mirror of
https://github.com/superseriousbusiness/gotosocial.git
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bcb80d3ff4
* [chore] bump gruf/go-store to v2 * no more boobs
349 lines
9.3 KiB
Go
349 lines
9.3 KiB
Go
// Package hashmap provides a lock-free and thread-safe HashMap.
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package hashmap
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import (
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"bytes"
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"fmt"
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"reflect"
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"strconv"
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"sync/atomic"
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"unsafe"
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)
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// Map implements a read optimized hash map.
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type Map[Key hashable, Value any] struct {
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hasher func(Key) uintptr
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store atomic.Pointer[store[Key, Value]] // pointer to a map instance that gets replaced if the map resizes
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linkedList *List[Key, Value] // key sorted linked list of elements
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// resizing marks a resizing operation in progress.
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// this is using uintptr instead of atomic.Bool to avoid using 32 bit int on 64 bit systems
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resizing atomic.Uintptr
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}
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// New returns a new map instance.
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func New[Key hashable, Value any]() *Map[Key, Value] {
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return NewSized[Key, Value](defaultSize)
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}
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// NewSized returns a new map instance with a specific initialization size.
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func NewSized[Key hashable, Value any](size uintptr) *Map[Key, Value] {
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m := &Map[Key, Value]{}
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m.allocate(size)
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m.setDefaultHasher()
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return m
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}
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// SetHasher sets a custom hasher.
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func (m *Map[Key, Value]) SetHasher(hasher func(Key) uintptr) {
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m.hasher = hasher
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}
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// Len returns the number of elements within the map.
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func (m *Map[Key, Value]) Len() int {
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return m.linkedList.Len()
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}
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// Get retrieves an element from the map under given hash key.
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func (m *Map[Key, Value]) Get(key Key) (Value, bool) {
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hash := m.hasher(key)
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for element := m.store.Load().item(hash); element != nil; element = element.Next() {
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if element.keyHash == hash && element.key == key {
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return element.Value(), true
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}
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if element.keyHash > hash {
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return *new(Value), false
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}
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}
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return *new(Value), false
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}
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// GetOrInsert returns the existing value for the key if present.
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// Otherwise, it stores and returns the given value.
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// The returned bool is true if the value was loaded, false if stored.
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func (m *Map[Key, Value]) GetOrInsert(key Key, value Value) (Value, bool) {
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hash := m.hasher(key)
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var newElement *ListElement[Key, Value]
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for {
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for element := m.store.Load().item(hash); element != nil; element = element.Next() {
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if element.keyHash == hash && element.key == key {
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actual := element.Value()
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return actual, true
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}
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if element.keyHash > hash {
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break
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}
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}
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if newElement == nil { // allocate only once
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newElement = &ListElement[Key, Value]{
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key: key,
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keyHash: hash,
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}
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newElement.value.Store(&value)
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}
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if m.insertElement(newElement, hash, key, value) {
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return value, false
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}
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}
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}
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// FillRate returns the fill rate of the map as a percentage integer.
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func (m *Map[Key, Value]) FillRate() int {
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store := m.store.Load()
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count := int(store.count.Load())
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l := len(store.index)
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return (count * 100) / l
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}
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// Del deletes the key from the map and returns whether the key was deleted.
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func (m *Map[Key, Value]) Del(key Key) bool {
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hash := m.hasher(key)
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store := m.store.Load()
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element := store.item(hash)
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for ; element != nil; element = element.Next() {
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if element.keyHash == hash && element.key == key {
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m.deleteElement(element)
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m.linkedList.Delete(element)
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return true
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}
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if element.keyHash > hash {
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return false
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}
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}
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return false
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}
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// Insert sets the value under the specified key to the map if it does not exist yet.
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// If a resizing operation is happening concurrently while calling Insert, the item might show up in the map
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// after the resize operation is finished.
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// Returns true if the item was inserted or false if it existed.
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func (m *Map[Key, Value]) Insert(key Key, value Value) bool {
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hash := m.hasher(key)
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var (
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existed, inserted bool
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element *ListElement[Key, Value]
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)
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for {
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store := m.store.Load()
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searchStart := store.item(hash)
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if !inserted { // if retrying after insert during grow, do not add to list again
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element, existed, inserted = m.linkedList.Add(searchStart, hash, key, value)
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if existed {
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return false
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}
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if !inserted {
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continue // a concurrent add did interfere, try again
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}
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}
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count := store.addItem(element)
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currentStore := m.store.Load()
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if store != currentStore { // retry insert in case of insert during grow
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continue
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}
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if m.isResizeNeeded(store, count) && m.resizing.CompareAndSwap(0, 1) {
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go m.grow(0, true)
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}
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return true
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}
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}
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// Set sets the value under the specified key to the map. An existing item for this key will be overwritten.
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// If a resizing operation is happening concurrently while calling Set, the item might show up in the map
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// after the resize operation is finished.
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func (m *Map[Key, Value]) Set(key Key, value Value) {
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hash := m.hasher(key)
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for {
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store := m.store.Load()
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searchStart := store.item(hash)
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element, added := m.linkedList.AddOrUpdate(searchStart, hash, key, value)
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if !added {
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continue // a concurrent add did interfere, try again
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}
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count := store.addItem(element)
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currentStore := m.store.Load()
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if store != currentStore { // retry insert in case of insert during grow
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continue
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}
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if m.isResizeNeeded(store, count) && m.resizing.CompareAndSwap(0, 1) {
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go m.grow(0, true)
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}
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return
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}
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}
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// Grow resizes the map to a new size, the size gets rounded up to next power of 2.
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// To double the size of the map use newSize 0.
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// This function returns immediately, the resize operation is done in a goroutine.
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// No resizing is done in case of another resize operation already being in progress.
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func (m *Map[Key, Value]) Grow(newSize uintptr) {
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if m.resizing.CompareAndSwap(0, 1) {
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go m.grow(newSize, true)
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}
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}
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// String returns the map as a string, only hashed keys are printed.
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func (m *Map[Key, Value]) String() string {
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buffer := bytes.NewBufferString("")
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buffer.WriteRune('[')
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first := m.linkedList.First()
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item := first
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for item != nil {
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if item != first {
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buffer.WriteRune(',')
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}
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fmt.Fprint(buffer, item.keyHash)
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item = item.Next()
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}
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buffer.WriteRune(']')
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return buffer.String()
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}
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// Range calls f sequentially for each key and value present in the map.
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// If f returns false, range stops the iteration.
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func (m *Map[Key, Value]) Range(f func(Key, Value) bool) {
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item := m.linkedList.First()
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for item != nil {
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value := item.Value()
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if !f(item.key, value) {
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return
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}
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item = item.Next()
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}
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}
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func (m *Map[Key, Value]) allocate(newSize uintptr) {
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m.linkedList = NewList[Key, Value]()
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if m.resizing.CompareAndSwap(0, 1) {
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m.grow(newSize, false)
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}
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}
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func (m *Map[Key, Value]) isResizeNeeded(store *store[Key, Value], count uintptr) bool {
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l := uintptr(len(store.index)) // l can't be 0 as it gets initialized in New()
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fillRate := (count * 100) / l
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return fillRate > maxFillRate
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}
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func (m *Map[Key, Value]) insertElement(element *ListElement[Key, Value], hash uintptr, key Key, value Value) bool {
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var existed, inserted bool
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for {
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store := m.store.Load()
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searchStart := store.item(element.keyHash)
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if !inserted { // if retrying after insert during grow, do not add to list again
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_, existed, inserted = m.linkedList.Add(searchStart, hash, key, value)
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if existed {
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return false
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}
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if !inserted {
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continue // a concurrent add did interfere, try again
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}
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}
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count := store.addItem(element)
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currentStore := m.store.Load()
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if store != currentStore { // retry insert in case of insert during grow
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continue
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}
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if m.isResizeNeeded(store, count) && m.resizing.CompareAndSwap(0, 1) {
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go m.grow(0, true)
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}
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return true
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}
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}
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// deleteElement deletes an element from index.
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func (m *Map[Key, Value]) deleteElement(element *ListElement[Key, Value]) {
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for {
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store := m.store.Load()
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index := element.keyHash >> store.keyShifts
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ptr := (*unsafe.Pointer)(unsafe.Pointer(uintptr(store.array) + index*intSizeBytes))
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next := element.Next()
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if next != nil && element.keyHash>>store.keyShifts != index {
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next = nil // do not set index to next item if it's not the same slice index
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}
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atomic.CompareAndSwapPointer(ptr, unsafe.Pointer(element), unsafe.Pointer(next))
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currentStore := m.store.Load()
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if store == currentStore { // check that no resize happened
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break
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}
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}
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}
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func (m *Map[Key, Value]) grow(newSize uintptr, loop bool) {
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defer m.resizing.CompareAndSwap(1, 0)
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for {
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currentStore := m.store.Load()
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if newSize == 0 {
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newSize = uintptr(len(currentStore.index)) << 1
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} else {
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newSize = roundUpPower2(newSize)
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}
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index := make([]*ListElement[Key, Value], newSize)
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header := (*reflect.SliceHeader)(unsafe.Pointer(&index))
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newStore := &store[Key, Value]{
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keyShifts: strconv.IntSize - log2(newSize),
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array: unsafe.Pointer(header.Data), // use address of slice data storage
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index: index,
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}
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m.fillIndexItems(newStore) // initialize new index slice with longer keys
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m.store.Store(newStore)
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m.fillIndexItems(newStore) // make sure that the new index is up-to-date with the current state of the linked list
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if !loop {
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return
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}
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// check if a new resize needs to be done already
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count := uintptr(m.Len())
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if !m.isResizeNeeded(newStore, count) {
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return
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}
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newSize = 0 // 0 means double the current size
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}
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}
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func (m *Map[Key, Value]) fillIndexItems(store *store[Key, Value]) {
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first := m.linkedList.First()
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item := first
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lastIndex := uintptr(0)
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for item != nil {
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index := item.keyHash >> store.keyShifts
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if item == first || index != lastIndex { // store item with smallest hash key for every index
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store.addItem(item)
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lastIndex = index
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}
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item = item.Next()
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}
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}
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