169 lines
5.9 KiB
JavaScript
169 lines
5.9 KiB
JavaScript
import { sortBy } from 'lodash'
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// "Unrolls" a tree structure of item: { parent: { ...item2, parent: { ...item3, parent: {...} } }}
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// into an array [item2, item3] for iterating
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export const unroll = (item) => {
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const out = []
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let currentParent = item
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while (currentParent) {
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out.push(currentParent)
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currentParent = currentParent.parent
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}
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return out
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}
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// This gives you an array of arrays of all possible unique (i.e. order-insensitive) combinations
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// Can only accept primitives. Duplicates are not supported and can cause unexpected behavior
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export const getAllPossibleCombinations = (array) => {
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const combos = [array.map(x => [x])]
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for (let comboSize = 2; comboSize <= array.length; comboSize++) {
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const previous = combos[combos.length - 1]
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const newCombos = previous.map(self => {
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const selfSet = new Set()
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self.forEach(x => selfSet.add(x))
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const nonSelf = array.filter(x => !selfSet.has(x))
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return nonSelf.map(x => [...self, x])
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})
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const flatCombos = newCombos.reduce((acc, x) => [...acc, ...x], [])
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const uniqueComboStrings = new Set()
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const uniqueCombos = flatCombos.map(sortBy).filter(x => {
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if (uniqueComboStrings.has(x.join())) {
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return false
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} else {
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uniqueComboStrings.add(x.join())
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return true
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}
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})
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combos.push(uniqueCombos)
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}
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return combos.reduce((acc, x) => [...acc, ...x], [])
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}
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/**
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* Converts rule, parents and their criteria into a CSS (or path if ignoreOutOfTreeSelector == true)
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* selector.
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*
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* "path" here refers to "fake" selector that cannot be actually used in UI but is used for internal
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* purposes
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*
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* @param {Object} components - object containing all components definitions
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*
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* @returns {Function}
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* @param {Object} rule - rule in question to convert to CSS selector
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* @param {boolean} ignoreOutOfTreeSelector - wthether to ignore aformentioned field in
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* component definition and use selector
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* @param {boolean} isParent - (mostly) internal argument used when recursing
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*
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* @returns {String} CSS selector (or path)
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*/
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export const genericRuleToSelector = components => (rule, ignoreOutOfTreeSelector, isParent) => {
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if (!rule && !isParent) return null
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const component = components[rule.component]
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const { states = {}, variants = {}, selector, outOfTreeSelector } = component
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const applicableStates = ((rule.state || []).filter(x => x !== 'normal')).map(state => states[state])
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const applicableVariantName = (rule.variant || 'normal')
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let applicableVariant = ''
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if (applicableVariantName !== 'normal') {
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applicableVariant = variants[applicableVariantName]
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} else {
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applicableVariant = variants?.normal ?? ''
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}
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let realSelector
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if (selector === ':root') {
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realSelector = ''
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} else if (isParent) {
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realSelector = selector
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} else {
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if (outOfTreeSelector && !ignoreOutOfTreeSelector) realSelector = outOfTreeSelector
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else realSelector = selector
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}
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const selectors = [realSelector, applicableVariant, ...applicableStates]
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.sort((a, b) => {
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if (a.startsWith(':')) return 1
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if (/^[a-z]/.exec(a)) return -1
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else return 0
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})
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.join('')
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if (rule.parent) {
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return (genericRuleToSelector(components)(rule.parent, ignoreOutOfTreeSelector, true) + ' ' + selectors).trim()
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}
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return selectors.trim()
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}
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/**
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* Check if combination matches
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*
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* @param {Object} criteria - criteria to match against
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* @param {Object} subject - rule/combination to check match
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* @param {boolean} strict - strict checking:
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* By default every variant and state inherits from "normal" state/variant
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* so when checking if combination matches, it WILL match against "normal"
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* state/variant. In strict mode inheritance is ignored an "normal" does
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* not match
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*/
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export const combinationsMatch = (criteria, subject, strict) => {
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if (criteria.component !== subject.component) return false
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// All variants inherit from normal
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if (subject.variant !== 'normal' || strict) {
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if (criteria.variant !== subject.variant) return false
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}
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// Subject states > 1 essentially means state is "normal" and therefore matches
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if (subject.state.length > 1 || strict) {
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const subjectStatesSet = new Set(subject.state)
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const criteriaStatesSet = new Set(criteria.state)
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const setsAreEqual =
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[...criteriaStatesSet].every(state => subjectStatesSet.has(state)) &&
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[...subjectStatesSet].every(state => criteriaStatesSet.has(state))
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if (!setsAreEqual) return false
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}
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return true
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}
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/**
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* Search for rule that matches `criteria` in set of rules
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* meant to be used in a ruleset.filter() function
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*
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* @param {Object} criteria - criteria to search for
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* @param {boolean} strict - whether search strictly or not (see combinationsMatch)
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*
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* @return function that returns true/false if subject matches
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*/
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export const findRules = (criteria, strict) => subject => {
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// If we searching for "general" rules - ignore "specific" ones
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if (criteria.parent === null && !!subject.parent) return false
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if (!combinationsMatch(criteria, subject, strict)) return false
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if (criteria.parent !== undefined && criteria.parent !== null) {
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if (!subject.parent && !strict) return true
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const pathCriteria = unroll(criteria)
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const pathSubject = unroll(subject)
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if (pathCriteria.length < pathSubject.length) return false
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// Search: .a .b .c
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// Matches: .a .b .c; .b .c; .c; .z .a .b .c
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// Does not match .a .b .c .d, .a .b .e
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for (let i = 0; i < pathCriteria.length; i++) {
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const criteriaParent = pathCriteria[i]
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const subjectParent = pathSubject[i]
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if (!subjectParent) return true
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if (!combinationsMatch(criteriaParent, subjectParent, strict)) return false
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}
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}
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return true
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}
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// Pre-fills 'normal' state/variant if missing
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export const normalizeCombination = rule => {
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rule.variant = rule.variant ?? 'normal'
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rule.state = [...new Set(['normal', ...(rule.state || [])])]
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}
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