gotosocial/vendor/modernc.org/cc/v3/abi_platforms.go
tobi 07727753b9
[feature] Clean up/uncache remote media (#407)
* Add whereNotEmptyAndNotNull

* Add GetRemoteOlderThanDays

* Add GetRemoteOlderThanDays

* Add PruneRemote to Manager interface

* Start implementing PruneRemote

* add new attachment + status to tests

* fix up and test GetRemoteOlderThan

* fix bad import

* PruneRemote: return number pruned

* add Cached column to mediaattachment

* update + test pruneRemote

* update mediaTest

* use Cached column

* upstep bun to latest version

* embed structs in mediaAttachment

* migrate mediaAttachment to new format

* don't default cached to true

* select only remote media

* update db dependencies

* step bun back to last working version

* update pruneRemote to use Cached field

* fix storage path of test attachments

* add recache logic to manager

* fix trimmed aspect ratio

* test prune and recache

* return errwithcode

* tidy up different paths for emoji vs attachment

* fix incorrect thumbnail type being stored

* expose TransportController to media processor

* implement tee-ing recached content

* add thoughts of dog to test fedi attachments

* test get remote files

* add comment on PruneRemote

* add postData cleanup to recache

* test thumbnail fetching

* add incredible diagram

* go mod tidy

* buffer pipes for recache streaming

* test for client stops reading after 1kb

* add media-remote-cache-days to config

* add cron package

* wrap logrus so it's available to cron

* start and stop cron jobs gracefully
2022-03-07 11:08:26 +01:00

491 lines
12 KiB
Go

package cc
import "encoding/binary"
// abiByteOrders contains byte order information for known architectures.
var (
abiByteOrders = map[string]binary.ByteOrder{
"amd64": binary.LittleEndian,
"386": binary.LittleEndian,
"arm": binary.LittleEndian,
"arm64": binary.LittleEndian,
"s390x": binary.BigEndian,
}
abiSignedChar = map[[2]string]bool{
{"linux", "arm"}: false,
{"linux", "arm64"}: false,
{"linux", "s390x"}: false,
{"darwin", "amd64"}: true,
{"darwin", "arm64"}: true,
{"freebsd", "amd64"}: true,
{"freebsd", "386"}: true,
{"linux", "386"}: true,
{"linux", "amd64"}: true,
{"netbsd", "amd64"}: true,
{"openbsd", "amd64"}: true,
{"windows", "386"}: true,
{"windows", "amd64"}: true,
}
)
// abiTypes contains size and alignment information for known OS/arch pairs.
//
// The content is generated by ./cmd/cabi/main.c.
var abiTypes = map[[2]string]map[Kind]ABIType{
// Linux, generated by GCC 8.3.0
{"linux", "amd64"}: {
Void: {1, 1, 1},
Bool: {1, 1, 1},
Char: {1, 1, 1},
SChar: {1, 1, 1},
UChar: {1, 1, 1},
Short: {2, 2, 2},
UShort: {2, 2, 2},
Enum: {4, 4, 4},
Int: {4, 4, 4},
UInt: {4, 4, 4},
Long: {8, 8, 8},
ULong: {8, 8, 8},
LongLong: {8, 8, 8},
ULongLong: {8, 8, 8},
Ptr: {8, 8, 8},
Function: {8, 8, 8},
Float: {4, 4, 4},
Double: {8, 8, 8},
LongDouble: {16, 16, 16},
Int8: {1, 1, 1},
UInt8: {1, 1, 1},
Int16: {2, 2, 2},
UInt16: {2, 2, 2},
Int32: {4, 4, 4},
UInt32: {4, 4, 4},
Int64: {8, 8, 8},
UInt64: {8, 8, 8},
Int128: {16, 16, 16},
UInt128: {16, 16, 16},
Float32: {4, 4, 4},
Float32x: {8, 8, 8},
Float64: {8, 8, 8},
Float64x: {16, 16, 16},
Float128: {16, 16, 16},
Decimal32: {4, 4, 4},
Decimal64: {8, 8, 8},
Decimal128: {16, 16, 16},
},
{"linux", "386"}: {
Void: {1, 1, 1},
Bool: {1, 1, 1},
Char: {1, 1, 1},
SChar: {1, 1, 1},
UChar: {1, 1, 1},
Short: {2, 2, 2},
UShort: {2, 2, 2},
Enum: {4, 4, 4},
Int: {4, 4, 4},
UInt: {4, 4, 4},
Long: {4, 4, 4},
ULong: {4, 4, 4},
LongLong: {8, 4, 4},
ULongLong: {8, 4, 4},
Ptr: {4, 4, 4},
Function: {4, 4, 4},
Float: {4, 4, 4},
Double: {8, 4, 4},
LongDouble: {12, 4, 4},
Int8: {1, 1, 1},
UInt8: {1, 1, 1},
Int16: {2, 2, 2},
UInt16: {2, 2, 2},
Int32: {4, 4, 4},
UInt32: {4, 4, 4},
Int64: {8, 4, 4},
UInt64: {8, 4, 4},
Float32: {4, 4, 4},
Float32x: {8, 4, 4},
Float64: {8, 4, 4},
Float64x: {12, 4, 4},
Float128: {16, 16, 16},
Decimal32: {4, 4, 4},
Decimal64: {8, 8, 8},
Decimal128: {16, 16, 16},
},
{"linux", "arm"}: {
Void: {1, 1, 1},
Bool: {1, 1, 1},
Char: {1, 1, 1},
SChar: {1, 1, 1},
UChar: {1, 1, 1},
Short: {2, 2, 2},
UShort: {2, 2, 2},
Enum: {4, 4, 4},
Int: {4, 4, 4},
UInt: {4, 4, 4},
Long: {4, 4, 4},
ULong: {4, 4, 4},
LongLong: {8, 8, 8},
ULongLong: {8, 8, 8},
Ptr: {4, 4, 4},
Function: {4, 4, 4},
Float: {4, 4, 4},
Double: {8, 8, 8},
LongDouble: {8, 8, 8},
Int8: {1, 1, 1},
UInt8: {1, 1, 1},
Int16: {2, 2, 2},
UInt16: {2, 2, 2},
Int32: {4, 4, 4},
UInt32: {4, 4, 4},
Int64: {8, 8, 8},
UInt64: {8, 8, 8},
},
{"linux", "arm64"}: {
Void: {1, 1, 1},
Bool: {1, 1, 1},
Char: {1, 1, 1},
SChar: {1, 1, 1},
UChar: {1, 1, 1},
Short: {2, 2, 2},
UShort: {2, 2, 2},
Enum: {4, 4, 4},
Int: {4, 4, 4},
UInt: {4, 4, 4},
Long: {8, 8, 8},
ULong: {8, 8, 8},
LongLong: {8, 8, 8},
ULongLong: {8, 8, 8},
Ptr: {8, 8, 8},
Function: {8, 8, 8},
Float: {4, 4, 4},
Double: {8, 8, 8},
LongDouble: {16, 16, 16},
Int8: {1, 1, 1},
UInt8: {1, 1, 1},
Int16: {2, 2, 2},
UInt16: {2, 2, 2},
Int32: {4, 4, 4},
UInt32: {4, 4, 4},
Int64: {8, 8, 8},
UInt64: {8, 8, 8},
Int128: {16, 16, 16},
UInt128: {16, 16, 16},
},
// $ x86_64-w64-mingw32-gcc main.c && wine a.exe
{"windows", "amd64"}: {
Void: {1, 1, 1},
Bool: {1, 1, 1},
Char: {1, 1, 1},
SChar: {1, 1, 1},
UChar: {1, 1, 1},
Short: {2, 2, 2},
UShort: {2, 2, 2},
Enum: {4, 4, 4},
Int: {4, 4, 4},
UInt: {4, 4, 4},
Long: {4, 4, 4},
ULong: {4, 4, 4},
LongLong: {8, 8, 8},
ULongLong: {8, 8, 8},
Ptr: {8, 8, 8},
Function: {8, 8, 8},
Float: {4, 4, 4},
Double: {8, 8, 8},
LongDouble: {16, 16, 16},
Int8: {1, 1, 1},
UInt8: {1, 1, 1},
Int16: {2, 2, 2},
UInt16: {2, 2, 2},
Int32: {4, 4, 4},
UInt32: {4, 4, 4},
Int64: {8, 8, 8},
UInt64: {8, 8, 8},
Int128: {16, 16, 16},
UInt128: {16, 16, 16},
Float32: {4, 4, 4},
Float32x: {8, 8, 8},
Float64: {8, 8, 8},
Float64x: {16, 16, 16},
Float128: {16, 16, 16},
Decimal32: {4, 4, 4},
Decimal64: {8, 8, 8},
Decimal128: {16, 16, 16},
},
// $ i686-w64-mingw32-gcc main.c && wine a.exe
{"windows", "386"}: {
Void: {1, 1, 1},
Bool: {1, 1, 1},
Char: {1, 1, 1},
SChar: {1, 1, 1},
UChar: {1, 1, 1},
Short: {2, 2, 2},
UShort: {2, 2, 2},
Enum: {4, 4, 4},
Int: {4, 4, 4},
UInt: {4, 4, 4},
Long: {4, 4, 4},
ULong: {4, 4, 4},
LongLong: {8, 8, 8},
ULongLong: {8, 8, 8},
Ptr: {4, 4, 4},
Function: {4, 4, 4},
Float: {4, 4, 4},
Double: {8, 8, 8},
LongDouble: {12, 4, 4},
Int8: {1, 1, 1},
UInt8: {1, 1, 1},
Int16: {2, 2, 2},
UInt16: {2, 2, 2},
Int32: {4, 4, 4},
UInt32: {4, 4, 4},
Int64: {8, 8, 8},
UInt64: {8, 8, 8},
Float32: {4, 4, 4},
Float32x: {8, 8, 8},
Float64: {8, 8, 8},
Float64x: {12, 4, 4},
Float128: {16, 16, 16},
Decimal32: {4, 4, 4},
Decimal64: {8, 8, 8},
Decimal128: {16, 16, 16},
},
{"darwin", "amd64"}: {
Void: {1, 1, 1},
Bool: {1, 1, 1},
Char: {1, 1, 1},
SChar: {1, 1, 1},
UChar: {1, 1, 1},
Short: {2, 2, 2},
UShort: {2, 2, 2},
Enum: {4, 4, 4},
Int: {4, 4, 4},
UInt: {4, 4, 4},
Long: {8, 8, 8},
ULong: {8, 8, 8},
LongLong: {8, 8, 8},
ULongLong: {8, 8, 8},
Ptr: {8, 8, 8},
Function: {8, 8, 8},
Float: {4, 4, 4},
Double: {8, 8, 8},
LongDouble: {16, 16, 16},
Int8: {1, 1, 1},
UInt8: {1, 1, 1},
Int16: {2, 2, 2},
UInt16: {2, 2, 2},
Int32: {4, 4, 4},
UInt32: {4, 4, 4},
Int64: {8, 8, 8},
UInt64: {8, 8, 8},
Int128: {16, 16, 16},
UInt128: {16, 16, 16},
},
{"darwin", "arm64"}: {
Void: {1, 1, 1},
Bool: {1, 1, 1},
Char: {1, 1, 1},
SChar: {1, 1, 1},
UChar: {1, 1, 1},
Short: {2, 2, 2},
UShort: {2, 2, 2},
Enum: {4, 4, 4},
Int: {4, 4, 4},
UInt: {4, 4, 4},
Long: {8, 8, 8},
ULong: {8, 8, 8},
LongLong: {8, 8, 8},
ULongLong: {8, 8, 8},
Ptr: {8, 8, 8},
Function: {8, 8, 8},
Float: {4, 4, 4},
Double: {8, 8, 8},
LongDouble: {8, 8, 8},
Int8: {1, 1, 1},
UInt8: {1, 1, 1},
Int16: {2, 2, 2},
UInt16: {2, 2, 2},
Int32: {4, 4, 4},
UInt32: {4, 4, 4},
Int64: {8, 8, 8},
UInt64: {8, 8, 8},
Int128: {16, 16, 16},
UInt128: {16, 16, 16},
},
// gcc (SUSE Linux) 7.5.0
{"linux", "s390x"}: {
Void: {1, 1, 1},
Bool: {1, 1, 1},
Char: {1, 1, 1},
SChar: {1, 1, 1},
UChar: {1, 1, 1},
Short: {2, 2, 2},
UShort: {2, 2, 2},
Enum: {4, 4, 4},
Int: {4, 4, 4},
UInt: {4, 4, 4},
Long: {8, 8, 8},
ULong: {8, 8, 8},
LongLong: {8, 8, 8},
ULongLong: {8, 8, 8},
Ptr: {8, 8, 8},
Function: {8, 8, 8},
Float: {4, 4, 4},
Double: {8, 8, 8},
LongDouble: {16, 8, 8},
Int8: {1, 1, 1},
UInt8: {1, 1, 1},
Int16: {2, 2, 2},
UInt16: {2, 2, 2},
Int32: {4, 4, 4},
UInt32: {4, 4, 4},
Int64: {8, 8, 8},
UInt64: {8, 8, 8},
Int128: {16, 8, 8},
UInt128: {16, 8, 8},
Float32: {4, 4, 4},
Float32x: {8, 8, 8},
Float64: {8, 8, 8},
Float64x: {16, 8, 8},
Float128: {16, 8, 8},
Decimal32: {4, 4, 4},
Decimal64: {8, 8, 8},
Decimal128: {16, 8, 8},
},
// gcc (FreeBSD Ports Collection) 10.3.0
{"freebsd", "amd64"}: {
Void: {1, 1, 1},
Bool: {1, 1, 1},
Char: {1, 1, 1},
SChar: {1, 1, 1},
UChar: {1, 1, 1},
Short: {2, 2, 2},
UShort: {2, 2, 2},
Enum: {4, 4, 4},
Int: {4, 4, 4},
UInt: {4, 4, 4},
Long: {8, 8, 8},
ULong: {8, 8, 8},
LongLong: {8, 8, 8},
ULongLong: {8, 8, 8},
Ptr: {8, 8, 8},
Function: {8, 8, 8},
Float: {4, 4, 4},
Double: {8, 8, 8},
LongDouble: {16, 16, 16},
Int8: {1, 1, 1},
UInt8: {1, 1, 1},
Int16: {2, 2, 2},
UInt16: {2, 2, 2},
Int32: {4, 4, 4},
UInt32: {4, 4, 4},
Int64: {8, 8, 8},
UInt64: {8, 8, 8},
Int128: {16, 16, 16},
UInt128: {16, 16, 16},
},
// gcc (FreeBSD Ports Collection) 10.3.0
{"freebsd", "386"}: {
Void: {1, 1, 1},
Bool: {1, 1, 1},
Char: {1, 1, 1},
SChar: {1, 1, 1},
UChar: {1, 1, 1},
Short: {2, 2, 2},
UShort: {2, 2, 2},
Enum: {4, 4, 4},
Int: {4, 4, 4},
UInt: {4, 4, 4},
Long: {4, 4, 4},
ULong: {4, 4, 4},
LongLong: {8, 4, 4},
ULongLong: {8, 4, 4},
Ptr: {4, 4, 4},
Function: {4, 4, 4},
Float: {4, 4, 4},
Double: {8, 4, 4},
LongDouble: {12, 4, 4},
Int8: {1, 1, 1},
UInt8: {1, 1, 1},
Int16: {2, 2, 2},
UInt16: {2, 2, 2},
Int32: {4, 4, 4},
UInt32: {4, 4, 4},
Int64: {8, 4, 4},
UInt64: {8, 4, 4},
Float32: {4, 4, 4},
Float32x: {8, 4, 4},
Float64: {8, 4, 4},
Float64x: {16, 16, 16},
Float128: {16, 16, 16},
},
// gcc (GCC) 8.4.0
{"openbsd", "amd64"}: {
Void: {1, 1, 1},
Bool: {1, 1, 1},
Char: {1, 1, 1},
SChar: {1, 1, 1},
UChar: {1, 1, 1},
Short: {2, 2, 2},
UShort: {2, 2, 2},
Enum: {4, 4, 4},
Int: {4, 4, 4},
UInt: {4, 4, 4},
Long: {8, 8, 8},
ULong: {8, 8, 8},
LongLong: {8, 8, 8},
ULongLong: {8, 8, 8},
Ptr: {8, 8, 8},
Function: {8, 8, 8},
Float: {4, 4, 4},
Double: {8, 8, 8},
LongDouble: {16, 16, 16},
Int8: {1, 1, 1},
UInt8: {1, 1, 1},
Int16: {2, 2, 2},
UInt16: {2, 2, 2},
Int32: {4, 4, 4},
UInt32: {4, 4, 4},
Int64: {8, 8, 8},
UInt64: {8, 8, 8},
Int128: {16, 16, 16},
UInt128: {16, 16, 16},
Float32: {4, 4, 4},
Float32x: {8, 8, 8},
Float64: {8, 8, 8},
Float64x: {16, 16, 16},
Float128: {16, 16, 16},
},
// gcc (GCC) 10.3.0
{"netbsd", "amd64"}: {
Void: {1, 1, 1},
Bool: {1, 1, 1},
Char: {1, 1, 1},
SChar: {1, 1, 1},
UChar: {1, 1, 1},
Short: {2, 2, 2},
UShort: {2, 2, 2},
Enum: {4, 4, 4},
Int: {4, 4, 4},
UInt: {4, 4, 4},
Long: {8, 8, 8},
ULong: {8, 8, 8},
LongLong: {8, 8, 8},
ULongLong: {8, 8, 8},
Ptr: {8, 8, 8},
Function: {8, 8, 8},
Float: {4, 4, 4},
Double: {8, 8, 8},
LongDouble: {16, 16, 16},
Int8: {1, 1, 1},
UInt8: {1, 1, 1},
Int16: {2, 2, 2},
UInt16: {2, 2, 2},
Int32: {4, 4, 4},
UInt32: {4, 4, 4},
Int64: {8, 8, 8},
UInt64: {8, 8, 8},
Int128: {16, 16, 16},
UInt128: {16, 16, 16},
},
}