mirror of
https://github.com/superseriousbusiness/gotosocial.git
synced 2024-11-30 07:32:45 +00:00
98263a7de6
* start fixing up tests * fix up tests + automate with drone * fiddle with linting * messing about with drone.yml * some more fiddling * hmmm * add cache * add vendor directory * verbose * ci updates * update some little things * update sig
228 lines
9.4 KiB
Go
228 lines
9.4 KiB
Go
// Copyright 2013 The Gorilla WebSocket Authors. All rights reserved.
|
|
// Use of this source code is governed by a BSD-style
|
|
// license that can be found in the LICENSE file.
|
|
|
|
// Package websocket implements the WebSocket protocol defined in RFC 6455.
|
|
//
|
|
// Overview
|
|
//
|
|
// The Conn type represents a WebSocket connection. A server application calls
|
|
// the Upgrader.Upgrade method from an HTTP request handler to get a *Conn:
|
|
//
|
|
// var upgrader = websocket.Upgrader{
|
|
// ReadBufferSize: 1024,
|
|
// WriteBufferSize: 1024,
|
|
// }
|
|
//
|
|
// func handler(w http.ResponseWriter, r *http.Request) {
|
|
// conn, err := upgrader.Upgrade(w, r, nil)
|
|
// if err != nil {
|
|
// log.Println(err)
|
|
// return
|
|
// }
|
|
// ... Use conn to send and receive messages.
|
|
// }
|
|
//
|
|
// Call the connection's WriteMessage and ReadMessage methods to send and
|
|
// receive messages as a slice of bytes. This snippet of code shows how to echo
|
|
// messages using these methods:
|
|
//
|
|
// for {
|
|
// messageType, p, err := conn.ReadMessage()
|
|
// if err != nil {
|
|
// log.Println(err)
|
|
// return
|
|
// }
|
|
// if err := conn.WriteMessage(messageType, p); err != nil {
|
|
// log.Println(err)
|
|
// return
|
|
// }
|
|
// }
|
|
//
|
|
// In above snippet of code, p is a []byte and messageType is an int with value
|
|
// websocket.BinaryMessage or websocket.TextMessage.
|
|
//
|
|
// An application can also send and receive messages using the io.WriteCloser
|
|
// and io.Reader interfaces. To send a message, call the connection NextWriter
|
|
// method to get an io.WriteCloser, write the message to the writer and close
|
|
// the writer when done. To receive a message, call the connection NextReader
|
|
// method to get an io.Reader and read until io.EOF is returned. This snippet
|
|
// shows how to echo messages using the NextWriter and NextReader methods:
|
|
//
|
|
// for {
|
|
// messageType, r, err := conn.NextReader()
|
|
// if err != nil {
|
|
// return
|
|
// }
|
|
// w, err := conn.NextWriter(messageType)
|
|
// if err != nil {
|
|
// return err
|
|
// }
|
|
// if _, err := io.Copy(w, r); err != nil {
|
|
// return err
|
|
// }
|
|
// if err := w.Close(); err != nil {
|
|
// return err
|
|
// }
|
|
// }
|
|
//
|
|
// Data Messages
|
|
//
|
|
// The WebSocket protocol distinguishes between text and binary data messages.
|
|
// Text messages are interpreted as UTF-8 encoded text. The interpretation of
|
|
// binary messages is left to the application.
|
|
//
|
|
// This package uses the TextMessage and BinaryMessage integer constants to
|
|
// identify the two data message types. The ReadMessage and NextReader methods
|
|
// return the type of the received message. The messageType argument to the
|
|
// WriteMessage and NextWriter methods specifies the type of a sent message.
|
|
//
|
|
// It is the application's responsibility to ensure that text messages are
|
|
// valid UTF-8 encoded text.
|
|
//
|
|
// Control Messages
|
|
//
|
|
// The WebSocket protocol defines three types of control messages: close, ping
|
|
// and pong. Call the connection WriteControl, WriteMessage or NextWriter
|
|
// methods to send a control message to the peer.
|
|
//
|
|
// Connections handle received close messages by calling the handler function
|
|
// set with the SetCloseHandler method and by returning a *CloseError from the
|
|
// NextReader, ReadMessage or the message Read method. The default close
|
|
// handler sends a close message to the peer.
|
|
//
|
|
// Connections handle received ping messages by calling the handler function
|
|
// set with the SetPingHandler method. The default ping handler sends a pong
|
|
// message to the peer.
|
|
//
|
|
// Connections handle received pong messages by calling the handler function
|
|
// set with the SetPongHandler method. The default pong handler does nothing.
|
|
// If an application sends ping messages, then the application should set a
|
|
// pong handler to receive the corresponding pong.
|
|
//
|
|
// The control message handler functions are called from the NextReader,
|
|
// ReadMessage and message reader Read methods. The default close and ping
|
|
// handlers can block these methods for a short time when the handler writes to
|
|
// the connection.
|
|
//
|
|
// The application must read the connection to process close, ping and pong
|
|
// messages sent from the peer. If the application is not otherwise interested
|
|
// in messages from the peer, then the application should start a goroutine to
|
|
// read and discard messages from the peer. A simple example is:
|
|
//
|
|
// func readLoop(c *websocket.Conn) {
|
|
// for {
|
|
// if _, _, err := c.NextReader(); err != nil {
|
|
// c.Close()
|
|
// break
|
|
// }
|
|
// }
|
|
// }
|
|
//
|
|
// Concurrency
|
|
//
|
|
// Connections support one concurrent reader and one concurrent writer.
|
|
//
|
|
// Applications are responsible for ensuring that no more than one goroutine
|
|
// calls the write methods (NextWriter, SetWriteDeadline, WriteMessage,
|
|
// WriteJSON, EnableWriteCompression, SetCompressionLevel) concurrently and
|
|
// that no more than one goroutine calls the read methods (NextReader,
|
|
// SetReadDeadline, ReadMessage, ReadJSON, SetPongHandler, SetPingHandler)
|
|
// concurrently.
|
|
//
|
|
// The Close and WriteControl methods can be called concurrently with all other
|
|
// methods.
|
|
//
|
|
// Origin Considerations
|
|
//
|
|
// Web browsers allow Javascript applications to open a WebSocket connection to
|
|
// any host. It's up to the server to enforce an origin policy using the Origin
|
|
// request header sent by the browser.
|
|
//
|
|
// The Upgrader calls the function specified in the CheckOrigin field to check
|
|
// the origin. If the CheckOrigin function returns false, then the Upgrade
|
|
// method fails the WebSocket handshake with HTTP status 403.
|
|
//
|
|
// If the CheckOrigin field is nil, then the Upgrader uses a safe default: fail
|
|
// the handshake if the Origin request header is present and the Origin host is
|
|
// not equal to the Host request header.
|
|
//
|
|
// The deprecated package-level Upgrade function does not perform origin
|
|
// checking. The application is responsible for checking the Origin header
|
|
// before calling the Upgrade function.
|
|
//
|
|
// Buffers
|
|
//
|
|
// Connections buffer network input and output to reduce the number
|
|
// of system calls when reading or writing messages.
|
|
//
|
|
// Write buffers are also used for constructing WebSocket frames. See RFC 6455,
|
|
// Section 5 for a discussion of message framing. A WebSocket frame header is
|
|
// written to the network each time a write buffer is flushed to the network.
|
|
// Decreasing the size of the write buffer can increase the amount of framing
|
|
// overhead on the connection.
|
|
//
|
|
// The buffer sizes in bytes are specified by the ReadBufferSize and
|
|
// WriteBufferSize fields in the Dialer and Upgrader. The Dialer uses a default
|
|
// size of 4096 when a buffer size field is set to zero. The Upgrader reuses
|
|
// buffers created by the HTTP server when a buffer size field is set to zero.
|
|
// The HTTP server buffers have a size of 4096 at the time of this writing.
|
|
//
|
|
// The buffer sizes do not limit the size of a message that can be read or
|
|
// written by a connection.
|
|
//
|
|
// Buffers are held for the lifetime of the connection by default. If the
|
|
// Dialer or Upgrader WriteBufferPool field is set, then a connection holds the
|
|
// write buffer only when writing a message.
|
|
//
|
|
// Applications should tune the buffer sizes to balance memory use and
|
|
// performance. Increasing the buffer size uses more memory, but can reduce the
|
|
// number of system calls to read or write the network. In the case of writing,
|
|
// increasing the buffer size can reduce the number of frame headers written to
|
|
// the network.
|
|
//
|
|
// Some guidelines for setting buffer parameters are:
|
|
//
|
|
// Limit the buffer sizes to the maximum expected message size. Buffers larger
|
|
// than the largest message do not provide any benefit.
|
|
//
|
|
// Depending on the distribution of message sizes, setting the buffer size to
|
|
// a value less than the maximum expected message size can greatly reduce memory
|
|
// use with a small impact on performance. Here's an example: If 99% of the
|
|
// messages are smaller than 256 bytes and the maximum message size is 512
|
|
// bytes, then a buffer size of 256 bytes will result in 1.01 more system calls
|
|
// than a buffer size of 512 bytes. The memory savings is 50%.
|
|
//
|
|
// A write buffer pool is useful when the application has a modest number
|
|
// writes over a large number of connections. when buffers are pooled, a larger
|
|
// buffer size has a reduced impact on total memory use and has the benefit of
|
|
// reducing system calls and frame overhead.
|
|
//
|
|
// Compression EXPERIMENTAL
|
|
//
|
|
// Per message compression extensions (RFC 7692) are experimentally supported
|
|
// by this package in a limited capacity. Setting the EnableCompression option
|
|
// to true in Dialer or Upgrader will attempt to negotiate per message deflate
|
|
// support.
|
|
//
|
|
// var upgrader = websocket.Upgrader{
|
|
// EnableCompression: true,
|
|
// }
|
|
//
|
|
// If compression was successfully negotiated with the connection's peer, any
|
|
// message received in compressed form will be automatically decompressed.
|
|
// All Read methods will return uncompressed bytes.
|
|
//
|
|
// Per message compression of messages written to a connection can be enabled
|
|
// or disabled by calling the corresponding Conn method:
|
|
//
|
|
// conn.EnableWriteCompression(false)
|
|
//
|
|
// Currently this package does not support compression with "context takeover".
|
|
// This means that messages must be compressed and decompressed in isolation,
|
|
// without retaining sliding window or dictionary state across messages. For
|
|
// more details refer to RFC 7692.
|
|
//
|
|
// Use of compression is experimental and may result in decreased performance.
|
|
package websocket
|