mirror of
https://github.com/superseriousbusiness/gotosocial.git
synced 2024-11-27 06:06:38 +00:00
21bb324156
* start updating media manager interface ready for storing attachments / emoji right away * store emoji and media as uncached immediately, then (re-)cache on Processing{}.Load() * remove now unused media workers * fix tests and issues * fix another test! * fix emoji activitypub uri setting behaviour, fix remainder of test compilation issues * fix more tests * fix (most of) remaining tests, add debouncing to repeatedly failing media / emojis * whoops, rebase issue * remove kim's whacky experiments * do some reshuffling, ensure emoji uri gets set * ensure marked as not cached on cleanup * tweaks to media / emoji processing to handle context canceled better * ensure newly fetched emojis actually get set in returned slice * use different varnames to be a bit more obvious * move emoji refresh rate limiting to dereferencer * add exported dereferencer functions for remote media, use these for recaching in processor * add check for nil attachment in updateAttachment() * remove unused emoji and media fields + columns * see previous commit * fix old migrations expecting image_updated_at to exists (from copies of old models) * remove freshness checking code (seems to be broken...) * fix error arg causing nil ptr exception * finish documentating functions with comments, slight tweaks to media / emoji deref error logic * remove some extra unneeded boolean checking * finish writing documentation (code comments) for exported media manager methods * undo changes to migration snapshot gtsmodels, updated failing migration to have its own snapshot * move doesColumnExist() to util.go in migrations package
332 lines
9 KiB
Go
332 lines
9 KiB
Go
// GoToSocial
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// Copyright (C) GoToSocial Authors admin@gotosocial.org
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// SPDX-License-Identifier: AGPL-3.0-or-later
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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package dereferencing
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import (
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"context"
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"errors"
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"io"
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"net/url"
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"github.com/superseriousbusiness/gotosocial/internal/db"
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"github.com/superseriousbusiness/gotosocial/internal/gtserror"
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"github.com/superseriousbusiness/gotosocial/internal/gtsmodel"
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"github.com/superseriousbusiness/gotosocial/internal/log"
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"github.com/superseriousbusiness/gotosocial/internal/media"
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"github.com/superseriousbusiness/gotosocial/internal/util"
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)
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// GetEmoji fetches the emoji with given shortcode,
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// domain and remote URL to dereference it by. This
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// handles the case of existing emojis by passing them
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// to RefreshEmoji(), which in the case of a local
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// emoji will be a no-op. If the emoji does not yet
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// exist it will be newly inserted into the database
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// followed by dereferencing the actual media file.
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//
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// Please note that even if an error is returned,
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// an emoji model may still be returned if the error
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// was only encountered during actual dereferencing.
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// In this case, it will act as a placeholder.
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func (d *Dereferencer) GetEmoji(
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ctx context.Context,
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shortcode string,
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domain string,
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remoteURL string,
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info media.AdditionalEmojiInfo,
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refresh bool,
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) (
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*gtsmodel.Emoji,
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error,
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) {
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// Look for an existing emoji with shortcode domain.
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emoji, err := d.state.DB.GetEmojiByShortcodeDomain(ctx,
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shortcode,
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domain,
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)
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if err != nil && !errors.Is(err, db.ErrNoEntries) {
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return nil, gtserror.Newf("error fetching emoji from db: %w", err)
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}
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if emoji != nil {
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// This was an existing emoji, pass to refresh func.
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return d.RefreshEmoji(ctx, emoji, info, refresh)
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}
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if domain == "" {
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// failed local lookup, will be db.ErrNoEntries.
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return nil, gtserror.SetUnretrievable(err)
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}
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// Generate shortcode domain for locks + logging.
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shortcodeDomain := shortcode + "@" + domain
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// Ensure we have a valid remote URL.
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url, err := url.Parse(remoteURL)
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if err != nil {
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err := gtserror.Newf("invalid image remote url %s for emoji %s: %w", remoteURL, shortcodeDomain, err)
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return nil, err
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}
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// Acquire new instance account transport for emoji dereferencing.
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tsport, err := d.transportController.NewTransportForUsername(ctx, "")
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if err != nil {
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err := gtserror.Newf("error getting instance transport: %w", err)
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return nil, err
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}
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// Prepare data function to dereference remote emoji media.
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data := func(context.Context) (io.ReadCloser, int64, error) {
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return tsport.DereferenceMedia(ctx, url)
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}
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// Pass along for safe processing.
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return d.processEmojiSafely(ctx,
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shortcodeDomain,
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func() (*media.ProcessingEmoji, error) {
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return d.mediaManager.CreateEmoji(ctx,
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shortcode,
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domain,
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data,
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info,
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)
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},
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)
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}
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// RefreshEmoji ensures that the given emoji is
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// up-to-date, both in terms of being cached in
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// in local instance storage, and compared to extra
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// information provided in media.AdditionEmojiInfo{}.
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// (note that is a no-op to pass in a local emoji).
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//
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// Please note that even if an error is returned,
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// an emoji model may still be returned if the error
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// was only encountered during actual dereferencing.
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// In this case, it will act as a placeholder.
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func (d *Dereferencer) RefreshEmoji(
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ctx context.Context,
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emoji *gtsmodel.Emoji,
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info media.AdditionalEmojiInfo,
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force bool,
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) (
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*gtsmodel.Emoji,
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error,
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) {
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// Can't refresh local.
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if emoji.IsLocal() {
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return emoji, nil
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}
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// Check emoji is up-to-date
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// with provided extra info.
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switch {
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case info.URI != nil &&
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*info.URI != emoji.URI:
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force = true
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case info.ImageRemoteURL != nil &&
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*info.ImageRemoteURL != emoji.ImageRemoteURL:
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force = true
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case info.ImageStaticRemoteURL != nil &&
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*info.ImageStaticRemoteURL != emoji.ImageStaticRemoteURL:
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force = true
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}
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// Check if needs updating.
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if !force && *emoji.Cached {
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return emoji, nil
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}
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// TODO: more finegrained freshness checks.
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// Generate shortcode domain for locks + logging.
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shortcodeDomain := emoji.Shortcode + "@" + emoji.Domain
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// Ensure we have a valid image remote URL.
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url, err := url.Parse(emoji.ImageRemoteURL)
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if err != nil {
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err := gtserror.Newf("invalid image remote url %s for emoji %s: %w", emoji.ImageRemoteURL, shortcodeDomain, err)
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return nil, err
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}
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// Acquire new instance account transport for emoji dereferencing.
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tsport, err := d.transportController.NewTransportForUsername(ctx, "")
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if err != nil {
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err := gtserror.Newf("error getting instance transport: %w", err)
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return nil, err
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}
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// Prepare data function to dereference remote emoji media.
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data := func(context.Context) (io.ReadCloser, int64, error) {
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return tsport.DereferenceMedia(ctx, url)
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}
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// Pass along for safe processing.
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return d.processEmojiSafely(ctx,
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shortcodeDomain,
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func() (*media.ProcessingEmoji, error) {
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return d.mediaManager.RefreshEmoji(ctx,
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emoji,
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data,
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info,
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)
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},
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)
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}
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// processingEmojiSafely provides concurrency-safe processing of
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// an emoji with given shortcode+domain. if a copy of the emoji is
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// not already being processed, the given 'process' callback will
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// be used to generate new *media.ProcessingEmoji{} instance.
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func (d *Dereferencer) processEmojiSafely(
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ctx context.Context,
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shortcodeDomain string,
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process func() (*media.ProcessingEmoji, error),
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) (
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emoji *gtsmodel.Emoji,
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err error,
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) {
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// Acquire map lock.
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d.derefEmojisMu.Lock()
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// Ensure unlock only done once.
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unlock := d.derefEmojisMu.Unlock
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unlock = util.DoOnce(unlock)
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defer unlock()
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// Look for an existing dereference in progress.
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processing, ok := d.derefEmojis[shortcodeDomain]
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if !ok {
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// Start new processing emoji.
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processing, err = process()
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if err != nil {
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return nil, err
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}
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}
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// Unlock map.
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unlock()
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// Perform emoji load operation.
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emoji, err = processing.Load(ctx)
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if err != nil {
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err = gtserror.Newf("error loading emoji %s: %w", shortcodeDomain, err)
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// TODO: in time we should return checkable flags by gtserror.Is___()
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// which can determine if loading error should allow remaining placeholder.
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}
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// Return a COPY of emoji.
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emoji2 := new(gtsmodel.Emoji)
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*emoji2 = *emoji
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return emoji2, err
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}
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func (d *Dereferencer) fetchEmojis(
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ctx context.Context,
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existing []*gtsmodel.Emoji,
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emojis []*gtsmodel.Emoji, // newly dereferenced
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) (
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[]*gtsmodel.Emoji,
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bool, // any changes?
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error,
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) {
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// Track any changes.
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changed := false
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for i, placeholder := range emojis {
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// Look for an existing emoji with shortcode + domain.
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existing, ok := getEmojiByShortcodeDomain(existing,
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placeholder.Shortcode,
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placeholder.Domain,
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)
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if ok && existing.ID != "" {
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// Check for any emoji changes that
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// indicate we should force a refresh.
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force := emojiChanged(existing, placeholder)
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// Ensure that the existing emoji model is up-to-date and cached.
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existing, err := d.RefreshEmoji(ctx, existing, media.AdditionalEmojiInfo{
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// Set latest values from placeholder.
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URI: &placeholder.URI,
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ImageRemoteURL: &placeholder.ImageRemoteURL,
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ImageStaticRemoteURL: &placeholder.ImageStaticRemoteURL,
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}, force)
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if err != nil {
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log.Errorf(ctx, "error refreshing emoji: %v", err)
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// specifically do NOT continue here,
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// we already have a model, we don't
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// want to drop it from the slice, just
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// log that an update for it failed.
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}
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// Set existing emoji.
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emojis[i] = existing
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continue
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}
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// Emojis changed!
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changed = true
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// Fetch this newly added emoji,
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// this function handles the case
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// of existing cached emojis and
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// new ones requiring dereference.
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emoji, err := d.GetEmoji(ctx,
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placeholder.Shortcode,
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placeholder.Domain,
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placeholder.ImageRemoteURL,
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media.AdditionalEmojiInfo{
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URI: &placeholder.URI,
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ImageRemoteURL: &placeholder.ImageRemoteURL,
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ImageStaticRemoteURL: &placeholder.ImageStaticRemoteURL,
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},
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false,
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)
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if err != nil {
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if emoji == nil {
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log.Errorf(ctx, "error loading emoji %s: %v", placeholder.ImageRemoteURL, err)
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continue
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}
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// non-fatal error occurred during loading, still use it.
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log.Warnf(ctx, "partially loaded emoji: %v", err)
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}
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// Set updated emoji.
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emojis[i] = emoji
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}
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for i := 0; i < len(emojis); {
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if emojis[i].ID == "" {
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// Remove failed emoji populations.
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copy(emojis[i:], emojis[i+1:])
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emojis = emojis[:len(emojis)-1]
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continue
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}
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i++
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}
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return emojis, changed, nil
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}
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