pleroma-fe/src/services/theme_data/theme2_to_theme3.js

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import allKeys from './theme2_keys'
// keys that are meant to be used globally, i.e. what's the rest of the theme is based upon.
export const basePaletteKeys = new Set([
'bg',
'fg',
'text',
'link',
'accent',
'cBlue',
'cRed',
'cGreen',
'cOrange'
])
export const shadowsKeys = new Set([
'panel',
'topBar',
'popup',
'avatar',
'avatarStatus',
'panelHeader',
'button',
'buttonHover',
'buttonPressed',
'input'
])
// Keys that are not available in editor and never meant to be edited
export const hiddenKeys = new Set([
'profileBg',
'profileTint'
])
export const extendedBasePrefixes = [
'border',
'icon',
'highlight',
'lightText',
'popover',
'panel',
'topBar',
'tab',
'btn',
'input',
'selectedMenu',
'alert',
'badge',
'post',
'selectedPost', // wrong nomenclature
'poll',
'chatBg',
'chatMessageIncoming',
'chatMessageOutgoing'
]
export const extendedBaseKeys = Object.fromEntries(extendedBasePrefixes.map(prefix => [prefix, allKeys.filter(k => k.startsWith(prefix))]))
// Keysets that are only really used intermideately, i.e. to generate other colors
export const temporary = new Set([
'border',
'highlight'
])
export const temporaryColors = {}
export const convertTheme2To3 = (data) => {
const generateRoot = () => {
const directives = {}
basePaletteKeys.forEach(key => { directives['--' + key] = 'color | ' + data.colors[key] })
return {
component: 'Root',
directives
}
}
const convertShadows = () => {
const newRules = []
shadowsKeys.forEach(key => {
const originalShadow = data.shadows[key]
const rule = {}
switch (key) {
case 'panel':
rule.component = 'Panel'
break
case 'topBar':
rule.component = 'TopBar'
break
case 'popup':
rule.component = 'Popover'
break
case 'avatar':
rule.component = 'Avatar'
break
case 'avatarStatus':
rule.component = 'Avatar'
rule.parent = { component: 'Post' }
break
case 'panelHeader':
rule.component = 'PanelHeader'
break
case 'button':
rule.component = 'Button'
break
case 'buttonHover':
rule.component = 'Button'
rule.state = ['hover']
break
case 'buttonPressed':
rule.component = 'Button'
rule.state = ['pressed']
break
case 'input':
rule.component = 'Input'
break
}
rule.directives = {
shadow: originalShadow
}
newRules.push(rule)
})
return newRules
}
return [generateRoot(), ...convertShadows()]
}