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https://github.com/superseriousbusiness/gotosocial.git
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acc95923da
* replace media workers with just runners.WorkerPool, move to state structure, use go-sched for global task scheduling * improved code comment * fix worker tryUntil function, update go-runners/go-sched * make preprocess functions package public, use these where possible to stop doubled up processing * remove separate emoji worker pool * limit calls to time.Now() during media preprocessing * use Processor{} to manage singular runtime of processing media * ensure workers get started when media manager is used * improved error setting in processing media, fix media test * port changes from processingmedia to processing emoji * finish code commenting * finish code commenting and comment-out client API + federator worker pools until concurrency worker pools replaced * linterrrrrrrrrrrrrrrr --------- Signed-off-by: kim <grufwub@gmail.com>
58 lines
1.9 KiB
Go
58 lines
1.9 KiB
Go
/*
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GoToSocial
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Copyright (C) 2021-2023 GoToSocial Authors admin@gotosocial.org
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package state
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import (
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"github.com/superseriousbusiness/gotosocial/internal/cache"
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"github.com/superseriousbusiness/gotosocial/internal/db"
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"github.com/superseriousbusiness/gotosocial/internal/storage"
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"github.com/superseriousbusiness/gotosocial/internal/workers"
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)
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// State provides a means of dependency injection and sharing of resources
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// across different subpackages of the GoToSocial codebase. DO NOT assume
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// that any particular field will be initialized if you are accessing this
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// during initialization. A pointer to a State{} is often passed during
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// subpackage initialization, while the returned subpackage type will later
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// then be set and stored within the State{} itself.
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type State struct {
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// Caches provides access to this state's collection of caches.
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Caches cache.Caches
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// DB provides access to the database.
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DB db.DB
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// Storage provides access to the storage driver.
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Storage *storage.Driver
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// Workers provides access to this state's collection of worker pools.
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Workers workers.Workers
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// prevent pass-by-value.
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_ nocopy
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}
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// nocopy when embedded will signal linter to
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// error on pass-by-value of parent struct.
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type nocopy struct{}
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func (*nocopy) Lock() {}
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func (*nocopy) Unlock() {}
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