mirror of
https://github.com/superseriousbusiness/gotosocial.git
synced 2024-12-27 09:36:31 +00:00
23fc70f4e6
* add support for extracting Updated field from Statusable implementers * add support for status edits in the database, and update status dereferencer to handle them * remove unused AdditionalInfo{}.CreatedAt * remove unused AdditionalEmojiInfo{}.CreatedAt * update new mention creation to use status.UpdatedAt * remove mention.UpdatedAt, fixes related to NewULIDFromTime() change * add migration to remove Mention{}.UpdatedAt field * add migration to add the StatusEdit{} table * start adding tests, add delete function for status edits * add more of status edit migrations, fill in more of the necessary edit delete functionality * remove unused function * allow generating gotosocial compatible ulid via CLI with `go run ./cmd/gen-ulid` * add StatusEdit{} test models * fix new statusedits sql * use model instead of table name * actually remove the Mention.UpdatedAt field... * fix tests now new models are added, add more status edit DB tests * fix panic wording * add test for deleting status edits * don't automatically set `updated_at` field on updated statuses * flesh out more of the dereferencer status edit tests, ensure updated at field set on outgoing AS statuses * remove media_attachments.updated_at column * fix up more tests, further complete the dereferencer status edit tests * update more status serialization tests not expecting 'updated' AS property * gah!! json serialization tests!! * undo some gtscontext wrapping changes * more serialization test fixing 🥲 * more test fixing, ensure the edit.status_id field is actually set 🤦 * fix status edit test * grrr linter * add edited_at field to apimodel status * remove the choice of paging on the timeline public filtered test (otherwise it needs updating every time you add statuses ...) * ensure that status.updated_at always fits chronologically * fix more serialization tests ... * add more code comments * fix envparsing * update swagger file * properly handle media description changes during status edits * slight formatting tweak * code comment
250 lines
6.5 KiB
Go
250 lines
6.5 KiB
Go
// GoToSocial
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// Copyright (C) GoToSocial Authors admin@gotosocial.org
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// SPDX-License-Identifier: AGPL-3.0-or-later
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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package bundb_test
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import (
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"context"
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"errors"
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"testing"
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"time"
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"github.com/stretchr/testify/suite"
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"github.com/superseriousbusiness/gotosocial/internal/db"
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"github.com/superseriousbusiness/gotosocial/internal/gtsmodel"
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"github.com/superseriousbusiness/gotosocial/internal/id"
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"github.com/superseriousbusiness/gotosocial/internal/paging"
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"github.com/superseriousbusiness/gotosocial/internal/typeutils"
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"github.com/superseriousbusiness/gotosocial/internal/util"
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)
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type InteractionTestSuite struct {
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BunDBStandardTestSuite
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}
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func (suite *InteractionTestSuite) markInteractionsPending(
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ctx context.Context,
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statusID string,
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) (pendingCount int) {
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// Get replies of given status.
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replies, err := suite.state.DB.GetStatusReplies(ctx, statusID)
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if err != nil && !errors.Is(err, db.ErrNoEntries) {
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suite.FailNow(err.Error())
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}
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// Mark each reply as pending approval.
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for _, reply := range replies {
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reply.PendingApproval = util.Ptr(true)
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if err := suite.state.DB.UpdateStatus(
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ctx,
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reply,
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"pending_approval",
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); err != nil {
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suite.FailNow(err.Error())
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}
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// Put an interaction request
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// in the DB for this reply.
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req := typeutils.StatusToInteractionRequest(reply)
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if err := suite.state.DB.PutInteractionRequest(ctx, req); err != nil {
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suite.FailNow(err.Error())
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}
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pendingCount++
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}
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// Get boosts of given status.
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boosts, err := suite.state.DB.GetStatusBoosts(ctx, statusID)
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if err != nil && !errors.Is(err, db.ErrNoEntries) {
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suite.FailNow(err.Error())
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}
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// Mark each boost as pending approval.
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for _, boost := range boosts {
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boost.PendingApproval = util.Ptr(true)
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if err := suite.state.DB.UpdateStatus(
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ctx,
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boost,
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"pending_approval",
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); err != nil {
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suite.FailNow(err.Error())
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}
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// Put an interaction request
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// in the DB for this boost.
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req := typeutils.StatusToInteractionRequest(boost)
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if err := suite.state.DB.PutInteractionRequest(ctx, req); err != nil {
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suite.FailNow(err.Error())
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}
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pendingCount++
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}
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// Get faves of given status.
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faves, err := suite.state.DB.GetStatusFaves(ctx, statusID)
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if err != nil && !errors.Is(err, db.ErrNoEntries) {
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suite.FailNow(err.Error())
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}
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// Mark each fave as pending approval.
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for _, fave := range faves {
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fave.PendingApproval = util.Ptr(true)
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if err := suite.state.DB.UpdateStatusFave(
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ctx,
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fave,
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"pending_approval",
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); err != nil {
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suite.FailNow(err.Error())
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}
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// Put an interaction request
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// in the DB for this fave.
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req := typeutils.StatusFaveToInteractionRequest(fave)
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if err := suite.state.DB.PutInteractionRequest(ctx, req); err != nil {
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suite.FailNow(err.Error())
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}
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pendingCount++
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}
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return pendingCount
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}
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func (suite *InteractionTestSuite) TestGetPending() {
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var (
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testStatus = suite.testStatuses["local_account_1_status_1"]
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ctx = context.Background()
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acctID = suite.testAccounts["local_account_1"].ID
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statusID = ""
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likes = true
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replies = true
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boosts = true
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page = &paging.Page{
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Max: paging.MaxID(id.Highest),
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Limit: 20,
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}
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)
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// Update target test status to mark
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// all interactions with it pending.
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pendingCount := suite.markInteractionsPending(ctx, testStatus.ID)
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// Get pendingInts interactions.
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pendingInts, err := suite.state.DB.GetInteractionsRequestsForAcct(
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ctx,
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acctID,
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statusID,
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likes,
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replies,
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boosts,
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page,
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)
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suite.NoError(err)
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suite.Len(pendingInts, pendingCount)
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// Ensure relevant model populated.
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for _, pendingInt := range pendingInts {
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switch pendingInt.InteractionType {
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case gtsmodel.InteractionLike:
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suite.NotNil(pendingInt.Like)
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case gtsmodel.InteractionReply:
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suite.NotNil(pendingInt.Reply)
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case gtsmodel.InteractionAnnounce:
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suite.NotNil(pendingInt.Announce)
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}
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}
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}
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func (suite *InteractionTestSuite) TestGetPendingRepliesOnly() {
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var (
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testStatus = suite.testStatuses["local_account_1_status_1"]
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ctx = context.Background()
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acctID = suite.testAccounts["local_account_1"].ID
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statusID = ""
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likes = false
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replies = true
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boosts = false
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page = &paging.Page{
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Max: paging.MaxID(id.Highest),
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Limit: 20,
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}
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)
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// Update target test status to mark
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// all interactions with it pending.
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suite.markInteractionsPending(ctx, testStatus.ID)
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// Get pendingInts interactions.
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pendingInts, err := suite.state.DB.GetInteractionsRequestsForAcct(
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ctx,
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acctID,
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statusID,
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likes,
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replies,
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boosts,
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page,
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)
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suite.NoError(err)
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// Ensure only replies returned.
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for _, pendingInt := range pendingInts {
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suite.Equal(gtsmodel.InteractionReply, pendingInt.InteractionType)
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}
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}
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func (suite *InteractionTestSuite) TestInteractionRejected() {
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var (
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ctx = context.Background()
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req = new(gtsmodel.InteractionRequest)
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)
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// Make a copy of the request we'll modify.
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*req = *suite.testInteractionRequests["admin_account_reply_turtle"]
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// No rejection in the db for this interaction URI so it should be OK.
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rejected, err := suite.state.DB.IsInteractionRejected(ctx, req.InteractionURI)
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if err != nil {
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suite.FailNow(err.Error())
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}
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if rejected {
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suite.FailNow("wanted rejected = false, got true")
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}
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// Update the interaction request to mark it rejected.
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req.RejectedAt = time.Now()
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req.URI = "https://some.reject.uri"
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if err := suite.state.DB.UpdateInteractionRequest(ctx, req, "uri", "rejected_at"); err != nil {
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suite.FailNow(err.Error())
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}
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// Rejection in the db for this interaction URI now so it should be très mauvais.
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rejected, err = suite.state.DB.IsInteractionRejected(ctx, req.InteractionURI)
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if err != nil {
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suite.FailNow(err.Error())
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}
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if !rejected {
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suite.FailNow("wanted rejected = true, got false")
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}
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}
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func TestInteractionTestSuite(t *testing.T) {
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suite.Run(t, new(InteractionTestSuite))
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}
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