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https://github.com/superseriousbusiness/gotosocial.git
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98263a7de6
* start fixing up tests * fix up tests + automate with drone * fiddle with linting * messing about with drone.yml * some more fiddling * hmmm * add cache * add vendor directory * verbose * ci updates * update some little things * update sig
174 lines
5.3 KiB
Go
174 lines
5.3 KiB
Go
// Copyright 2014 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package sha3
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// This file defines the ShakeHash interface, and provides
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// functions for creating SHAKE and cSHAKE instances, as well as utility
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// functions for hashing bytes to arbitrary-length output.
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//
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//
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// SHAKE implementation is based on FIPS PUB 202 [1]
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// cSHAKE implementations is based on NIST SP 800-185 [2]
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//
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// [1] https://nvlpubs.nist.gov/nistpubs/FIPS/NIST.FIPS.202.pdf
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// [2] https://doi.org/10.6028/NIST.SP.800-185
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import (
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"encoding/binary"
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"io"
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)
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// ShakeHash defines the interface to hash functions that
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// support arbitrary-length output.
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type ShakeHash interface {
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// Write absorbs more data into the hash's state. It panics if input is
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// written to it after output has been read from it.
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io.Writer
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// Read reads more output from the hash; reading affects the hash's
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// state. (ShakeHash.Read is thus very different from Hash.Sum)
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// It never returns an error.
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io.Reader
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// Clone returns a copy of the ShakeHash in its current state.
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Clone() ShakeHash
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// Reset resets the ShakeHash to its initial state.
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Reset()
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}
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// cSHAKE specific context
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type cshakeState struct {
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*state // SHA-3 state context and Read/Write operations
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// initBlock is the cSHAKE specific initialization set of bytes. It is initialized
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// by newCShake function and stores concatenation of N followed by S, encoded
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// by the method specified in 3.3 of [1].
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// It is stored here in order for Reset() to be able to put context into
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// initial state.
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initBlock []byte
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}
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// Consts for configuring initial SHA-3 state
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const (
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dsbyteShake = 0x1f
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dsbyteCShake = 0x04
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rate128 = 168
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rate256 = 136
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)
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func bytepad(input []byte, w int) []byte {
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// leftEncode always returns max 9 bytes
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buf := make([]byte, 0, 9+len(input)+w)
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buf = append(buf, leftEncode(uint64(w))...)
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buf = append(buf, input...)
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padlen := w - (len(buf) % w)
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return append(buf, make([]byte, padlen)...)
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}
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func leftEncode(value uint64) []byte {
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var b [9]byte
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binary.BigEndian.PutUint64(b[1:], value)
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// Trim all but last leading zero bytes
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i := byte(1)
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for i < 8 && b[i] == 0 {
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i++
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}
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// Prepend number of encoded bytes
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b[i-1] = 9 - i
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return b[i-1:]
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}
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func newCShake(N, S []byte, rate int, dsbyte byte) ShakeHash {
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c := cshakeState{state: &state{rate: rate, dsbyte: dsbyte}}
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// leftEncode returns max 9 bytes
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c.initBlock = make([]byte, 0, 9*2+len(N)+len(S))
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c.initBlock = append(c.initBlock, leftEncode(uint64(len(N)*8))...)
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c.initBlock = append(c.initBlock, N...)
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c.initBlock = append(c.initBlock, leftEncode(uint64(len(S)*8))...)
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c.initBlock = append(c.initBlock, S...)
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c.Write(bytepad(c.initBlock, c.rate))
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return &c
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}
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// Reset resets the hash to initial state.
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func (c *cshakeState) Reset() {
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c.state.Reset()
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c.Write(bytepad(c.initBlock, c.rate))
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}
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// Clone returns copy of a cSHAKE context within its current state.
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func (c *cshakeState) Clone() ShakeHash {
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b := make([]byte, len(c.initBlock))
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copy(b, c.initBlock)
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return &cshakeState{state: c.clone(), initBlock: b}
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}
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// Clone returns copy of SHAKE context within its current state.
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func (c *state) Clone() ShakeHash {
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return c.clone()
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}
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// NewShake128 creates a new SHAKE128 variable-output-length ShakeHash.
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// Its generic security strength is 128 bits against all attacks if at
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// least 32 bytes of its output are used.
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func NewShake128() ShakeHash {
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if h := newShake128Asm(); h != nil {
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return h
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}
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return &state{rate: rate128, dsbyte: dsbyteShake}
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}
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// NewShake256 creates a new SHAKE256 variable-output-length ShakeHash.
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// Its generic security strength is 256 bits against all attacks if
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// at least 64 bytes of its output are used.
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func NewShake256() ShakeHash {
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if h := newShake256Asm(); h != nil {
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return h
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}
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return &state{rate: rate256, dsbyte: dsbyteShake}
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}
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// NewCShake128 creates a new instance of cSHAKE128 variable-output-length ShakeHash,
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// a customizable variant of SHAKE128.
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// N is used to define functions based on cSHAKE, it can be empty when plain cSHAKE is
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// desired. S is a customization byte string used for domain separation - two cSHAKE
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// computations on same input with different S yield unrelated outputs.
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// When N and S are both empty, this is equivalent to NewShake128.
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func NewCShake128(N, S []byte) ShakeHash {
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if len(N) == 0 && len(S) == 0 {
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return NewShake128()
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}
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return newCShake(N, S, rate128, dsbyteCShake)
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}
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// NewCShake256 creates a new instance of cSHAKE256 variable-output-length ShakeHash,
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// a customizable variant of SHAKE256.
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// N is used to define functions based on cSHAKE, it can be empty when plain cSHAKE is
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// desired. S is a customization byte string used for domain separation - two cSHAKE
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// computations on same input with different S yield unrelated outputs.
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// When N and S are both empty, this is equivalent to NewShake256.
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func NewCShake256(N, S []byte) ShakeHash {
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if len(N) == 0 && len(S) == 0 {
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return NewShake256()
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}
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return newCShake(N, S, rate256, dsbyteCShake)
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}
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// ShakeSum128 writes an arbitrary-length digest of data into hash.
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func ShakeSum128(hash, data []byte) {
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h := NewShake128()
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h.Write(data)
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h.Read(hash)
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}
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// ShakeSum256 writes an arbitrary-length digest of data into hash.
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func ShakeSum256(hash, data []byte) {
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h := NewShake256()
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h.Write(data)
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h.Read(hash)
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}
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