mirror of
https://github.com/superseriousbusiness/gotosocial.git
synced 2024-11-23 12:16:38 +00:00
98263a7de6
* start fixing up tests * fix up tests + automate with drone * fiddle with linting * messing about with drone.yml * some more fiddling * hmmm * add cache * add vendor directory * verbose * ci updates * update some little things * update sig
233 lines
5.7 KiB
Go
233 lines
5.7 KiB
Go
// Copyright (c) 2012-2020 Ugorji Nwoke. All rights reserved.
|
|
// Use of this source code is governed by a MIT license found in the LICENSE file.
|
|
|
|
package codec
|
|
|
|
import (
|
|
"bufio"
|
|
"errors"
|
|
"io"
|
|
"net/rpc"
|
|
)
|
|
|
|
var (
|
|
errRpcIsClosed = errors.New("rpc - connection has been closed")
|
|
errRpcNoConn = errors.New("rpc - no connection")
|
|
|
|
rpcSpaceArr = [1]byte{' '}
|
|
)
|
|
|
|
// Rpc provides a rpc Server or Client Codec for rpc communication.
|
|
type Rpc interface {
|
|
ServerCodec(conn io.ReadWriteCloser, h Handle) rpc.ServerCodec
|
|
ClientCodec(conn io.ReadWriteCloser, h Handle) rpc.ClientCodec
|
|
}
|
|
|
|
// RPCOptions holds options specific to rpc functionality
|
|
type RPCOptions struct {
|
|
// RPCNoBuffer configures whether we attempt to buffer reads and writes during RPC calls.
|
|
//
|
|
// Set RPCNoBuffer=true to turn buffering off.
|
|
// Buffering can still be done if buffered connections are passed in, or
|
|
// buffering is configured on the handle.
|
|
RPCNoBuffer bool
|
|
}
|
|
|
|
// rpcCodec defines the struct members and common methods.
|
|
type rpcCodec struct {
|
|
c io.Closer
|
|
r io.Reader
|
|
w io.Writer
|
|
f ioFlusher
|
|
|
|
dec *Decoder
|
|
enc *Encoder
|
|
h Handle
|
|
|
|
cls atomicClsErr
|
|
}
|
|
|
|
func newRPCCodec(conn io.ReadWriteCloser, h Handle) rpcCodec {
|
|
return newRPCCodec2(conn, conn, conn, h)
|
|
}
|
|
|
|
func newRPCCodec2(r io.Reader, w io.Writer, c io.Closer, h Handle) rpcCodec {
|
|
bh := h.getBasicHandle()
|
|
// if the writer can flush, ensure we leverage it, else
|
|
// we may hang waiting on read if write isn't flushed.
|
|
// var f ioFlusher
|
|
f, ok := w.(ioFlusher)
|
|
if !bh.RPCNoBuffer {
|
|
if bh.WriterBufferSize <= 0 {
|
|
if !ok { // a flusher means there's already a buffer
|
|
bw := bufio.NewWriter(w)
|
|
f, w = bw, bw
|
|
}
|
|
}
|
|
if bh.ReaderBufferSize <= 0 {
|
|
if _, ok = w.(ioBuffered); !ok {
|
|
r = bufio.NewReader(r)
|
|
}
|
|
}
|
|
}
|
|
return rpcCodec{
|
|
c: c,
|
|
w: w,
|
|
r: r,
|
|
f: f,
|
|
h: h,
|
|
enc: NewEncoder(w, h),
|
|
dec: NewDecoder(r, h),
|
|
}
|
|
}
|
|
|
|
func (c *rpcCodec) write(obj ...interface{}) (err error) {
|
|
err = c.ready()
|
|
if err != nil {
|
|
return
|
|
}
|
|
if c.f != nil {
|
|
defer func() {
|
|
flushErr := c.f.Flush()
|
|
if flushErr != nil && err == nil {
|
|
err = flushErr
|
|
}
|
|
}()
|
|
}
|
|
|
|
for _, o := range obj {
|
|
err = c.enc.Encode(o)
|
|
if err != nil {
|
|
return
|
|
}
|
|
// defensive: ensure a space is always written after each encoding,
|
|
// in case the value was a number, and encoding a value right after
|
|
// without a space will lead to invalid output.
|
|
if c.h.isJson() {
|
|
_, err = c.w.Write(rpcSpaceArr[:])
|
|
if err != nil {
|
|
return
|
|
}
|
|
}
|
|
}
|
|
return
|
|
}
|
|
|
|
func (c *rpcCodec) read(obj interface{}) (err error) {
|
|
err = c.ready()
|
|
if err == nil {
|
|
//If nil is passed in, we should read and discard
|
|
if obj == nil {
|
|
// return c.dec.Decode(&obj)
|
|
err = c.dec.swallowErr()
|
|
} else {
|
|
err = c.dec.Decode(obj)
|
|
}
|
|
}
|
|
return
|
|
}
|
|
|
|
func (c *rpcCodec) Close() (err error) {
|
|
if c.c != nil {
|
|
cls := c.cls.load()
|
|
if !cls.closed {
|
|
cls.err = c.c.Close()
|
|
cls.closed = true
|
|
c.cls.store(cls)
|
|
}
|
|
err = cls.err
|
|
}
|
|
return
|
|
}
|
|
|
|
func (c *rpcCodec) ready() (err error) {
|
|
if c.c == nil {
|
|
err = errRpcNoConn
|
|
} else {
|
|
cls := c.cls.load()
|
|
if cls.closed {
|
|
if err = cls.err; err == nil {
|
|
err = errRpcIsClosed
|
|
}
|
|
}
|
|
}
|
|
return
|
|
}
|
|
|
|
func (c *rpcCodec) ReadResponseBody(body interface{}) error {
|
|
return c.read(body)
|
|
}
|
|
|
|
// -------------------------------------
|
|
|
|
type goRpcCodec struct {
|
|
rpcCodec
|
|
}
|
|
|
|
func (c *goRpcCodec) WriteRequest(r *rpc.Request, body interface{}) error {
|
|
return c.write(r, body)
|
|
}
|
|
|
|
func (c *goRpcCodec) WriteResponse(r *rpc.Response, body interface{}) error {
|
|
return c.write(r, body)
|
|
}
|
|
|
|
func (c *goRpcCodec) ReadResponseHeader(r *rpc.Response) error {
|
|
return c.read(r)
|
|
}
|
|
|
|
func (c *goRpcCodec) ReadRequestHeader(r *rpc.Request) error {
|
|
return c.read(r)
|
|
}
|
|
|
|
func (c *goRpcCodec) ReadRequestBody(body interface{}) error {
|
|
return c.read(body)
|
|
}
|
|
|
|
// -------------------------------------
|
|
|
|
// goRpc is the implementation of Rpc that uses the communication protocol
|
|
// as defined in net/rpc package.
|
|
type goRpc struct{}
|
|
|
|
// GoRpc implements Rpc using the communication protocol defined in net/rpc package.
|
|
//
|
|
// Note: network connection (from net.Dial, of type io.ReadWriteCloser) is not buffered.
|
|
//
|
|
// For performance, you should configure WriterBufferSize and ReaderBufferSize on the handle.
|
|
// This ensures we use an adequate buffer during reading and writing.
|
|
// If not configured, we will internally initialize and use a buffer during reads and writes.
|
|
// This can be turned off via the RPCNoBuffer option on the Handle.
|
|
// var handle codec.JsonHandle
|
|
// handle.RPCNoBuffer = true // turns off attempt by rpc module to initialize a buffer
|
|
//
|
|
// Example 1: one way of configuring buffering explicitly:
|
|
// var handle codec.JsonHandle // codec handle
|
|
// handle.ReaderBufferSize = 1024
|
|
// handle.WriterBufferSize = 1024
|
|
// var conn io.ReadWriteCloser // connection got from a socket
|
|
// var serverCodec = GoRpc.ServerCodec(conn, handle)
|
|
// var clientCodec = GoRpc.ClientCodec(conn, handle)
|
|
//
|
|
// Example 2: you can also explicitly create a buffered connection yourself,
|
|
// and not worry about configuring the buffer sizes in the Handle.
|
|
// var handle codec.Handle // codec handle
|
|
// var conn io.ReadWriteCloser // connection got from a socket
|
|
// var bufconn = struct { // bufconn here is a buffered io.ReadWriteCloser
|
|
// io.Closer
|
|
// *bufio.Reader
|
|
// *bufio.Writer
|
|
// }{conn, bufio.NewReader(conn), bufio.NewWriter(conn)}
|
|
// var serverCodec = GoRpc.ServerCodec(bufconn, handle)
|
|
// var clientCodec = GoRpc.ClientCodec(bufconn, handle)
|
|
//
|
|
var GoRpc goRpc
|
|
|
|
func (x goRpc) ServerCodec(conn io.ReadWriteCloser, h Handle) rpc.ServerCodec {
|
|
return &goRpcCodec{newRPCCodec(conn, h)}
|
|
}
|
|
|
|
func (x goRpc) ClientCodec(conn io.ReadWriteCloser, h Handle) rpc.ClientCodec {
|
|
return &goRpcCodec{newRPCCodec(conn, h)}
|
|
}
|