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https://github.com/superseriousbusiness/gotosocial.git
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74b600655d
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
206 lines
8.6 KiB
Go
206 lines
8.6 KiB
Go
//go:build appengine || (!darwin && !dragonfly && !freebsd && !openbsd && !linux && !netbsd && !solaris && !windows)
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// +build appengine !darwin,!dragonfly,!freebsd,!openbsd,!linux,!netbsd,!solaris,!windows
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// Note: the documentation on the Watcher type and methods is generated from
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// mkdoc.zsh
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package fsnotify
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import "errors"
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// Watcher watches a set of paths, delivering events on a channel.
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//
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// A watcher should not be copied (e.g. pass it by pointer, rather than by
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// value).
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//
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// # Linux notes
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//
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// When a file is removed a Remove event won't be emitted until all file
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// descriptors are closed, and deletes will always emit a Chmod. For example:
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//
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// fp := os.Open("file")
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// os.Remove("file") // Triggers Chmod
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// fp.Close() // Triggers Remove
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//
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// This is the event that inotify sends, so not much can be changed about this.
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//
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// The fs.inotify.max_user_watches sysctl variable specifies the upper limit
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// for the number of watches per user, and fs.inotify.max_user_instances
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// specifies the maximum number of inotify instances per user. Every Watcher you
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// create is an "instance", and every path you add is a "watch".
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//
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// These are also exposed in /proc as /proc/sys/fs/inotify/max_user_watches and
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// /proc/sys/fs/inotify/max_user_instances
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//
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// To increase them you can use sysctl or write the value to the /proc file:
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//
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// # Default values on Linux 5.18
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// sysctl fs.inotify.max_user_watches=124983
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// sysctl fs.inotify.max_user_instances=128
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//
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// To make the changes persist on reboot edit /etc/sysctl.conf or
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// /usr/lib/sysctl.d/50-default.conf (details differ per Linux distro; check
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// your distro's documentation):
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//
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// fs.inotify.max_user_watches=124983
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// fs.inotify.max_user_instances=128
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//
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// Reaching the limit will result in a "no space left on device" or "too many open
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// files" error.
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//
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// # kqueue notes (macOS, BSD)
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//
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// kqueue requires opening a file descriptor for every file that's being watched;
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// so if you're watching a directory with five files then that's six file
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// descriptors. You will run in to your system's "max open files" limit faster on
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// these platforms.
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//
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// The sysctl variables kern.maxfiles and kern.maxfilesperproc can be used to
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// control the maximum number of open files, as well as /etc/login.conf on BSD
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// systems.
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//
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// # Windows notes
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//
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// Paths can be added as "C:\path\to\dir", but forward slashes
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// ("C:/path/to/dir") will also work.
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//
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// When a watched directory is removed it will always send an event for the
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// directory itself, but may not send events for all files in that directory.
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// Sometimes it will send events for all times, sometimes it will send no
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// events, and often only for some files.
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//
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// The default ReadDirectoryChangesW() buffer size is 64K, which is the largest
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// value that is guaranteed to work with SMB filesystems. If you have many
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// events in quick succession this may not be enough, and you will have to use
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// [WithBufferSize] to increase the value.
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type Watcher struct {
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// Events sends the filesystem change events.
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//
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// fsnotify can send the following events; a "path" here can refer to a
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// file, directory, symbolic link, or special file like a FIFO.
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//
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// fsnotify.Create A new path was created; this may be followed by one
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// or more Write events if data also gets written to a
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// file.
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//
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// fsnotify.Remove A path was removed.
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//
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// fsnotify.Rename A path was renamed. A rename is always sent with the
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// old path as Event.Name, and a Create event will be
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// sent with the new name. Renames are only sent for
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// paths that are currently watched; e.g. moving an
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// unmonitored file into a monitored directory will
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// show up as just a Create. Similarly, renaming a file
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// to outside a monitored directory will show up as
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// only a Rename.
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//
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// fsnotify.Write A file or named pipe was written to. A Truncate will
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// also trigger a Write. A single "write action"
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// initiated by the user may show up as one or multiple
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// writes, depending on when the system syncs things to
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// disk. For example when compiling a large Go program
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// you may get hundreds of Write events, and you may
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// want to wait until you've stopped receiving them
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// (see the dedup example in cmd/fsnotify).
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//
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// Some systems may send Write event for directories
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// when the directory content changes.
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//
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// fsnotify.Chmod Attributes were changed. On Linux this is also sent
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// when a file is removed (or more accurately, when a
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// link to an inode is removed). On kqueue it's sent
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// when a file is truncated. On Windows it's never
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// sent.
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Events chan Event
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// Errors sends any errors.
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//
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// ErrEventOverflow is used to indicate there are too many events:
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//
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// - inotify: There are too many queued events (fs.inotify.max_queued_events sysctl)
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// - windows: The buffer size is too small; WithBufferSize() can be used to increase it.
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// - kqueue, fen: Not used.
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Errors chan error
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}
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// NewWatcher creates a new Watcher.
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func NewWatcher() (*Watcher, error) {
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return nil, errors.New("fsnotify not supported on the current platform")
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}
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// NewBufferedWatcher creates a new Watcher with a buffered Watcher.Events
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// channel.
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//
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// The main use case for this is situations with a very large number of events
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// where the kernel buffer size can't be increased (e.g. due to lack of
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// permissions). An unbuffered Watcher will perform better for almost all use
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// cases, and whenever possible you will be better off increasing the kernel
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// buffers instead of adding a large userspace buffer.
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func NewBufferedWatcher(sz uint) (*Watcher, error) { return NewWatcher() }
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// Close removes all watches and closes the Events channel.
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func (w *Watcher) Close() error { return nil }
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// WatchList returns all paths explicitly added with [Watcher.Add] (and are not
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// yet removed).
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//
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// Returns nil if [Watcher.Close] was called.
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func (w *Watcher) WatchList() []string { return nil }
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// Add starts monitoring the path for changes.
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//
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// A path can only be watched once; watching it more than once is a no-op and will
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// not return an error. Paths that do not yet exist on the filesystem cannot be
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// watched.
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//
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// A watch will be automatically removed if the watched path is deleted or
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// renamed. The exception is the Windows backend, which doesn't remove the
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// watcher on renames.
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//
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// Notifications on network filesystems (NFS, SMB, FUSE, etc.) or special
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// filesystems (/proc, /sys, etc.) generally don't work.
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//
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// Returns [ErrClosed] if [Watcher.Close] was called.
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//
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// See [Watcher.AddWith] for a version that allows adding options.
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//
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// # Watching directories
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//
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// All files in a directory are monitored, including new files that are created
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// after the watcher is started. Subdirectories are not watched (i.e. it's
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// non-recursive).
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//
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// # Watching files
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//
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// Watching individual files (rather than directories) is generally not
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// recommended as many programs (especially editors) update files atomically: it
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// will write to a temporary file which is then moved to to destination,
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// overwriting the original (or some variant thereof). The watcher on the
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// original file is now lost, as that no longer exists.
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//
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// The upshot of this is that a power failure or crash won't leave a
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// half-written file.
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//
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// Watch the parent directory and use Event.Name to filter out files you're not
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// interested in. There is an example of this in cmd/fsnotify/file.go.
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func (w *Watcher) Add(name string) error { return nil }
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// AddWith is like [Watcher.Add], but allows adding options. When using Add()
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// the defaults described below are used.
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//
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// Possible options are:
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//
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// - [WithBufferSize] sets the buffer size for the Windows backend; no-op on
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// other platforms. The default is 64K (65536 bytes).
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func (w *Watcher) AddWith(name string, opts ...addOpt) error { return nil }
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// Remove stops monitoring the path for changes.
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//
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// Directories are always removed non-recursively. For example, if you added
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// /tmp/dir and /tmp/dir/subdir then you will need to remove both.
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//
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// Removing a path that has not yet been added returns [ErrNonExistentWatch].
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//
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// Returns nil if [Watcher.Close] was called.
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func (w *Watcher) Remove(name string) error { return nil }
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