mirror of
https://github.com/superseriousbusiness/gotosocial.git
synced 2024-11-30 07:32:45 +00:00
9b76afc851
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
697 lines
20 KiB
Go
697 lines
20 KiB
Go
package puddle
|
|
|
|
import (
|
|
"context"
|
|
"errors"
|
|
"sync"
|
|
"sync/atomic"
|
|
"time"
|
|
|
|
"github.com/jackc/puddle/v2/internal/genstack"
|
|
"golang.org/x/sync/semaphore"
|
|
)
|
|
|
|
const (
|
|
resourceStatusConstructing = 0
|
|
resourceStatusIdle = iota
|
|
resourceStatusAcquired = iota
|
|
resourceStatusHijacked = iota
|
|
)
|
|
|
|
// ErrClosedPool occurs on an attempt to acquire a connection from a closed pool
|
|
// or a pool that is closed while the acquire is waiting.
|
|
var ErrClosedPool = errors.New("closed pool")
|
|
|
|
// ErrNotAvailable occurs on an attempt to acquire a resource from a pool
|
|
// that is at maximum capacity and has no available resources.
|
|
var ErrNotAvailable = errors.New("resource not available")
|
|
|
|
// Constructor is a function called by the pool to construct a resource.
|
|
type Constructor[T any] func(ctx context.Context) (res T, err error)
|
|
|
|
// Destructor is a function called by the pool to destroy a resource.
|
|
type Destructor[T any] func(res T)
|
|
|
|
// Resource is the resource handle returned by acquiring from the pool.
|
|
type Resource[T any] struct {
|
|
value T
|
|
pool *Pool[T]
|
|
creationTime time.Time
|
|
lastUsedNano int64
|
|
poolResetCount int
|
|
status byte
|
|
}
|
|
|
|
// Value returns the resource value.
|
|
func (res *Resource[T]) Value() T {
|
|
if !(res.status == resourceStatusAcquired || res.status == resourceStatusHijacked) {
|
|
panic("tried to access resource that is not acquired or hijacked")
|
|
}
|
|
return res.value
|
|
}
|
|
|
|
// Release returns the resource to the pool. res must not be subsequently used.
|
|
func (res *Resource[T]) Release() {
|
|
if res.status != resourceStatusAcquired {
|
|
panic("tried to release resource that is not acquired")
|
|
}
|
|
res.pool.releaseAcquiredResource(res, nanotime())
|
|
}
|
|
|
|
// ReleaseUnused returns the resource to the pool without updating when it was last used used. i.e. LastUsedNanotime
|
|
// will not change. res must not be subsequently used.
|
|
func (res *Resource[T]) ReleaseUnused() {
|
|
if res.status != resourceStatusAcquired {
|
|
panic("tried to release resource that is not acquired")
|
|
}
|
|
res.pool.releaseAcquiredResource(res, res.lastUsedNano)
|
|
}
|
|
|
|
// Destroy returns the resource to the pool for destruction. res must not be
|
|
// subsequently used.
|
|
func (res *Resource[T]) Destroy() {
|
|
if res.status != resourceStatusAcquired {
|
|
panic("tried to destroy resource that is not acquired")
|
|
}
|
|
go res.pool.destroyAcquiredResource(res)
|
|
}
|
|
|
|
// Hijack assumes ownership of the resource from the pool. Caller is responsible
|
|
// for cleanup of resource value.
|
|
func (res *Resource[T]) Hijack() {
|
|
if res.status != resourceStatusAcquired {
|
|
panic("tried to hijack resource that is not acquired")
|
|
}
|
|
res.pool.hijackAcquiredResource(res)
|
|
}
|
|
|
|
// CreationTime returns when the resource was created by the pool.
|
|
func (res *Resource[T]) CreationTime() time.Time {
|
|
if !(res.status == resourceStatusAcquired || res.status == resourceStatusHijacked) {
|
|
panic("tried to access resource that is not acquired or hijacked")
|
|
}
|
|
return res.creationTime
|
|
}
|
|
|
|
// LastUsedNanotime returns when Release was last called on the resource measured in nanoseconds from an arbitrary time
|
|
// (a monotonic time). Returns creation time if Release has never been called. This is only useful to compare with
|
|
// other calls to LastUsedNanotime. In almost all cases, IdleDuration should be used instead.
|
|
func (res *Resource[T]) LastUsedNanotime() int64 {
|
|
if !(res.status == resourceStatusAcquired || res.status == resourceStatusHijacked) {
|
|
panic("tried to access resource that is not acquired or hijacked")
|
|
}
|
|
|
|
return res.lastUsedNano
|
|
}
|
|
|
|
// IdleDuration returns the duration since Release was last called on the resource. This is equivalent to subtracting
|
|
// LastUsedNanotime to the current nanotime.
|
|
func (res *Resource[T]) IdleDuration() time.Duration {
|
|
if !(res.status == resourceStatusAcquired || res.status == resourceStatusHijacked) {
|
|
panic("tried to access resource that is not acquired or hijacked")
|
|
}
|
|
|
|
return time.Duration(nanotime() - res.lastUsedNano)
|
|
}
|
|
|
|
// Pool is a concurrency-safe resource pool.
|
|
type Pool[T any] struct {
|
|
// mux is the pool internal lock. Any modification of shared state of
|
|
// the pool (but Acquires of acquireSem) must be performed only by
|
|
// holder of the lock. Long running operations are not allowed when mux
|
|
// is held.
|
|
mux sync.Mutex
|
|
// acquireSem provides an allowance to acquire a resource.
|
|
//
|
|
// Releases are allowed only when caller holds mux. Acquires have to
|
|
// happen before mux is locked (doesn't apply to semaphore.TryAcquire in
|
|
// AcquireAllIdle).
|
|
acquireSem *semaphore.Weighted
|
|
destructWG sync.WaitGroup
|
|
|
|
allResources resList[T]
|
|
idleResources *genstack.GenStack[*Resource[T]]
|
|
|
|
constructor Constructor[T]
|
|
destructor Destructor[T]
|
|
maxSize int32
|
|
|
|
acquireCount int64
|
|
acquireDuration time.Duration
|
|
emptyAcquireCount int64
|
|
canceledAcquireCount atomic.Int64
|
|
|
|
resetCount int
|
|
|
|
baseAcquireCtx context.Context
|
|
cancelBaseAcquireCtx context.CancelFunc
|
|
closed bool
|
|
}
|
|
|
|
type Config[T any] struct {
|
|
Constructor Constructor[T]
|
|
Destructor Destructor[T]
|
|
MaxSize int32
|
|
}
|
|
|
|
// NewPool creates a new pool. Panics if maxSize is less than 1.
|
|
func NewPool[T any](config *Config[T]) (*Pool[T], error) {
|
|
if config.MaxSize < 1 {
|
|
return nil, errors.New("MaxSize must be >= 1")
|
|
}
|
|
|
|
baseAcquireCtx, cancelBaseAcquireCtx := context.WithCancel(context.Background())
|
|
|
|
return &Pool[T]{
|
|
acquireSem: semaphore.NewWeighted(int64(config.MaxSize)),
|
|
idleResources: genstack.NewGenStack[*Resource[T]](),
|
|
maxSize: config.MaxSize,
|
|
constructor: config.Constructor,
|
|
destructor: config.Destructor,
|
|
baseAcquireCtx: baseAcquireCtx,
|
|
cancelBaseAcquireCtx: cancelBaseAcquireCtx,
|
|
}, nil
|
|
}
|
|
|
|
// Close destroys all resources in the pool and rejects future Acquire calls.
|
|
// Blocks until all resources are returned to pool and destroyed.
|
|
func (p *Pool[T]) Close() {
|
|
defer p.destructWG.Wait()
|
|
|
|
p.mux.Lock()
|
|
defer p.mux.Unlock()
|
|
|
|
if p.closed {
|
|
return
|
|
}
|
|
p.closed = true
|
|
p.cancelBaseAcquireCtx()
|
|
|
|
for res, ok := p.idleResources.Pop(); ok; res, ok = p.idleResources.Pop() {
|
|
p.allResources.remove(res)
|
|
go p.destructResourceValue(res.value)
|
|
}
|
|
}
|
|
|
|
// Stat is a snapshot of Pool statistics.
|
|
type Stat struct {
|
|
constructingResources int32
|
|
acquiredResources int32
|
|
idleResources int32
|
|
maxResources int32
|
|
acquireCount int64
|
|
acquireDuration time.Duration
|
|
emptyAcquireCount int64
|
|
canceledAcquireCount int64
|
|
}
|
|
|
|
// TotalResources returns the total number of resources currently in the pool.
|
|
// The value is the sum of ConstructingResources, AcquiredResources, and
|
|
// IdleResources.
|
|
func (s *Stat) TotalResources() int32 {
|
|
return s.constructingResources + s.acquiredResources + s.idleResources
|
|
}
|
|
|
|
// ConstructingResources returns the number of resources with construction in progress in
|
|
// the pool.
|
|
func (s *Stat) ConstructingResources() int32 {
|
|
return s.constructingResources
|
|
}
|
|
|
|
// AcquiredResources returns the number of currently acquired resources in the pool.
|
|
func (s *Stat) AcquiredResources() int32 {
|
|
return s.acquiredResources
|
|
}
|
|
|
|
// IdleResources returns the number of currently idle resources in the pool.
|
|
func (s *Stat) IdleResources() int32 {
|
|
return s.idleResources
|
|
}
|
|
|
|
// MaxResources returns the maximum size of the pool.
|
|
func (s *Stat) MaxResources() int32 {
|
|
return s.maxResources
|
|
}
|
|
|
|
// AcquireCount returns the cumulative count of successful acquires from the pool.
|
|
func (s *Stat) AcquireCount() int64 {
|
|
return s.acquireCount
|
|
}
|
|
|
|
// AcquireDuration returns the total duration of all successful acquires from
|
|
// the pool.
|
|
func (s *Stat) AcquireDuration() time.Duration {
|
|
return s.acquireDuration
|
|
}
|
|
|
|
// EmptyAcquireCount returns the cumulative count of successful acquires from the pool
|
|
// that waited for a resource to be released or constructed because the pool was
|
|
// empty.
|
|
func (s *Stat) EmptyAcquireCount() int64 {
|
|
return s.emptyAcquireCount
|
|
}
|
|
|
|
// CanceledAcquireCount returns the cumulative count of acquires from the pool
|
|
// that were canceled by a context.
|
|
func (s *Stat) CanceledAcquireCount() int64 {
|
|
return s.canceledAcquireCount
|
|
}
|
|
|
|
// Stat returns the current pool statistics.
|
|
func (p *Pool[T]) Stat() *Stat {
|
|
p.mux.Lock()
|
|
defer p.mux.Unlock()
|
|
|
|
s := &Stat{
|
|
maxResources: p.maxSize,
|
|
acquireCount: p.acquireCount,
|
|
emptyAcquireCount: p.emptyAcquireCount,
|
|
canceledAcquireCount: p.canceledAcquireCount.Load(),
|
|
acquireDuration: p.acquireDuration,
|
|
}
|
|
|
|
for _, res := range p.allResources {
|
|
switch res.status {
|
|
case resourceStatusConstructing:
|
|
s.constructingResources += 1
|
|
case resourceStatusIdle:
|
|
s.idleResources += 1
|
|
case resourceStatusAcquired:
|
|
s.acquiredResources += 1
|
|
}
|
|
}
|
|
|
|
return s
|
|
}
|
|
|
|
// tryAcquireIdleResource checks if there is any idle resource. If there is
|
|
// some, this method removes it from idle list and returns it. If the idle pool
|
|
// is empty, this method returns nil and doesn't modify the idleResources slice.
|
|
//
|
|
// WARNING: Caller of this method must hold the pool mutex!
|
|
func (p *Pool[T]) tryAcquireIdleResource() *Resource[T] {
|
|
res, ok := p.idleResources.Pop()
|
|
if !ok {
|
|
return nil
|
|
}
|
|
|
|
res.status = resourceStatusAcquired
|
|
return res
|
|
}
|
|
|
|
// createNewResource creates a new resource and inserts it into list of pool
|
|
// resources.
|
|
//
|
|
// WARNING: Caller of this method must hold the pool mutex!
|
|
func (p *Pool[T]) createNewResource() *Resource[T] {
|
|
res := &Resource[T]{
|
|
pool: p,
|
|
creationTime: time.Now(),
|
|
lastUsedNano: nanotime(),
|
|
poolResetCount: p.resetCount,
|
|
status: resourceStatusConstructing,
|
|
}
|
|
|
|
p.allResources.append(res)
|
|
p.destructWG.Add(1)
|
|
|
|
return res
|
|
}
|
|
|
|
// Acquire gets a resource from the pool. If no resources are available and the pool is not at maximum capacity it will
|
|
// create a new resource. If the pool is at maximum capacity it will block until a resource is available. ctx can be
|
|
// used to cancel the Acquire.
|
|
//
|
|
// If Acquire creates a new resource the resource constructor function will receive a context that delegates Value() to
|
|
// ctx. Canceling ctx will cause Acquire to return immediately but it will not cancel the resource creation. This avoids
|
|
// the problem of it being impossible to create resources when the time to create a resource is greater than any one
|
|
// caller of Acquire is willing to wait.
|
|
func (p *Pool[T]) Acquire(ctx context.Context) (_ *Resource[T], err error) {
|
|
select {
|
|
case <-ctx.Done():
|
|
p.canceledAcquireCount.Add(1)
|
|
return nil, ctx.Err()
|
|
default:
|
|
}
|
|
|
|
return p.acquire(ctx)
|
|
}
|
|
|
|
// acquire is a continuation of Acquire function that doesn't check context
|
|
// validity.
|
|
//
|
|
// This function exists solely only for benchmarking purposes.
|
|
func (p *Pool[T]) acquire(ctx context.Context) (*Resource[T], error) {
|
|
startNano := nanotime()
|
|
|
|
var waitedForLock bool
|
|
if !p.acquireSem.TryAcquire(1) {
|
|
waitedForLock = true
|
|
err := p.acquireSem.Acquire(ctx, 1)
|
|
if err != nil {
|
|
p.canceledAcquireCount.Add(1)
|
|
return nil, err
|
|
}
|
|
}
|
|
|
|
p.mux.Lock()
|
|
if p.closed {
|
|
p.acquireSem.Release(1)
|
|
p.mux.Unlock()
|
|
return nil, ErrClosedPool
|
|
}
|
|
|
|
// If a resource is available in the pool.
|
|
if res := p.tryAcquireIdleResource(); res != nil {
|
|
if waitedForLock {
|
|
p.emptyAcquireCount += 1
|
|
}
|
|
p.acquireCount += 1
|
|
p.acquireDuration += time.Duration(nanotime() - startNano)
|
|
p.mux.Unlock()
|
|
return res, nil
|
|
}
|
|
|
|
if len(p.allResources) >= int(p.maxSize) {
|
|
// Unreachable code.
|
|
panic("bug: semaphore allowed more acquires than pool allows")
|
|
}
|
|
|
|
// The resource is not idle, but there is enough space to create one.
|
|
res := p.createNewResource()
|
|
p.mux.Unlock()
|
|
|
|
res, err := p.initResourceValue(ctx, res)
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
|
|
p.mux.Lock()
|
|
defer p.mux.Unlock()
|
|
|
|
p.emptyAcquireCount += 1
|
|
p.acquireCount += 1
|
|
p.acquireDuration += time.Duration(nanotime() - startNano)
|
|
|
|
return res, nil
|
|
}
|
|
|
|
func (p *Pool[T]) initResourceValue(ctx context.Context, res *Resource[T]) (*Resource[T], error) {
|
|
// Create the resource in a goroutine to immediately return from Acquire
|
|
// if ctx is canceled without also canceling the constructor.
|
|
//
|
|
// See:
|
|
// - https://github.com/jackc/pgx/issues/1287
|
|
// - https://github.com/jackc/pgx/issues/1259
|
|
constructErrChan := make(chan error)
|
|
go func() {
|
|
constructorCtx := newValueCancelCtx(ctx, p.baseAcquireCtx)
|
|
value, err := p.constructor(constructorCtx)
|
|
if err != nil {
|
|
p.mux.Lock()
|
|
p.allResources.remove(res)
|
|
p.destructWG.Done()
|
|
|
|
// The resource won't be acquired because its
|
|
// construction failed. We have to allow someone else to
|
|
// take that resouce.
|
|
p.acquireSem.Release(1)
|
|
p.mux.Unlock()
|
|
|
|
select {
|
|
case constructErrChan <- err:
|
|
case <-ctx.Done():
|
|
// The caller is cancelled, so no-one awaits the
|
|
// error. This branch avoid goroutine leak.
|
|
}
|
|
return
|
|
}
|
|
|
|
// The resource is already in p.allResources where it might be read. So we need to acquire the lock to update its
|
|
// status.
|
|
p.mux.Lock()
|
|
res.value = value
|
|
res.status = resourceStatusAcquired
|
|
p.mux.Unlock()
|
|
|
|
// This select works because the channel is unbuffered.
|
|
select {
|
|
case constructErrChan <- nil:
|
|
case <-ctx.Done():
|
|
p.releaseAcquiredResource(res, res.lastUsedNano)
|
|
}
|
|
}()
|
|
|
|
select {
|
|
case <-ctx.Done():
|
|
p.canceledAcquireCount.Add(1)
|
|
return nil, ctx.Err()
|
|
case err := <-constructErrChan:
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
return res, nil
|
|
}
|
|
}
|
|
|
|
// TryAcquire gets a resource from the pool if one is immediately available. If not, it returns ErrNotAvailable. If no
|
|
// resources are available but the pool has room to grow, a resource will be created in the background. ctx is only
|
|
// used to cancel the background creation.
|
|
func (p *Pool[T]) TryAcquire(ctx context.Context) (*Resource[T], error) {
|
|
if !p.acquireSem.TryAcquire(1) {
|
|
return nil, ErrNotAvailable
|
|
}
|
|
|
|
p.mux.Lock()
|
|
defer p.mux.Unlock()
|
|
|
|
if p.closed {
|
|
p.acquireSem.Release(1)
|
|
return nil, ErrClosedPool
|
|
}
|
|
|
|
// If a resource is available now
|
|
if res := p.tryAcquireIdleResource(); res != nil {
|
|
p.acquireCount += 1
|
|
return res, nil
|
|
}
|
|
|
|
if len(p.allResources) >= int(p.maxSize) {
|
|
// Unreachable code.
|
|
panic("bug: semaphore allowed more acquires than pool allows")
|
|
}
|
|
|
|
res := p.createNewResource()
|
|
go func() {
|
|
value, err := p.constructor(ctx)
|
|
|
|
p.mux.Lock()
|
|
defer p.mux.Unlock()
|
|
// We have to create the resource and only then release the
|
|
// semaphore - For the time being there is no resource that
|
|
// someone could acquire.
|
|
defer p.acquireSem.Release(1)
|
|
|
|
if err != nil {
|
|
p.allResources.remove(res)
|
|
p.destructWG.Done()
|
|
return
|
|
}
|
|
|
|
res.value = value
|
|
res.status = resourceStatusIdle
|
|
p.idleResources.Push(res)
|
|
}()
|
|
|
|
return nil, ErrNotAvailable
|
|
}
|
|
|
|
// acquireSemAll tries to acquire num free tokens from sem. This function is
|
|
// guaranteed to acquire at least the lowest number of tokens that has been
|
|
// available in the semaphore during runtime of this function.
|
|
//
|
|
// For the time being, semaphore doesn't allow to acquire all tokens atomically
|
|
// (see https://github.com/golang/sync/pull/19). We simulate this by trying all
|
|
// powers of 2 that are less or equal to num.
|
|
//
|
|
// For example, let's immagine we have 19 free tokens in the semaphore which in
|
|
// total has 24 tokens (i.e. the maxSize of the pool is 24 resources). Then if
|
|
// num is 24, the log2Uint(24) is 4 and we try to acquire 16, 8, 4, 2 and 1
|
|
// tokens. Out of those, the acquire of 16, 2 and 1 tokens will succeed.
|
|
//
|
|
// Naturally, Acquires and Releases of the semaphore might take place
|
|
// concurrently. For this reason, it's not guaranteed that absolutely all free
|
|
// tokens in the semaphore will be acquired. But it's guaranteed that at least
|
|
// the minimal number of tokens that has been present over the whole process
|
|
// will be acquired. This is sufficient for the use-case we have in this
|
|
// package.
|
|
//
|
|
// TODO: Replace this with acquireSem.TryAcquireAll() if it gets to
|
|
// upstream. https://github.com/golang/sync/pull/19
|
|
func acquireSemAll(sem *semaphore.Weighted, num int) int {
|
|
if sem.TryAcquire(int64(num)) {
|
|
return num
|
|
}
|
|
|
|
var acquired int
|
|
for i := int(log2Int(num)); i >= 0; i-- {
|
|
val := 1 << i
|
|
if sem.TryAcquire(int64(val)) {
|
|
acquired += val
|
|
}
|
|
}
|
|
|
|
return acquired
|
|
}
|
|
|
|
// AcquireAllIdle acquires all currently idle resources. Its intended use is for
|
|
// health check and keep-alive functionality. It does not update pool
|
|
// statistics.
|
|
func (p *Pool[T]) AcquireAllIdle() []*Resource[T] {
|
|
p.mux.Lock()
|
|
defer p.mux.Unlock()
|
|
|
|
if p.closed {
|
|
return nil
|
|
}
|
|
|
|
numIdle := p.idleResources.Len()
|
|
if numIdle == 0 {
|
|
return nil
|
|
}
|
|
|
|
// In acquireSemAll we use only TryAcquire and not Acquire. Because
|
|
// TryAcquire cannot block, the fact that we hold mutex locked and try
|
|
// to acquire semaphore cannot result in dead-lock.
|
|
//
|
|
// Because the mutex is locked, no parallel Release can run. This
|
|
// implies that the number of tokens can only decrease because some
|
|
// Acquire/TryAcquire call can consume the semaphore token. Consequently
|
|
// acquired is always less or equal to numIdle. Moreover if acquired <
|
|
// numIdle, then there are some parallel Acquire/TryAcquire calls that
|
|
// will take the remaining idle connections.
|
|
acquired := acquireSemAll(p.acquireSem, numIdle)
|
|
|
|
idle := make([]*Resource[T], acquired)
|
|
for i := range idle {
|
|
res, _ := p.idleResources.Pop()
|
|
res.status = resourceStatusAcquired
|
|
idle[i] = res
|
|
}
|
|
|
|
// We have to bump the generation to ensure that Acquire/TryAcquire
|
|
// calls running in parallel (those which caused acquired < numIdle)
|
|
// will consume old connections and not freshly released connections
|
|
// instead.
|
|
p.idleResources.NextGen()
|
|
|
|
return idle
|
|
}
|
|
|
|
// CreateResource constructs a new resource without acquiring it. It goes straight in the IdlePool. If the pool is full
|
|
// it returns an error. It can be useful to maintain warm resources under little load.
|
|
func (p *Pool[T]) CreateResource(ctx context.Context) error {
|
|
if !p.acquireSem.TryAcquire(1) {
|
|
return ErrNotAvailable
|
|
}
|
|
|
|
p.mux.Lock()
|
|
if p.closed {
|
|
p.acquireSem.Release(1)
|
|
p.mux.Unlock()
|
|
return ErrClosedPool
|
|
}
|
|
|
|
if len(p.allResources) >= int(p.maxSize) {
|
|
p.acquireSem.Release(1)
|
|
p.mux.Unlock()
|
|
return ErrNotAvailable
|
|
}
|
|
|
|
res := p.createNewResource()
|
|
p.mux.Unlock()
|
|
|
|
value, err := p.constructor(ctx)
|
|
p.mux.Lock()
|
|
defer p.mux.Unlock()
|
|
defer p.acquireSem.Release(1)
|
|
if err != nil {
|
|
p.allResources.remove(res)
|
|
p.destructWG.Done()
|
|
return err
|
|
}
|
|
|
|
res.value = value
|
|
res.status = resourceStatusIdle
|
|
|
|
// If closed while constructing resource then destroy it and return an error
|
|
if p.closed {
|
|
go p.destructResourceValue(res.value)
|
|
return ErrClosedPool
|
|
}
|
|
|
|
p.idleResources.Push(res)
|
|
|
|
return nil
|
|
}
|
|
|
|
// Reset destroys all resources, but leaves the pool open. It is intended for use when an error is detected that would
|
|
// disrupt all resources (such as a network interruption or a server state change).
|
|
//
|
|
// It is safe to reset a pool while resources are checked out. Those resources will be destroyed when they are returned
|
|
// to the pool.
|
|
func (p *Pool[T]) Reset() {
|
|
p.mux.Lock()
|
|
defer p.mux.Unlock()
|
|
|
|
p.resetCount++
|
|
|
|
for res, ok := p.idleResources.Pop(); ok; res, ok = p.idleResources.Pop() {
|
|
p.allResources.remove(res)
|
|
go p.destructResourceValue(res.value)
|
|
}
|
|
}
|
|
|
|
// releaseAcquiredResource returns res to the the pool.
|
|
func (p *Pool[T]) releaseAcquiredResource(res *Resource[T], lastUsedNano int64) {
|
|
p.mux.Lock()
|
|
defer p.mux.Unlock()
|
|
defer p.acquireSem.Release(1)
|
|
|
|
if p.closed || res.poolResetCount != p.resetCount {
|
|
p.allResources.remove(res)
|
|
go p.destructResourceValue(res.value)
|
|
} else {
|
|
res.lastUsedNano = lastUsedNano
|
|
res.status = resourceStatusIdle
|
|
p.idleResources.Push(res)
|
|
}
|
|
}
|
|
|
|
// Remove removes res from the pool and closes it. If res is not part of the
|
|
// pool Remove will panic.
|
|
func (p *Pool[T]) destroyAcquiredResource(res *Resource[T]) {
|
|
p.destructResourceValue(res.value)
|
|
|
|
p.mux.Lock()
|
|
defer p.mux.Unlock()
|
|
defer p.acquireSem.Release(1)
|
|
|
|
p.allResources.remove(res)
|
|
}
|
|
|
|
func (p *Pool[T]) hijackAcquiredResource(res *Resource[T]) {
|
|
p.mux.Lock()
|
|
defer p.mux.Unlock()
|
|
defer p.acquireSem.Release(1)
|
|
|
|
p.allResources.remove(res)
|
|
res.status = resourceStatusHijacked
|
|
p.destructWG.Done() // not responsible for destructing hijacked resources
|
|
}
|
|
|
|
func (p *Pool[T]) destructResourceValue(value T) {
|
|
p.destructor(value)
|
|
p.destructWG.Done()
|
|
}
|