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5e2bf0bdca
* [chore] Remove years from all license headers Years or year ranges aren't required in license headers. Many projects have removed them in recent years and it avoids a bit of yearly toil. In many cases our copyright claim was also a bit dodgy since we added the 2021-2023 header to files created after 2021 but you can't claim copyright into the past that way. * [chore] Add license header check This ensures a license header is always added to any new file. This avoids maintainers/reviewers needing to remember to check for and ask for it in case a contribution doesn't include it. * [chore] Add missing license headers * [chore] Further updates to license header * Use the more common // indentend comment format * Remove the hack we had for the linter now that we use the // format * Add SPDX license identifier
170 lines
5.6 KiB
Go
170 lines
5.6 KiB
Go
// GoToSocial
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// Copyright (C) GoToSocial Authors admin@gotosocial.org
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// SPDX-License-Identifier: AGPL-3.0-or-later
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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package domain
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import (
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"fmt"
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"time"
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"codeberg.org/gruf/go-cache/v3/ttl"
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"github.com/miekg/dns"
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)
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// BlockCache provides a means of caching domain blocks in memory to reduce load
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// on an underlying storage mechanism, e.g. a database.
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//
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// It consists of a TTL primary cache that stores calculated domain string to block results,
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// that on cache miss is filled by calculating block status by iterating over a list of all of
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// the domain blocks stored in memory. This reduces CPU usage required by not need needing to
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// iterate through a possible 100-1000s long block list, while saving memory by having a primary
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// cache of limited size that evicts stale entries. The raw list of all domain blocks should in
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// most cases be negligible when it comes to memory usage.
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//
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// The in-memory block list is kept up-to-date by means of a passed loader function during every
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// call to .IsBlocked(). In the case of a nil internal block list, the loader function is called to
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// hydrate the cache with the latest list of domain blocks. The .Clear() function can be used to invalidate
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// the cache, e.g. when a domain block is added / deleted from the database. It will drop the current
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// list of domain blocks and clear all entries from the primary cache.
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type BlockCache struct {
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pcache *ttl.Cache[string, bool] // primary cache of domains -> block results
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blocks []block // raw list of all domain blocks, nil => not loaded.
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}
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// New returns a new initialized BlockCache instance with given primary cache capacity and TTL.
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func New(pcap int, pttl time.Duration) *BlockCache {
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c := new(BlockCache)
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c.pcache = new(ttl.Cache[string, bool])
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c.pcache.Init(0, pcap, pttl)
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return c
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}
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// Start will start the cache background eviction routine with given sweep frequency. If already running or a freq <= 0 provided, this is a no-op. This will block until the eviction routine has started.
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func (b *BlockCache) Start(pfreq time.Duration) bool {
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return b.pcache.Start(pfreq)
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}
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// Stop will stop cache background eviction routine. If not running this is a no-op. This will block until the eviction routine has stopped.
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func (b *BlockCache) Stop() bool {
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return b.pcache.Stop()
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}
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// IsBlocked checks whether domain is blocked. If the cache is not currently loaded, then the provided load function is used to hydrate it.
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// NOTE: be VERY careful using any kind of locking mechanism within the load function, as this itself is ran within the cache mutex lock.
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func (b *BlockCache) IsBlocked(domain string, load func() ([]string, error)) (bool, error) {
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var blocked bool
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// Acquire cache lock
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b.pcache.Lock()
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defer b.pcache.Unlock()
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// Check primary cache for result
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entry, ok := b.pcache.Cache.Get(domain)
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if ok {
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return entry.Value, nil
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}
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if b.blocks == nil {
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// Cache is not hydrated
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//
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// Load domains from callback
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domains, err := load()
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if err != nil {
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return false, fmt.Errorf("error reloading cache: %w", err)
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}
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// Drop all domain blocks and recreate
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b.blocks = make([]block, len(domains))
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for i, domain := range domains {
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// Store pre-split labels for each domain block
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b.blocks[i].labels = dns.SplitDomainName(domain)
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}
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}
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// Split domain into it separate labels
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labels := dns.SplitDomainName(domain)
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// Compare this to our stored blocks
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for _, block := range b.blocks {
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if block.Blocks(labels) {
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blocked = true
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break
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}
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}
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// Store block result in primary cache
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b.pcache.Cache.Set(domain, &ttl.Entry[string, bool]{
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Key: domain,
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Value: blocked,
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Expiry: time.Now().Add(b.pcache.TTL),
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})
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return blocked, nil
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}
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// Clear will drop the currently loaded domain list, and clear the primary cache.
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// This will trigger a reload on next call to .IsBlocked().
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func (b *BlockCache) Clear() {
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// Drop all blocks.
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b.pcache.Lock()
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b.blocks = nil
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b.pcache.Unlock()
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// Clear needs to be done _outside_ of
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// lock, as also acquires a mutex lock.
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b.pcache.Clear()
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}
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// block represents a domain block, and stores the
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// deconstructed labels of a singular domain block.
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// e.g. []string{"gts", "superseriousbusiness", "org"}.
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type block struct {
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labels []string
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}
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// Blocks checks whether the separated domain labels of an
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// incoming domain matches the stored (receiving struct) block.
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func (b block) Blocks(labels []string) bool {
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// Calculate length difference
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d := len(labels) - len(b.labels)
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if d < 0 {
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return false
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}
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// Iterate backwards through domain block's
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// labels, omparing against the incoming domain's.
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//
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// So for the following input:
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// labels = []string{"mail", "google", "com"}
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// b.labels = []string{"google", "com"}
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//
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// These would be matched in reverse order along
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// the entirety of the block object's labels:
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// "com" => match
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// "google" => match
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//
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// And so would reach the end and return true.
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for i := len(b.labels) - 1; i >= 0; i-- {
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if b.labels[i] != labels[i+d] {
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return false
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}
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}
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return true
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}
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