +02:00

38 lines
1.8 KiB
Go

// GoToSocial
// Copyright (C) GoToSocial Authors admin@gotosocial.org
// SPDX-License-Identifier: AGPL-3.0-or-later
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
package gtsmodel
import "time"
// Marker stores a local account's read position on a given timeline.
type Marker struct {
AccountID string `bun:"type:CHAR(26),pk,unique:markers_account_id_timeline_uniq,notnull,nullzero"` // ID of the local account that owns the marker
Name MarkerName `bun:",nullzero,notnull,pk,unique:markers_account_id_timeline_uniq"` // Name of the marked timeline
UpdatedAt time.Time `bun:"type:timestamptz,nullzero,notnull,default:current_timestamp"` // When marker was last updated
Version int `bun:",nullzero,notnull,default:0"` // For optimistic concurrency control
LastReadID string `bun:"type:CHAR(26),notnull,nullzero"` // Last ID read on this timeline (status ID for home, notification ID for notifications)
}
// MarkerName is the name of one of the timelines we can store markers for.
type MarkerName string
const (
MarkerNameHome MarkerName = "home"
MarkerNameNotifications MarkerName = "notifications"
)