mirror of
https://github.com/superseriousbusiness/gotosocial.git
synced 2024-11-30 15:42:46 +00:00
94e87610c4
* add back exif-terminator and use only for jpeg,png,webp * fix arguments passed to terminateExif() * pull in latest exif-terminator * fix test * update processed img --------- Co-authored-by: tobi <tobi.smethurst@protonmail.com>
228 lines
8.4 KiB
Go
228 lines
8.4 KiB
Go
// Copyright 2017 Google Inc. All rights reserved.
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
package s2
|
|
|
|
import (
|
|
"math"
|
|
)
|
|
|
|
// EdgeCrosser allows edges to be efficiently tested for intersection with a
|
|
// given fixed edge AB. It is especially efficient when testing for
|
|
// intersection with an edge chain connecting vertices v0, v1, v2, ...
|
|
//
|
|
// Example usage:
|
|
//
|
|
// func CountIntersections(a, b Point, edges []Edge) int {
|
|
// count := 0
|
|
// crosser := NewEdgeCrosser(a, b)
|
|
// for _, edge := range edges {
|
|
// if crosser.CrossingSign(&edge.First, &edge.Second) != DoNotCross {
|
|
// count++
|
|
// }
|
|
// }
|
|
// return count
|
|
// }
|
|
//
|
|
type EdgeCrosser struct {
|
|
a Point
|
|
b Point
|
|
aXb Point
|
|
|
|
// To reduce the number of calls to expensiveSign, we compute an
|
|
// outward-facing tangent at A and B if necessary. If the plane
|
|
// perpendicular to one of these tangents separates AB from CD (i.e., one
|
|
// edge on each side) then there is no intersection.
|
|
aTangent Point // Outward-facing tangent at A.
|
|
bTangent Point // Outward-facing tangent at B.
|
|
|
|
// The fields below are updated for each vertex in the chain.
|
|
c Point // Previous vertex in the vertex chain.
|
|
acb Direction // The orientation of triangle ACB.
|
|
}
|
|
|
|
// NewEdgeCrosser returns an EdgeCrosser with the fixed edge AB.
|
|
func NewEdgeCrosser(a, b Point) *EdgeCrosser {
|
|
norm := a.PointCross(b)
|
|
return &EdgeCrosser{
|
|
a: a,
|
|
b: b,
|
|
aXb: Point{a.Cross(b.Vector)},
|
|
aTangent: Point{a.Cross(norm.Vector)},
|
|
bTangent: Point{norm.Cross(b.Vector)},
|
|
}
|
|
}
|
|
|
|
// CrossingSign reports whether the edge AB intersects the edge CD. If any two
|
|
// vertices from different edges are the same, returns MaybeCross. If either edge
|
|
// is degenerate (A == B or C == D), returns either DoNotCross or MaybeCross.
|
|
//
|
|
// Properties of CrossingSign:
|
|
//
|
|
// (1) CrossingSign(b,a,c,d) == CrossingSign(a,b,c,d)
|
|
// (2) CrossingSign(c,d,a,b) == CrossingSign(a,b,c,d)
|
|
// (3) CrossingSign(a,b,c,d) == MaybeCross if a==c, a==d, b==c, b==d
|
|
// (3) CrossingSign(a,b,c,d) == DoNotCross or MaybeCross if a==b or c==d
|
|
//
|
|
// Note that if you want to check an edge against a chain of other edges,
|
|
// it is slightly more efficient to use the single-argument version
|
|
// ChainCrossingSign below.
|
|
func (e *EdgeCrosser) CrossingSign(c, d Point) Crossing {
|
|
if c != e.c {
|
|
e.RestartAt(c)
|
|
}
|
|
return e.ChainCrossingSign(d)
|
|
}
|
|
|
|
// EdgeOrVertexCrossing reports whether if CrossingSign(c, d) > 0, or AB and
|
|
// CD share a vertex and VertexCrossing(a, b, c, d) is true.
|
|
//
|
|
// This method extends the concept of a "crossing" to the case where AB
|
|
// and CD have a vertex in common. The two edges may or may not cross,
|
|
// according to the rules defined in VertexCrossing above. The rules
|
|
// are designed so that point containment tests can be implemented simply
|
|
// by counting edge crossings. Similarly, determining whether one edge
|
|
// chain crosses another edge chain can be implemented by counting.
|
|
func (e *EdgeCrosser) EdgeOrVertexCrossing(c, d Point) bool {
|
|
if c != e.c {
|
|
e.RestartAt(c)
|
|
}
|
|
return e.EdgeOrVertexChainCrossing(d)
|
|
}
|
|
|
|
// NewChainEdgeCrosser is a convenience constructor that uses AB as the fixed edge,
|
|
// and C as the first vertex of the vertex chain (equivalent to calling RestartAt(c)).
|
|
//
|
|
// You don't need to use this or any of the chain functions unless you're trying to
|
|
// squeeze out every last drop of performance. Essentially all you are saving is a test
|
|
// whether the first vertex of the current edge is the same as the second vertex of the
|
|
// previous edge.
|
|
func NewChainEdgeCrosser(a, b, c Point) *EdgeCrosser {
|
|
e := NewEdgeCrosser(a, b)
|
|
e.RestartAt(c)
|
|
return e
|
|
}
|
|
|
|
// RestartAt sets the current point of the edge crosser to be c.
|
|
// Call this method when your chain 'jumps' to a new place.
|
|
// The argument must point to a value that persists until the next call.
|
|
func (e *EdgeCrosser) RestartAt(c Point) {
|
|
e.c = c
|
|
e.acb = -triageSign(e.a, e.b, e.c)
|
|
}
|
|
|
|
// ChainCrossingSign is like CrossingSign, but uses the last vertex passed to one of
|
|
// the crossing methods (or RestartAt) as the first vertex of the current edge.
|
|
func (e *EdgeCrosser) ChainCrossingSign(d Point) Crossing {
|
|
// For there to be an edge crossing, the triangles ACB, CBD, BDA, DAC must
|
|
// all be oriented the same way (CW or CCW). We keep the orientation of ACB
|
|
// as part of our state. When each new point D arrives, we compute the
|
|
// orientation of BDA and check whether it matches ACB. This checks whether
|
|
// the points C and D are on opposite sides of the great circle through AB.
|
|
|
|
// Recall that triageSign is invariant with respect to rotating its
|
|
// arguments, i.e. ABD has the same orientation as BDA.
|
|
bda := triageSign(e.a, e.b, d)
|
|
if e.acb == -bda && bda != Indeterminate {
|
|
// The most common case -- triangles have opposite orientations. Save the
|
|
// current vertex D as the next vertex C, and also save the orientation of
|
|
// the new triangle ACB (which is opposite to the current triangle BDA).
|
|
e.c = d
|
|
e.acb = -bda
|
|
return DoNotCross
|
|
}
|
|
return e.crossingSign(d, bda)
|
|
}
|
|
|
|
// EdgeOrVertexChainCrossing is like EdgeOrVertexCrossing, but uses the last vertex
|
|
// passed to one of the crossing methods (or RestartAt) as the first vertex of the current edge.
|
|
func (e *EdgeCrosser) EdgeOrVertexChainCrossing(d Point) bool {
|
|
// We need to copy e.c since it is clobbered by ChainCrossingSign.
|
|
c := e.c
|
|
switch e.ChainCrossingSign(d) {
|
|
case DoNotCross:
|
|
return false
|
|
case Cross:
|
|
return true
|
|
}
|
|
return VertexCrossing(e.a, e.b, c, d)
|
|
}
|
|
|
|
// crossingSign handle the slow path of CrossingSign.
|
|
func (e *EdgeCrosser) crossingSign(d Point, bda Direction) Crossing {
|
|
// Compute the actual result, and then save the current vertex D as the next
|
|
// vertex C, and save the orientation of the next triangle ACB (which is
|
|
// opposite to the current triangle BDA).
|
|
defer func() {
|
|
e.c = d
|
|
e.acb = -bda
|
|
}()
|
|
|
|
// At this point, a very common situation is that A,B,C,D are four points on
|
|
// a line such that AB does not overlap CD. (For example, this happens when
|
|
// a line or curve is sampled finely, or when geometry is constructed by
|
|
// computing the union of S2CellIds.) Most of the time, we can determine
|
|
// that AB and CD do not intersect using the two outward-facing
|
|
// tangents at A and B (parallel to AB) and testing whether AB and CD are on
|
|
// opposite sides of the plane perpendicular to one of these tangents. This
|
|
// is moderately expensive but still much cheaper than expensiveSign.
|
|
|
|
// The error in RobustCrossProd is insignificant. The maximum error in
|
|
// the call to CrossProd (i.e., the maximum norm of the error vector) is
|
|
// (0.5 + 1/sqrt(3)) * dblEpsilon. The maximum error in each call to
|
|
// DotProd below is dblEpsilon. (There is also a small relative error
|
|
// term that is insignificant because we are comparing the result against a
|
|
// constant that is very close to zero.)
|
|
maxError := (1.5 + 1/math.Sqrt(3)) * dblEpsilon
|
|
if (e.c.Dot(e.aTangent.Vector) > maxError && d.Dot(e.aTangent.Vector) > maxError) || (e.c.Dot(e.bTangent.Vector) > maxError && d.Dot(e.bTangent.Vector) > maxError) {
|
|
return DoNotCross
|
|
}
|
|
|
|
// Otherwise, eliminate the cases where two vertices from different edges are
|
|
// equal. (These cases could be handled in the code below, but we would rather
|
|
// avoid calling ExpensiveSign if possible.)
|
|
if e.a == e.c || e.a == d || e.b == e.c || e.b == d {
|
|
return MaybeCross
|
|
}
|
|
|
|
// Eliminate the cases where an input edge is degenerate. (Note that in
|
|
// most cases, if CD is degenerate then this method is not even called
|
|
// because acb and bda have different signs.)
|
|
if e.a == e.b || e.c == d {
|
|
return DoNotCross
|
|
}
|
|
|
|
// Otherwise it's time to break out the big guns.
|
|
if e.acb == Indeterminate {
|
|
e.acb = -expensiveSign(e.a, e.b, e.c)
|
|
}
|
|
if bda == Indeterminate {
|
|
bda = expensiveSign(e.a, e.b, d)
|
|
}
|
|
|
|
if bda != e.acb {
|
|
return DoNotCross
|
|
}
|
|
|
|
cbd := -RobustSign(e.c, d, e.b)
|
|
if cbd != e.acb {
|
|
return DoNotCross
|
|
}
|
|
dac := RobustSign(e.c, d, e.a)
|
|
if dac != e.acb {
|
|
return DoNotCross
|
|
}
|
|
return Cross
|
|
}
|