mirror of
https://github.com/superseriousbusiness/gotosocial.git
synced 2024-11-23 12:16:38 +00:00
f23f04e0b1
* [feature] Interaction requests client api + settings panel * test accept / reject * fmt * don't pin rejected interaction * use single db model for interaction accept, reject, and request * swaggor * env sharting * append errors * remove ErrNoEntries checks * change intReqID to reqID * rename "pend" to "request" * markIntsPending -> mark interactionsPending * use log instead of returning error when rejecting interaction * empty migration * jolly renaming * make interactionURI unique again * swag grr * remove unnecessary locks * invalidate as last step
94 lines
4.9 KiB
Go
94 lines
4.9 KiB
Go
// GoToSocial
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// Copyright (C) GoToSocial Authors admin@gotosocial.org
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// SPDX-License-Identifier: AGPL-3.0-or-later
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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package gtsmodel
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import "time"
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// Like / Reply / Announce
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type InteractionType int
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const (
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// WARNING: DO NOT CHANGE THE ORDER OF THESE,
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// as this will cause breakage of approvals!
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//
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// If you need to add new interaction types,
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// add them *to the end* of the list.
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InteractionLike InteractionType = iota
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InteractionReply
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InteractionAnnounce
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)
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// Stringifies this InteractionType in a
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// manner suitable for serving via the API.
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func (i InteractionType) String() string {
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switch i {
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case InteractionLike:
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const text = "favourite"
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return text
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case InteractionReply:
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const text = "reply"
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return text
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case InteractionAnnounce:
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const text = "reblog"
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return text
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default:
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panic("undefined InteractionType")
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}
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}
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// InteractionRequest represents one interaction (like, reply, fave)
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// that is either accepted, rejected, or currently still awaiting
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// acceptance or rejection by the target account.
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type InteractionRequest struct {
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ID string `bun:"type:CHAR(26),pk,nullzero,notnull,unique"` // id of this item in the database
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CreatedAt time.Time `bun:"type:timestamptz,nullzero,notnull,default:current_timestamp"` // when was item created
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StatusID string `bun:"type:CHAR(26),nullzero,notnull"` // ID of the interaction target status.
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Status *Status `bun:"-"` // Not stored in DB. Status being interacted with.
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TargetAccountID string `bun:"type:CHAR(26),nullzero,notnull"` // id of the account being interacted with
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TargetAccount *Account `bun:"-"` // Not stored in DB. Account being interacted with.
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InteractingAccountID string `bun:"type:CHAR(26),nullzero,notnull"` // id of the account requesting the interaction.
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InteractingAccount *Account `bun:"-"` // Not stored in DB. Account corresponding to targetAccountID
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InteractionURI string `bun:",nullzero,notnull,unique"` // URI of the interacting like, reply, or announce. Unique (only one interaction request allowed per interaction URI).
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InteractionType InteractionType `bun:",notnull"` // One of Like, Reply, or Announce.
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Like *StatusFave `bun:"-"` // Not stored in DB. Only set if InteractionType = InteractionLike.
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Reply *Status `bun:"-"` // Not stored in DB. Only set if InteractionType = InteractionReply.
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Announce *Status `bun:"-"` // Not stored in DB. Only set if InteractionType = InteractionAnnounce.
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URI string `bun:",nullzero,unique"` // ActivityPub URI of the Accept (if accepted) or Reject (if rejected). Null/empty if currently neither accepted not rejected.
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AcceptedAt time.Time `bun:"type:timestamptz,nullzero"` // If interaction request was accepted, time at which this occurred.
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RejectedAt time.Time `bun:"type:timestamptz,nullzero"` // If interaction request was rejected, time at which this occurred.
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}
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// IsHandled returns true if interaction
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// request has been neither accepted or rejected.
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func (ir *InteractionRequest) IsPending() bool {
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return ir.URI == "" && ir.AcceptedAt.IsZero() && ir.RejectedAt.IsZero()
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}
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// IsAccepted returns true if this
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// interaction request has been accepted.
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func (ir *InteractionRequest) IsAccepted() bool {
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return ir.URI != "" && !ir.AcceptedAt.IsZero()
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}
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// IsRejected returns true if this
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// interaction request has been rejected.
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func (ir *InteractionRequest) IsRejected() bool {
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return ir.URI != "" && !ir.RejectedAt.IsZero()
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}
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