mirror of
https://github.com/superseriousbusiness/gotosocial.git
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ca729aa4a0
Bumps [github.com/jackc/pgx/v5](https://github.com/jackc/pgx) from 5.6.0 to 5.7.1. - [Changelog](https://github.com/jackc/pgx/blob/master/CHANGELOG.md) - [Commits](https://github.com/jackc/pgx/compare/v5.6.0...v5.7.1) --- updated-dependencies: - dependency-name: github.com/jackc/pgx/v5 dependency-type: direct:production update-type: version-update:semver-minor ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
711 lines
20 KiB
Go
711 lines
20 KiB
Go
package puddle
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import (
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"context"
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"errors"
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"sync"
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"sync/atomic"
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"time"
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"github.com/jackc/puddle/v2/internal/genstack"
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"golang.org/x/sync/semaphore"
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)
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const (
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resourceStatusConstructing = 0
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resourceStatusIdle = iota
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resourceStatusAcquired = iota
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resourceStatusHijacked = iota
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)
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// ErrClosedPool occurs on an attempt to acquire a connection from a closed pool
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// or a pool that is closed while the acquire is waiting.
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var ErrClosedPool = errors.New("closed pool")
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// ErrNotAvailable occurs on an attempt to acquire a resource from a pool
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// that is at maximum capacity and has no available resources.
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var ErrNotAvailable = errors.New("resource not available")
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// Constructor is a function called by the pool to construct a resource.
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type Constructor[T any] func(ctx context.Context) (res T, err error)
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// Destructor is a function called by the pool to destroy a resource.
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type Destructor[T any] func(res T)
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// Resource is the resource handle returned by acquiring from the pool.
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type Resource[T any] struct {
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value T
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pool *Pool[T]
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creationTime time.Time
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lastUsedNano int64
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poolResetCount int
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status byte
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}
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// Value returns the resource value.
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func (res *Resource[T]) Value() T {
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if !(res.status == resourceStatusAcquired || res.status == resourceStatusHijacked) {
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panic("tried to access resource that is not acquired or hijacked")
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}
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return res.value
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}
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// Release returns the resource to the pool. res must not be subsequently used.
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func (res *Resource[T]) Release() {
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if res.status != resourceStatusAcquired {
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panic("tried to release resource that is not acquired")
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}
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res.pool.releaseAcquiredResource(res, nanotime())
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}
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// ReleaseUnused returns the resource to the pool without updating when it was last used used. i.e. LastUsedNanotime
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// will not change. res must not be subsequently used.
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func (res *Resource[T]) ReleaseUnused() {
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if res.status != resourceStatusAcquired {
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panic("tried to release resource that is not acquired")
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}
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res.pool.releaseAcquiredResource(res, res.lastUsedNano)
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}
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// Destroy returns the resource to the pool for destruction. res must not be
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// subsequently used.
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func (res *Resource[T]) Destroy() {
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if res.status != resourceStatusAcquired {
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panic("tried to destroy resource that is not acquired")
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}
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go res.pool.destroyAcquiredResource(res)
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}
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// Hijack assumes ownership of the resource from the pool. Caller is responsible
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// for cleanup of resource value.
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func (res *Resource[T]) Hijack() {
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if res.status != resourceStatusAcquired {
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panic("tried to hijack resource that is not acquired")
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}
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res.pool.hijackAcquiredResource(res)
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}
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// CreationTime returns when the resource was created by the pool.
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func (res *Resource[T]) CreationTime() time.Time {
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if !(res.status == resourceStatusAcquired || res.status == resourceStatusHijacked) {
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panic("tried to access resource that is not acquired or hijacked")
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}
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return res.creationTime
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}
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// LastUsedNanotime returns when Release was last called on the resource measured in nanoseconds from an arbitrary time
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// (a monotonic time). Returns creation time if Release has never been called. This is only useful to compare with
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// other calls to LastUsedNanotime. In almost all cases, IdleDuration should be used instead.
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func (res *Resource[T]) LastUsedNanotime() int64 {
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if !(res.status == resourceStatusAcquired || res.status == resourceStatusHijacked) {
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panic("tried to access resource that is not acquired or hijacked")
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}
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return res.lastUsedNano
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}
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// IdleDuration returns the duration since Release was last called on the resource. This is equivalent to subtracting
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// LastUsedNanotime to the current nanotime.
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func (res *Resource[T]) IdleDuration() time.Duration {
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if !(res.status == resourceStatusAcquired || res.status == resourceStatusHijacked) {
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panic("tried to access resource that is not acquired or hijacked")
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}
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return time.Duration(nanotime() - res.lastUsedNano)
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}
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// Pool is a concurrency-safe resource pool.
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type Pool[T any] struct {
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// mux is the pool internal lock. Any modification of shared state of
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// the pool (but Acquires of acquireSem) must be performed only by
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// holder of the lock. Long running operations are not allowed when mux
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// is held.
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mux sync.Mutex
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// acquireSem provides an allowance to acquire a resource.
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//
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// Releases are allowed only when caller holds mux. Acquires have to
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// happen before mux is locked (doesn't apply to semaphore.TryAcquire in
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// AcquireAllIdle).
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acquireSem *semaphore.Weighted
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destructWG sync.WaitGroup
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allResources resList[T]
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idleResources *genstack.GenStack[*Resource[T]]
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constructor Constructor[T]
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destructor Destructor[T]
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maxSize int32
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acquireCount int64
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acquireDuration time.Duration
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emptyAcquireCount int64
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emptyAcquireWaitTime time.Duration
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canceledAcquireCount atomic.Int64
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resetCount int
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baseAcquireCtx context.Context
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cancelBaseAcquireCtx context.CancelFunc
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closed bool
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}
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type Config[T any] struct {
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Constructor Constructor[T]
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Destructor Destructor[T]
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MaxSize int32
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}
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// NewPool creates a new pool. Returns an error iff MaxSize is less than 1.
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func NewPool[T any](config *Config[T]) (*Pool[T], error) {
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if config.MaxSize < 1 {
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return nil, errors.New("MaxSize must be >= 1")
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}
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baseAcquireCtx, cancelBaseAcquireCtx := context.WithCancel(context.Background())
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return &Pool[T]{
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acquireSem: semaphore.NewWeighted(int64(config.MaxSize)),
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idleResources: genstack.NewGenStack[*Resource[T]](),
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maxSize: config.MaxSize,
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constructor: config.Constructor,
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destructor: config.Destructor,
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baseAcquireCtx: baseAcquireCtx,
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cancelBaseAcquireCtx: cancelBaseAcquireCtx,
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}, nil
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}
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// Close destroys all resources in the pool and rejects future Acquire calls.
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// Blocks until all resources are returned to pool and destroyed.
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func (p *Pool[T]) Close() {
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defer p.destructWG.Wait()
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p.mux.Lock()
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defer p.mux.Unlock()
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if p.closed {
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return
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}
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p.closed = true
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p.cancelBaseAcquireCtx()
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for res, ok := p.idleResources.Pop(); ok; res, ok = p.idleResources.Pop() {
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p.allResources.remove(res)
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go p.destructResourceValue(res.value)
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}
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}
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// Stat is a snapshot of Pool statistics.
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type Stat struct {
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constructingResources int32
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acquiredResources int32
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idleResources int32
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maxResources int32
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acquireCount int64
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acquireDuration time.Duration
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emptyAcquireCount int64
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emptyAcquireWaitTime time.Duration
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canceledAcquireCount int64
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}
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// TotalResources returns the total number of resources currently in the pool.
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// The value is the sum of ConstructingResources, AcquiredResources, and
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// IdleResources.
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func (s *Stat) TotalResources() int32 {
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return s.constructingResources + s.acquiredResources + s.idleResources
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}
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// ConstructingResources returns the number of resources with construction in progress in
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// the pool.
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func (s *Stat) ConstructingResources() int32 {
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return s.constructingResources
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}
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// AcquiredResources returns the number of currently acquired resources in the pool.
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func (s *Stat) AcquiredResources() int32 {
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return s.acquiredResources
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}
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// IdleResources returns the number of currently idle resources in the pool.
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func (s *Stat) IdleResources() int32 {
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return s.idleResources
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}
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// MaxResources returns the maximum size of the pool.
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func (s *Stat) MaxResources() int32 {
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return s.maxResources
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}
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// AcquireCount returns the cumulative count of successful acquires from the pool.
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func (s *Stat) AcquireCount() int64 {
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return s.acquireCount
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}
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// AcquireDuration returns the total duration of all successful acquires from
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// the pool.
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func (s *Stat) AcquireDuration() time.Duration {
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return s.acquireDuration
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}
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// EmptyAcquireCount returns the cumulative count of successful acquires from the pool
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// that waited for a resource to be released or constructed because the pool was
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// empty.
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func (s *Stat) EmptyAcquireCount() int64 {
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return s.emptyAcquireCount
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}
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// EmptyAcquireWaitTime returns the cumulative time waited for successful acquires
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// from the pool for a resource to be released or constructed because the pool was
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// empty.
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func (s *Stat) EmptyAcquireWaitTime() time.Duration {
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return s.emptyAcquireWaitTime
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}
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// CanceledAcquireCount returns the cumulative count of acquires from the pool
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// that were canceled by a context.
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func (s *Stat) CanceledAcquireCount() int64 {
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return s.canceledAcquireCount
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}
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// Stat returns the current pool statistics.
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func (p *Pool[T]) Stat() *Stat {
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p.mux.Lock()
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defer p.mux.Unlock()
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s := &Stat{
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maxResources: p.maxSize,
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acquireCount: p.acquireCount,
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emptyAcquireCount: p.emptyAcquireCount,
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emptyAcquireWaitTime: p.emptyAcquireWaitTime,
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canceledAcquireCount: p.canceledAcquireCount.Load(),
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acquireDuration: p.acquireDuration,
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}
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for _, res := range p.allResources {
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switch res.status {
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case resourceStatusConstructing:
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s.constructingResources += 1
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case resourceStatusIdle:
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s.idleResources += 1
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case resourceStatusAcquired:
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s.acquiredResources += 1
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}
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}
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return s
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}
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// tryAcquireIdleResource checks if there is any idle resource. If there is
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// some, this method removes it from idle list and returns it. If the idle pool
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// is empty, this method returns nil and doesn't modify the idleResources slice.
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//
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// WARNING: Caller of this method must hold the pool mutex!
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func (p *Pool[T]) tryAcquireIdleResource() *Resource[T] {
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res, ok := p.idleResources.Pop()
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if !ok {
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return nil
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}
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res.status = resourceStatusAcquired
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return res
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}
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// createNewResource creates a new resource and inserts it into list of pool
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// resources.
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//
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// WARNING: Caller of this method must hold the pool mutex!
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func (p *Pool[T]) createNewResource() *Resource[T] {
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res := &Resource[T]{
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pool: p,
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creationTime: time.Now(),
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lastUsedNano: nanotime(),
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poolResetCount: p.resetCount,
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status: resourceStatusConstructing,
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}
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p.allResources.append(res)
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p.destructWG.Add(1)
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return res
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}
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// Acquire gets a resource from the pool. If no resources are available and the pool is not at maximum capacity it will
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// create a new resource. If the pool is at maximum capacity it will block until a resource is available. ctx can be
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// used to cancel the Acquire.
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//
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// If Acquire creates a new resource the resource constructor function will receive a context that delegates Value() to
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// ctx. Canceling ctx will cause Acquire to return immediately but it will not cancel the resource creation. This avoids
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// the problem of it being impossible to create resources when the time to create a resource is greater than any one
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// caller of Acquire is willing to wait.
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func (p *Pool[T]) Acquire(ctx context.Context) (_ *Resource[T], err error) {
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select {
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case <-ctx.Done():
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p.canceledAcquireCount.Add(1)
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return nil, ctx.Err()
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default:
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}
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return p.acquire(ctx)
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}
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// acquire is a continuation of Acquire function that doesn't check context
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// validity.
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//
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// This function exists solely only for benchmarking purposes.
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func (p *Pool[T]) acquire(ctx context.Context) (*Resource[T], error) {
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startNano := nanotime()
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var waitedForLock bool
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if !p.acquireSem.TryAcquire(1) {
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waitedForLock = true
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err := p.acquireSem.Acquire(ctx, 1)
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if err != nil {
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p.canceledAcquireCount.Add(1)
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return nil, err
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}
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}
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p.mux.Lock()
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if p.closed {
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p.acquireSem.Release(1)
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p.mux.Unlock()
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return nil, ErrClosedPool
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}
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// If a resource is available in the pool.
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if res := p.tryAcquireIdleResource(); res != nil {
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waitTime := time.Duration(nanotime() - startNano)
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if waitedForLock {
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p.emptyAcquireCount += 1
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p.emptyAcquireWaitTime += waitTime
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}
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p.acquireCount += 1
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p.acquireDuration += waitTime
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p.mux.Unlock()
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return res, nil
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}
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if len(p.allResources) >= int(p.maxSize) {
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// Unreachable code.
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panic("bug: semaphore allowed more acquires than pool allows")
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}
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// The resource is not idle, but there is enough space to create one.
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res := p.createNewResource()
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p.mux.Unlock()
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res, err := p.initResourceValue(ctx, res)
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if err != nil {
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return nil, err
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}
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p.mux.Lock()
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defer p.mux.Unlock()
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p.emptyAcquireCount += 1
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p.acquireCount += 1
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waitTime := time.Duration(nanotime() - startNano)
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p.acquireDuration += waitTime
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p.emptyAcquireWaitTime += waitTime
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return res, nil
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}
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func (p *Pool[T]) initResourceValue(ctx context.Context, res *Resource[T]) (*Resource[T], error) {
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// Create the resource in a goroutine to immediately return from Acquire
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// if ctx is canceled without also canceling the constructor.
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//
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// See:
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// - https://github.com/jackc/pgx/issues/1287
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// - https://github.com/jackc/pgx/issues/1259
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constructErrChan := make(chan error)
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go func() {
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constructorCtx := newValueCancelCtx(ctx, p.baseAcquireCtx)
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value, err := p.constructor(constructorCtx)
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if err != nil {
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p.mux.Lock()
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p.allResources.remove(res)
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p.destructWG.Done()
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// The resource won't be acquired because its
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// construction failed. We have to allow someone else to
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// take that resouce.
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p.acquireSem.Release(1)
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p.mux.Unlock()
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select {
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case constructErrChan <- err:
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case <-ctx.Done():
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// The caller is cancelled, so no-one awaits the
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// error. This branch avoid goroutine leak.
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}
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return
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}
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// The resource is already in p.allResources where it might be read. So we need to acquire the lock to update its
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// status.
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p.mux.Lock()
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res.value = value
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res.status = resourceStatusAcquired
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p.mux.Unlock()
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// This select works because the channel is unbuffered.
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select {
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case constructErrChan <- nil:
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case <-ctx.Done():
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p.releaseAcquiredResource(res, res.lastUsedNano)
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}
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}()
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select {
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case <-ctx.Done():
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p.canceledAcquireCount.Add(1)
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return nil, ctx.Err()
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case err := <-constructErrChan:
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if err != nil {
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return nil, err
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}
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return res, nil
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}
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}
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// TryAcquire gets a resource from the pool if one is immediately available. If not, it returns ErrNotAvailable. If no
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// resources are available but the pool has room to grow, a resource will be created in the background. ctx is only
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// used to cancel the background creation.
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func (p *Pool[T]) TryAcquire(ctx context.Context) (*Resource[T], error) {
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if !p.acquireSem.TryAcquire(1) {
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return nil, ErrNotAvailable
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}
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p.mux.Lock()
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defer p.mux.Unlock()
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if p.closed {
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p.acquireSem.Release(1)
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return nil, ErrClosedPool
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}
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// If a resource is available now
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if res := p.tryAcquireIdleResource(); res != nil {
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p.acquireCount += 1
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return res, nil
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}
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if len(p.allResources) >= int(p.maxSize) {
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// Unreachable code.
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panic("bug: semaphore allowed more acquires than pool allows")
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}
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res := p.createNewResource()
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go func() {
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value, err := p.constructor(ctx)
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p.mux.Lock()
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defer p.mux.Unlock()
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// We have to create the resource and only then release the
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// semaphore - For the time being there is no resource that
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// someone could acquire.
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defer p.acquireSem.Release(1)
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if err != nil {
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p.allResources.remove(res)
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p.destructWG.Done()
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return
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}
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res.value = value
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res.status = resourceStatusIdle
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p.idleResources.Push(res)
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}()
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return nil, ErrNotAvailable
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}
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// acquireSemAll tries to acquire num free tokens from sem. This function is
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// guaranteed to acquire at least the lowest number of tokens that has been
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// available in the semaphore during runtime of this function.
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|
//
|
|
// For the time being, semaphore doesn't allow to acquire all tokens atomically
|
|
// (see https://github.com/golang/sync/pull/19). We simulate this by trying all
|
|
// powers of 2 that are less or equal to num.
|
|
//
|
|
// For example, let's immagine we have 19 free tokens in the semaphore which in
|
|
// total has 24 tokens (i.e. the maxSize of the pool is 24 resources). Then if
|
|
// num is 24, the log2Uint(24) is 4 and we try to acquire 16, 8, 4, 2 and 1
|
|
// tokens. Out of those, the acquire of 16, 2 and 1 tokens will succeed.
|
|
//
|
|
// Naturally, Acquires and Releases of the semaphore might take place
|
|
// concurrently. For this reason, it's not guaranteed that absolutely all free
|
|
// tokens in the semaphore will be acquired. But it's guaranteed that at least
|
|
// the minimal number of tokens that has been present over the whole process
|
|
// will be acquired. This is sufficient for the use-case we have in this
|
|
// package.
|
|
//
|
|
// TODO: Replace this with acquireSem.TryAcquireAll() if it gets to
|
|
// upstream. https://github.com/golang/sync/pull/19
|
|
func acquireSemAll(sem *semaphore.Weighted, num int) int {
|
|
if sem.TryAcquire(int64(num)) {
|
|
return num
|
|
}
|
|
|
|
var acquired int
|
|
for i := int(log2Int(num)); i >= 0; i-- {
|
|
val := 1 << i
|
|
if sem.TryAcquire(int64(val)) {
|
|
acquired += val
|
|
}
|
|
}
|
|
|
|
return acquired
|
|
}
|
|
|
|
// AcquireAllIdle acquires all currently idle resources. Its intended use is for
|
|
// health check and keep-alive functionality. It does not update pool
|
|
// statistics.
|
|
func (p *Pool[T]) AcquireAllIdle() []*Resource[T] {
|
|
p.mux.Lock()
|
|
defer p.mux.Unlock()
|
|
|
|
if p.closed {
|
|
return nil
|
|
}
|
|
|
|
numIdle := p.idleResources.Len()
|
|
if numIdle == 0 {
|
|
return nil
|
|
}
|
|
|
|
// In acquireSemAll we use only TryAcquire and not Acquire. Because
|
|
// TryAcquire cannot block, the fact that we hold mutex locked and try
|
|
// to acquire semaphore cannot result in dead-lock.
|
|
//
|
|
// Because the mutex is locked, no parallel Release can run. This
|
|
// implies that the number of tokens can only decrease because some
|
|
// Acquire/TryAcquire call can consume the semaphore token. Consequently
|
|
// acquired is always less or equal to numIdle. Moreover if acquired <
|
|
// numIdle, then there are some parallel Acquire/TryAcquire calls that
|
|
// will take the remaining idle connections.
|
|
acquired := acquireSemAll(p.acquireSem, numIdle)
|
|
|
|
idle := make([]*Resource[T], acquired)
|
|
for i := range idle {
|
|
res, _ := p.idleResources.Pop()
|
|
res.status = resourceStatusAcquired
|
|
idle[i] = res
|
|
}
|
|
|
|
// We have to bump the generation to ensure that Acquire/TryAcquire
|
|
// calls running in parallel (those which caused acquired < numIdle)
|
|
// will consume old connections and not freshly released connections
|
|
// instead.
|
|
p.idleResources.NextGen()
|
|
|
|
return idle
|
|
}
|
|
|
|
// CreateResource constructs a new resource without acquiring it. It goes straight in the IdlePool. If the pool is full
|
|
// it returns an error. It can be useful to maintain warm resources under little load.
|
|
func (p *Pool[T]) CreateResource(ctx context.Context) error {
|
|
if !p.acquireSem.TryAcquire(1) {
|
|
return ErrNotAvailable
|
|
}
|
|
|
|
p.mux.Lock()
|
|
if p.closed {
|
|
p.acquireSem.Release(1)
|
|
p.mux.Unlock()
|
|
return ErrClosedPool
|
|
}
|
|
|
|
if len(p.allResources) >= int(p.maxSize) {
|
|
p.acquireSem.Release(1)
|
|
p.mux.Unlock()
|
|
return ErrNotAvailable
|
|
}
|
|
|
|
res := p.createNewResource()
|
|
p.mux.Unlock()
|
|
|
|
value, err := p.constructor(ctx)
|
|
p.mux.Lock()
|
|
defer p.mux.Unlock()
|
|
defer p.acquireSem.Release(1)
|
|
if err != nil {
|
|
p.allResources.remove(res)
|
|
p.destructWG.Done()
|
|
return err
|
|
}
|
|
|
|
res.value = value
|
|
res.status = resourceStatusIdle
|
|
|
|
// If closed while constructing resource then destroy it and return an error
|
|
if p.closed {
|
|
go p.destructResourceValue(res.value)
|
|
return ErrClosedPool
|
|
}
|
|
|
|
p.idleResources.Push(res)
|
|
|
|
return nil
|
|
}
|
|
|
|
// Reset destroys all resources, but leaves the pool open. It is intended for use when an error is detected that would
|
|
// disrupt all resources (such as a network interruption or a server state change).
|
|
//
|
|
// It is safe to reset a pool while resources are checked out. Those resources will be destroyed when they are returned
|
|
// to the pool.
|
|
func (p *Pool[T]) Reset() {
|
|
p.mux.Lock()
|
|
defer p.mux.Unlock()
|
|
|
|
p.resetCount++
|
|
|
|
for res, ok := p.idleResources.Pop(); ok; res, ok = p.idleResources.Pop() {
|
|
p.allResources.remove(res)
|
|
go p.destructResourceValue(res.value)
|
|
}
|
|
}
|
|
|
|
// releaseAcquiredResource returns res to the the pool.
|
|
func (p *Pool[T]) releaseAcquiredResource(res *Resource[T], lastUsedNano int64) {
|
|
p.mux.Lock()
|
|
defer p.mux.Unlock()
|
|
defer p.acquireSem.Release(1)
|
|
|
|
if p.closed || res.poolResetCount != p.resetCount {
|
|
p.allResources.remove(res)
|
|
go p.destructResourceValue(res.value)
|
|
} else {
|
|
res.lastUsedNano = lastUsedNano
|
|
res.status = resourceStatusIdle
|
|
p.idleResources.Push(res)
|
|
}
|
|
}
|
|
|
|
// Remove removes res from the pool and closes it. If res is not part of the
|
|
// pool Remove will panic.
|
|
func (p *Pool[T]) destroyAcquiredResource(res *Resource[T]) {
|
|
p.destructResourceValue(res.value)
|
|
|
|
p.mux.Lock()
|
|
defer p.mux.Unlock()
|
|
defer p.acquireSem.Release(1)
|
|
|
|
p.allResources.remove(res)
|
|
}
|
|
|
|
func (p *Pool[T]) hijackAcquiredResource(res *Resource[T]) {
|
|
p.mux.Lock()
|
|
defer p.mux.Unlock()
|
|
defer p.acquireSem.Release(1)
|
|
|
|
p.allResources.remove(res)
|
|
res.status = resourceStatusHijacked
|
|
p.destructWG.Done() // not responsible for destructing hijacked resources
|
|
}
|
|
|
|
func (p *Pool[T]) destructResourceValue(value T) {
|
|
p.destructor(value)
|
|
p.destructWG.Done()
|
|
}
|