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98263a7de6
* start fixing up tests * fix up tests + automate with drone * fiddle with linting * messing about with drone.yml * some more fiddling * hmmm * add cache * add vendor directory * verbose * ci updates * update some little things * update sig
191 lines
6.2 KiB
Go
191 lines
6.2 KiB
Go
// Copyright 2018 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package s2
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// VertexModel defines whether shapes are considered to contain their vertices.
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// Note that these definitions differ from the ones used by BooleanOperation.
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//
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// Note that points other than vertices are never contained by polylines.
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// If you want need this behavior, use ClosestEdgeQuery's IsDistanceLess
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// with a suitable distance threshold instead.
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type VertexModel int
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const (
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// VertexModelOpen means no shapes contain their vertices (not even
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// points). Therefore Contains(Point) returns true if and only if the
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// point is in the interior of some polygon.
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VertexModelOpen VertexModel = iota
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// VertexModelSemiOpen means that polygon point containment is defined
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// such that if several polygons tile the region around a vertex, then
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// exactly one of those polygons contains that vertex. Points and
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// polylines still do not contain any vertices.
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VertexModelSemiOpen
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// VertexModelClosed means all shapes contain their vertices (including
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// points and polylines).
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VertexModelClosed
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)
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// ContainsPointQuery determines whether one or more shapes in a ShapeIndex
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// contain a given Point. The ShapeIndex may contain any number of points,
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// polylines, and/or polygons (possibly overlapping). Shape boundaries may be
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// modeled as Open, SemiOpen, or Closed (this affects whether or not shapes are
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// considered to contain their vertices).
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//
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// This type is not safe for concurrent use.
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//
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// However, note that if you need to do a large number of point containment
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// tests, it is more efficient to re-use the query rather than creating a new
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// one each time.
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type ContainsPointQuery struct {
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model VertexModel
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index *ShapeIndex
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iter *ShapeIndexIterator
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}
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// NewContainsPointQuery creates a new instance of the ContainsPointQuery for the index
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// and given vertex model choice.
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func NewContainsPointQuery(index *ShapeIndex, model VertexModel) *ContainsPointQuery {
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return &ContainsPointQuery{
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index: index,
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model: model,
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iter: index.Iterator(),
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}
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}
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// Contains reports whether any shape in the queries index contains the point p
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// under the queries vertex model (Open, SemiOpen, or Closed).
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func (q *ContainsPointQuery) Contains(p Point) bool {
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if !q.iter.LocatePoint(p) {
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return false
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}
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cell := q.iter.IndexCell()
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for _, clipped := range cell.shapes {
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if q.shapeContains(clipped, q.iter.Center(), p) {
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return true
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}
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}
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return false
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}
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// shapeContains reports whether the clippedShape from the iterator's center position contains
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// the given point.
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func (q *ContainsPointQuery) shapeContains(clipped *clippedShape, center, p Point) bool {
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inside := clipped.containsCenter
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numEdges := clipped.numEdges()
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if numEdges <= 0 {
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return inside
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}
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shape := q.index.Shape(clipped.shapeID)
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if shape.Dimension() != 2 {
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// Points and polylines can be ignored unless the vertex model is Closed.
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if q.model != VertexModelClosed {
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return false
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}
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// Otherwise, the point is contained if and only if it matches a vertex.
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for _, edgeID := range clipped.edges {
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edge := shape.Edge(edgeID)
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if edge.V0 == p || edge.V1 == p {
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return true
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}
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}
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return false
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}
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// Test containment by drawing a line segment from the cell center to the
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// given point and counting edge crossings.
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crosser := NewEdgeCrosser(center, p)
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for _, edgeID := range clipped.edges {
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edge := shape.Edge(edgeID)
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sign := crosser.CrossingSign(edge.V0, edge.V1)
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if sign == DoNotCross {
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continue
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}
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if sign == MaybeCross {
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// For the Open and Closed models, check whether p is a vertex.
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if q.model != VertexModelSemiOpen && (edge.V0 == p || edge.V1 == p) {
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return (q.model == VertexModelClosed)
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}
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// C++ plays fast and loose with the int <-> bool conversions here.
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if VertexCrossing(crosser.a, crosser.b, edge.V0, edge.V1) {
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sign = Cross
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} else {
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sign = DoNotCross
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}
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}
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inside = inside != (sign == Cross)
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}
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return inside
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}
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// ShapeContains reports whether the given shape contains the point under this
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// queries vertex model (Open, SemiOpen, or Closed).
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//
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// This requires the shape belongs to this queries index.
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func (q *ContainsPointQuery) ShapeContains(shape Shape, p Point) bool {
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if !q.iter.LocatePoint(p) {
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return false
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}
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clipped := q.iter.IndexCell().findByShapeID(q.index.idForShape(shape))
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if clipped == nil {
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return false
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}
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return q.shapeContains(clipped, q.iter.Center(), p)
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}
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// shapeVisitorFunc is a type of function that can be called against shaped in an index.
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type shapeVisitorFunc func(shape Shape) bool
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// visitContainingShapes visits all shapes in the given index that contain the
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// given point p, terminating early if the given visitor function returns false,
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// in which case visitContainingShapes returns false. Each shape is
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// visited at most once.
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func (q *ContainsPointQuery) visitContainingShapes(p Point, f shapeVisitorFunc) bool {
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// This function returns false only if the algorithm terminates early
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// because the visitor function returned false.
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if !q.iter.LocatePoint(p) {
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return true
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}
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cell := q.iter.IndexCell()
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for _, clipped := range cell.shapes {
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if q.shapeContains(clipped, q.iter.Center(), p) &&
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!f(q.index.Shape(clipped.shapeID)) {
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return false
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}
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}
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return true
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}
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// ContainingShapes returns a slice of all shapes that contain the given point.
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func (q *ContainsPointQuery) ContainingShapes(p Point) []Shape {
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var shapes []Shape
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q.visitContainingShapes(p, func(shape Shape) bool {
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shapes = append(shapes, shape)
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return true
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})
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return shapes
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}
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// TODO(roberts): Remaining methods from C++
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// type edgeVisitorFunc func(shape ShapeEdge) bool
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// func (q *ContainsPointQuery) visitIncidentEdges(p Point, v edgeVisitorFunc) bool
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