pleroma-fe/src/components/button.style.js

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const buttonInsetFakeBorders = ['$borderSide(#FFFFFF, top, 0.2)', '$borderSide(#000000, bottom, 0.2)']
const inputInsetFakeBorders = ['$borderSide(#FFFFFF, bottom, 0.2)', '$borderSide(#000000, top, 0.2)']
const buttonOuterShadow = {
x: 0,
y: 0,
blur: 2,
spread: 0,
color: '#000000',
alpha: 1
}
const hoverGlow = {
x: 0,
y: 0,
blur: 4,
spread: 0,
color: '--text',
alpha: 1
}
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export default {
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name: 'Button', // Name of the component
selector: '.button-default', // CSS selector/prefix
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// outOfTreeSelector: '' // out-of-tree selector is used when other components are laid over it but it's not part of the tree, see Underlay component
// States, system witll calculate ALL possible combinations of those and prepend "normal" to them + standalone "normal" state
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states: {
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// States are a bit expensive - the amount of combinations generated is about (1/6)n^3+n, so adding more state increased number of combination by an order of magnitude!
// All states inherit from "normal" state, there is no other inheirtance, i.e. hover+disabled only inherits from "normal", not from hover nor disabled.
// However, cascading still works, so resulting state will be result of merging of all relevant states/variants
// normal: '' // normal state is implicitly added, it is always included
toggled: '.toggled',
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pressed: ':active',
hover: ':hover:not(:disabled)',
focused: ':focus-within',
disabled: ':disabled'
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},
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// Variants are mutually exclusive, each component implicitly has "normal" variant, and all other variants inherit from it.
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variants: {
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// Variants save on computation time since adding new variant just adds one more "set".
// normal: '', // you can override normal variant, it will be appenended to the main class
danger: '.danger'
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// Overall the compuation difficulty is N*((1/6)M^3+M) where M is number of distinct states and N is number of variants.
// This (currently) is further multipled by number of places where component can exist.
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},
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// This lists all other components that can possibly exist within one. Recursion is currently not supported (and probably won't be supported ever).
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validInnerComponents: [
'Text',
'Icon'
],
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// Default rules, used as "default theme", essentially.
defaultRules: [
{
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// component: 'Button', // no need to specify components every time unless you're specifying how other component should look
// like within it
directives: {
background: '--fg',
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shadow: [buttonOuterShadow, ...buttonInsetFakeBorders],
roundness: 3
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}
},
{
state: ['hover'],
directives: {
shadow: [hoverGlow, ...buttonInsetFakeBorders]
}
},
{
state: ['pressed'],
directives: {
shadow: [buttonOuterShadow, ...inputInsetFakeBorders]
}
},
{
state: ['hover', 'pressed'],
directives: {
shadow: [hoverGlow, ...inputInsetFakeBorders]
}
},
{
state: ['toggled'],
directives: {
background: '--accent,-24.2',
shadow: [buttonOuterShadow, ...inputInsetFakeBorders]
}
},
{
state: ['toggled', 'hover'],
directives: {
background: '--accent,-24.2',
shadow: [hoverGlow, ...inputInsetFakeBorders]
}
},
{
state: ['disabled'],
directives: {
background: '$blend(--inheritedBackground, 0.25, --parent)',
shadow: [...buttonInsetFakeBorders]
}
},
{
component: 'Text',
parent: {
component: 'Button',
state: ['disabled']
},
directives: {
textOpacity: 0.25,
textOpacityMode: 'blend'
}
}
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]
}